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Garibaldi Express: Hair and Fur Plugin Beta [Commercial] 
Posted: 21 November 2012 03:29 AM   [ Ignore ]   [ # 451 ]
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foleypro - 17 November 2012 09:33 PM

I cant seem to Isolate sections and use the Frizz or Clumping on the Highlighted area's it seems to only work on the whole mesh....Or am I missing something obvious...?

So you create a new control texture in the paint workspace where you want the clump to be active (white = full active/ black = full disable) and set that texture in the texture menu of the clump deformers strength settings?
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Posted: 21 November 2012 03:37 AM   [ Ignore ]   [ # 452 ]
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MangeyDesigner - 17 November 2012 10:00 PM
just a quick one to ask if you can think about a horizontal flip control for the curves... this would be great for asymetrical styles to have them easily available as mirrored styles.

I'm not sure what you mean. Symetry will not be a part of Garibaldi Express version 1.
No new features are planned for version 1, the priority is to make sure existing features work well and the product is stable.

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Posted: 21 November 2012 03:39 AM   [ Ignore ]   [ # 453 ]
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ecocam - 18 November 2012 07:10 AM

Here is a very simple scene with genesis and a basic garibaldi hair. Some details in the txt and jpg files included

This has been fixed for the next beta version.
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Posted: 21 November 2012 08:06 AM   [ Ignore ]   [ # 454 ]
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I have really enjoyed trying the plugin, and found it fairly easy to use. Still learning how to do things, but couldn't resist rendering a cat-girl.
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Posted: 21 November 2012 09:10 AM   [ Ignore ]   [ # 455 ]
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BrumitD - 21 November 2012 08:06 AM
I have really enjoyed trying the plugin, and found it fairly easy to use. Still learning how to do things, but couldn't resist rendering a cat-girl.


That's beautiful. I've played around with doing some full-body fur, but I haven't done anything I'd want to share yet. Finding time to do anything creative lately has been difficult, but so far my experience with the beta has been positive. I'm looking forward to the official release of this.
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Posted: 21 November 2012 11:43 AM   [ Ignore ]   [ # 456 ]
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Now I've insalled and uninstalled a few times and my 4.5 does not show the script to even get this started. I Do have the files added for the three styles, which imports with the model as well and can be rendered, but beyond that I really can't do much. There isn't information in the download files, and I've tried going through the site for the video tutorials. I'm not a new player to this game, but I'm frustrated and 31 pages of information (that I am still going through) can be daunting. I will keep trying, but I can't open the script to get this to work at the moment.

I don't want to appear lazy and just asking, but I hoped maybe someone would take pity and give me a hint. wink
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Posted: 21 November 2012 11:55 AM   [ Ignore ]   [ # 457 ]
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If you can import and render the samples, the plugin is working...

If it isn't showing up in the Edit or Create menus (on my system is is the last line in both Edit and Create), try changing your layout to something else and then back again...some versions (system setups) of 4.x have problems updating menus/layouts.
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Posted: 21 November 2012 12:01 PM   [ Ignore ]   [ # 458 ]
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mjc1016 - 21 November 2012 11:55 AM
If you can import and render the samples, the plugin is working...

If it isn't showing up in the Edit or Create menus (on my system is is the last line in both Edit and Create), try changing your layout to something else and then back again...some versions (system setups) of 4.x have problems updating menus/layouts.


Great idea. It's rendering now, so I will check the Edit/Create option (which I just ran across on one of the thread's pages) and see if that layout change works!

THANK YOU. :D
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Posted: 21 November 2012 12:23 PM   [ Ignore ]   [ # 459 ]
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Could anybody explain to me how to load a texture map for the colors into Garibaldi please!

My naive expectation would be that Garibaldi presents me with a file dialog to choose one if I click or double-click into the frame next to "texture". But neither of that is actually happening.
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Posted: 21 November 2012 01:46 PM   [ Ignore ]   [ # 460 ]
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Now that I've had an evening off, I set up two basic spotlights and did some playing with Genesis so as to avoid any incompatibilities with older characters. Here's the report...

