Spot lights with deep shadow maps although more time consuming to setup (although the look through spot light as camera feture helps) will mean you shouldn't have any memory issues with even 2GB of ram when used in conjunction with the 'Disk Cache' mode.
Sounds promising, thank you. I'll try building a spotlight rig as soon as I have time (I gotta drop in a gel spotlight, then, to compensate for lack of environment IBL, and try adding AO to the skin surfaces).
Well garibaldi uses the standard libpng impelentation for loading png files... I haven't had any troubles with it so far. Being that Paint.Net is quite popular I'll add it to the list of things to look into.
Did you get any errors in the dialog box that should show after importing the image directory?
Here is the error message, "color_type" is mismatched. SkinFace was saved over in Paint.NET. Garibaldi then proceeds to say it's loaded successfully, and indeed the mesh turns from transparent to dark, but it is uniformly black, the white colour does not come through.
PS I keep crashing when saving a scene with Aiko3 and Garibaldi hair. It renders fine, but does not save. I'd thought it could be because of my whacky skin shader on her, but no, even a default A3 with no textures causes a crash when saving with hair. Should I send you the error report DS creates?
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