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Garibaldi Express: Hair and Fur Plugin Beta [Commercial] 
Posted: 12 November 2012 10:02 AM   [ Ignore ]   [ # 361 ]
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Spyro - 12 November 2012 07:16 AM
Odd. Some reason it just wouldn't work on my morphed up genesis character :S I'll try it again when I'm done with the hair style, and see if it was just some random glitch.

Edit in response to your edit: yeah lol i suddenly realized there was a menu bar with undo lmao

Ctrl-Z also works I believe.
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Posted: 12 November 2012 11:07 AM   [ Ignore ]   [ # 362 ]
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mjc1016 - 09 November 2012 07:37 PM
Well...it's at Bronze.

Well I guess that's progress... Seems bizzare that the paint workspace doesn't work but all rest do...

I've been doing some work on reducing the system requirements that that will continue over the next weeks that will start to be visible in future beta versions...
This might help your Linux WINE setup or might not.

I'll be starting work on a real Linux port straight after the IRIX port...
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Posted: 12 November 2012 11:10 AM   [ Ignore ]   [ # 363 ]
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foleypro - 09 November 2012 07:50 PM

I am talking about actual Presets of the hair nodes aka mesh...?


Intergrating into the daz studio content system is on the list of things to look into when things are a bit more polished...
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Posted: 12 November 2012 11:52 AM   [ Ignore ]   [ # 364 ]
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Gone - 12 November 2012 08:36 AM


There also seems to be a problem with starting the paint in that nothing will happen until you "jiggle" the image first.


Yep, that's what Kerya mentioned and I have the same thing. Thought it was my computer or mouse till she mentioned it.

Nice renders, Kerya, MD, gone & gensi!

I'm working on a few (one in particular that I've changed a few times) and that I'll try to post later today if I can get it like I want and get it rendered.
[ Edited: 12 November 2012 01:30 PM by Alisa Uh-Lisa ]
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Posted: 12 November 2012 04:54 PM   [ Ignore ]   [ # 365 ]
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It's the brows man! LOL
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Posted: 12 November 2012 05:01 PM   [ Ignore ]   [ # 366 ]
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The 32 bit version works quite fine, even though it's "not recommended" =) Haven't yet had the time to produce any renders worth posting!
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Posted: 12 November 2012 05:31 PM   [ Ignore ]   [ # 367 ]
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I had the same issue as Spyro with Beta.4 with the paint going everywhere on a morphed genesis. Will go back to the same scene with .5 and see if it still happens.
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Posted: 12 November 2012 05:45 PM   [ Ignore ]   [ # 368 ]
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gensi - 11 November 2012 06:23 PM

Here's my attempt at it.
Now just have to learn how to use texture maps in it, or how to use them at all.

Looks great... I look forward to seeing them with custom colour maps.
Did you start these hair styles from scratch?
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Posted: 12 November 2012 05:54 PM   [ Ignore ]   [ # 369 ]
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Spyro - 12 November 2012 06:20 AM
I'm having some weirdness happening... And I'm only in the paint section lol
Am I doing something wrong? When I paint, the paint goes all over the place :S

Looks like something has gone wrong to do with the UVs...
Have you pressed the update geometry button in the setup workspace after applying a different UV set (or applying a texture)?
I realised that in beta 5 I've updated the daz viewport/rendering to surport changing UV maps but not the update button.
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Posted: 12 November 2012 05:59 PM   [ Ignore ]   [ # 370 ]
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Gone - 12 November 2012 08:36 AM
There also seems to be a problem with starting the paint in that nothing will happen until you "jiggle" the image first.

The paint workspace is going to to get a good looking at some point over the next few weeks. This will be fixed as well as improved speed and better quality output.
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Posted: 12 November 2012 06:38 PM   [ Ignore ]   [ # 371 ]
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Thanks for the "good job" folks.
cheese

Futurebiscuit,

I did start them from scratch, (you should see my first attempts, sheesh), though I have to admit, I copied your
lighting system. Apparently, lol lighting is important.


gensi
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Posted: 12 November 2012 06:39 PM   [ Ignore ]   [ # 372 ]
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Gone - 12 November 2012 04:54 PM
It's the brows man! LOL



Heehee,

I'm wanting to try all kinds of facial hair now.
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Posted: 12 November 2012 06:52 PM   [ Ignore ]   [ # 373 ]
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futurebiscuit - 12 November 2012 05:59 PM
Gone - 12 November 2012 08:36 AM
There also seems to be a problem with starting the paint in that nothing will happen until you "jiggle" the image first.

The paint workspace is going to to get a good looking at some point over the next few weeks. This will be fixed as well as improved speed and better quality output.



Futurebiscuit,

When you work on it, is there a way to be able to access the paint that gets into the "creases" like inside the ears,
That's where a lot of my wild hairs are coming from. I can see the paint, but no matter how close I get to it, I can't
erase it. Maybe, I'm not getting a setting right?


gensi
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Posted: 12 November 2012 07:08 PM   [ Ignore ]   [ # 374 ]
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MangeyDesigner - 12 November 2012 07:21 AM
Spyro, I am pretty sure I have painted on a morphed genesis as well... although I am not doing much painting at all now as I have sevral saved maps I keep importing.

here is a male Garibaldi smile

The facial hair is part of the texture! (Jaime)






That looks really good. Did you do the eyebrows too?
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Posted: 13 November 2012 12:21 AM   [ Ignore ]   [ # 375 ]
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gensi - 12 November 2012 06:52 PM
futurebiscuit - 12 November 2012 05:59 PM
Gone - 12 November 2012 08:36 AM
There also seems to be a problem with starting the paint in that nothing will happen until you "jiggle" the image first.

The paint workspace is going to to get a good looking at some point over the next few weeks. This will be fixed as well as improved speed and better quality output.



Futurebiscuit,

When you work on it, is there a way to be able to access the paint that gets into the "creases" like inside the ears,
That's where a lot of my wild hairs are coming from. I can see the paint, but no matter how close I get to it, I can't
erase it. Maybe, I'm not getting a setting right?


gensi


You have to set the brush to zero and paint those parts (yes, ears are difficult!) black.
Sometimes it's useful to do a headover and go at them from the inside of the head.
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