Technical difficulties:

1. I'm on Vista SP2 32 bit, I run DS as admin. Unfortunately, I can't get disc cache to work at all - instant crashes to desktop on clicking "render" if it's enabled. Doesn't even offer me a chance to save a bug report.
2. As soon as the bucket hits a surface with raytraced AO or even raytraced reflection - the renderer generates a memory error and quits immediately. Max raytrace depth is set to 1. I think SSS does not create this error, but I gotta test again to make sure.

I also need to try using the plugin at work where I have 64bit Vista and 4 GB memory and see if it solves the issues I'm running into with my scenes at home.

User experience:

I am slowly getting the hang of the brush tool, but I can't seem to understand the relationship between style guides and final hair curves. In this render, when I look at the style guides, I can't quite see where the puff on her crown comes from and why the hair drapes over her ears...

I also would like to say I agree with those folks who requested a "root lifter" tool =)

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styleguides.pnglongerlayers1.jpg
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Posted: 21 November 2012 09:13 PM   [ Ignore ]   [ # 461 ]
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Here I put fur on a sash from Bobby25 Royal Prince outfit. I am on the latest Beta .... I do get Daz Studio abend when I go back and try to change either fur color... tip or base... it crashes after I close the color selection box. It was one of those security access violations but not sure for what... I opened up Daz Studio and the Daz project library to full access. Tried it several times ... same abend.
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Posted: 21 November 2012 10:05 PM   [ Ignore ]   [ # 462 ]
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Mustakettu85 - 21 November 2012 01:46 PM

User experience:

I am slowly getting the hang of the brush tool, but I can't seem to understand the relationship between style guides and final hair curves. In this render, when I look at the style guides, I can't quite see where the puff on her crown comes from and why the hair drapes over her ears...


I think it happens when you have guides in close proximity that are combed in opposite directions. As hair is populated around the guides, some hair is generated between the guides and ends up sticking up instead of following any one guide. I think this can be controlled somehow with the "auto parting" setting. Although you seem to have different hair groups so I'm not sure why that would happen in that case.
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Posted: 21 November 2012 11:46 PM   [ Ignore ]   [ # 463 ]
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Are there any tutes..preferably vids..on how to use Garibaldi? Dying to try it but not sure how to start. Thanks. Jackie
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Posted: 21 November 2012 11:49 PM   [ Ignore ]   [ # 464 ]
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Jeador - 21 November 2012 11:46 PM
Are there any tutes..preferably vids..on how to use Garibaldi? Dying to try it but not sure how to start. Thanks. Jackie


There's a video that shows the basics.
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Posted: 22 November 2012 12:40 AM   [ Ignore ]   [ # 465 ]
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fivecat - 21 November 2012 10:05 PM
Mustakettu85 - 21 November 2012 01:46 PM

User experience:

I am slowly getting the hang of the brush tool, but I can't seem to understand the relationship between style guides and final hair curves. In this render, when I look at the style guides, I can't quite see where the puff on her crown comes from and why the hair drapes over her ears...


I think it happens when you have guides in close proximity that are combed in opposite directions. As hair is populated around the guides, some hair is generated between the guides and ends up sticking up instead of following any one guide. I think this can be controlled somehow with the "auto parting" setting. Although you seem to have different hair groups so I'm not sure why that would happen in that case.


This isn't quite correct.

Hair is populated in the paint area and guides are generated on the vertices. If you paint a small area that is fully contained in one polygon, you will find all the hair generated in the painted area with 4 guides surrounding it and none within the hair group. Each of the 4 guides will have influence over the all the hair with the guide closest to any particular hair(s) having more influence that the guides that are further away.

These types of puff are usually dealt with by "auto parting". Auto parting causes the guides to have a stronger influence on the hair and seems to divide them up as to which guide is going to control which hairs in the polygon. A value between 90 and 100 seems to give best results.

The image he has shown has to be one hair group since Garibaldi can ony deal with one group at a time. It would appear that all the hair in the "face" zone has been selected and combed forward while the hair in the "head" zone is currenly unselected and combed back. In this case, auto parting should tame the puff.
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