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Garibaldi Express: Hair and Fur Plugin Beta [Commercial] 
Posted: 11 November 2012 06:23 PM   [ Ignore ]   [ # 346 ]
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Hi,

New to posting here and pretty new to Daz 3D.

This Garibaldi beta plugin looks pretty awesome.

Here's my attempt at it.

Now just have to learn how to use texture maps in it, or how to use them at all.

[ Edited: 11 November 2012 11:50 PM by gensi ]
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FotoFlexer_Photo.jpgBlonde_Hair_Wavy2.jpg
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Posted: 11 November 2012 07:26 PM   [ Ignore ]   [ # 347 ]
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That looks amazing. Well done!
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Posted: 11 November 2012 11:03 PM   [ Ignore ]   [ # 348 ]
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A couple more attempts.
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DrydenTopknot.jpgGreenHairAndDryden.jpg
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Posted: 12 November 2012 02:37 AM   [ Ignore ]   [ # 349 ]
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A short frizzy cropped attempt

smile

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Posted: 12 November 2012 06:20 AM   [ Ignore ]   [ # 350 ]
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I'm having some weirdness happening... And I'm only in the paint section lol

Am I doing something wrong? When I paint, the paint goes all over the place :S
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Posted: 12 November 2012 06:46 AM   [ Ignore ]   [ # 351 ]
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I realized you must do it on "Default" genesis, not a morphed character. I didn't realize morphs must be done after. tongue wink

Edited to add: I agree with those who have suggested an undo feature as well smile
[ Edited: 12 November 2012 07:00 AM by SpyroRue ]
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Posted: 12 November 2012 07:10 AM   [ Ignore ]   [ # 352 ]
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Then that's different from the Generation4 - I did paint and create the hair on a morphed Kids4.

Edited to add: if the Lycan is possible, it should be possible to use on morphed Genesis ...
http://www.daz3d.com/forums/viewthread/9943/P225/#158545

Another edit: some steps undos are possible with ctrl+z (or Edit menu / Undo)
[ Edited: 12 November 2012 07:17 AM by Kerya ]
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Posted: 12 November 2012 07:16 AM   [ Ignore ]   [ # 353 ]
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Odd. Some reason it just wouldn't work on my morphed up genesis character :S I'll try it again when I'm done with the hair style, and see if it was just some random glitch.

Edit in response to your edit: yeah lol i suddenly realized there was a menu bar with undo lmao
[ Edited: 12 November 2012 07:19 AM by SpyroRue ]
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Posted: 12 November 2012 07:21 AM   [ Ignore ]   [ # 354 ]
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Spyro, I am pretty sure I have painted on a morphed genesis as well... although I am not doing much painting at all now as I have sevral saved maps I keep importing.

here is a male Garibaldi smile

The facial hair is part of the texture! (Jaime)



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Posted: 12 November 2012 07:28 AM   [ Ignore ]   [ # 355 ]
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Looks like a nice short hair!
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I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?
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Posted: 12 November 2012 07:36 AM   [ Ignore ]   [ # 356 ]
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MangeyDesigner - 12 November 2012 07:21 AM
Spyro, I am pretty sure I have painted on a morphed genesis as well... although I am not doing much painting at all now as I have sevral saved maps I keep importing.

here is a male Garibaldi smile

The facial hair is part of the texture! (Jaime)





How do you save the maps? I cant find a save option in the paint section.

(I'll test it again on morphed genesis, I have no idea why it went all screwy) Also You are getting so good at this Well done man!
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Posted: 12 November 2012 07:44 AM   [ Ignore ]   [ # 357 ]
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In the paint screen there are import and export options. I export one when I am happy with it and then import it into subsequent hair nodes.
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FAA may appeal to many artists here as they offer a great service for artists to sell prints of their work

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Posted: 12 November 2012 08:02 AM   [ Ignore ]   [ # 358 ]
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In the upper right - there are buttons to rename your maps and to export a map.

It is a bit unusual, because you only choose a directory, not a filename.
Hint: rename first, or you get all directories named with the default name.
Inside the directory you choose it will create a directory with the name of the map selected in the field above those buttons.
Inside this directory there will be some files as png. They are named by the part of the UVmap (skin_face, skin_head) you have chosen in the first tab of Garibaldi.
The density maps are called grey, the colour maps colour.
There is a dropdown in the import menu to choose.

It doesn't remember the last directory you have chosen.
[ Edited: 12 November 2012 08:07 AM by Kerya ]
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I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?
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Posted: 12 November 2012 08:16 AM   [ Ignore ]   [ # 359 ]
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Thanks guys cheese Wow this is such a cool plug in! LOL I discovered I didn't set enough hair follicles... It's hard to judge before you start styling haha!
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Posted: 12 November 2012 08:36 AM   [ Ignore ]   [ # 360 ]
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Spyro - 12 November 2012 06:20 AM
I'm having some weirdness happening... And I'm only in the paint section lol

Am I doing something wrong? When I paint, the paint goes all over the place :S


This seems to be a problem introduced in the .5 beta since it didn't happen in.4.

As far as I have been able to determine, you can still paint on morphed/posed figures as long as you set them up first. If you make changes to the figure and use the update surfaces button in the setup tab, then any hair nodes that already exist will do that. New nodes may or may not work properly after you use update surfaces.

There also seems to be a problem with starting the paint in that nothing will happen until you "jiggle" the image first.

I think this may be related to the UV map problem that was fixed. In the previous version, if you changed the texture on the character so that it uses a different UV map from the one that was used when you create the hair then the hair would not render. This is fixed in .5.
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