Installed the 0.5 beta ... Now, when loading a previously saved scene DS4.5 crashes.
Scenes created from fresh with current (0.5) version load fine.
Is this all scenes you saved in version beta4? Would it be possible for you to email me the scene your having issues with for me to debug the issue?
Thanks
I'm also not getting clumping to work as shown in the video.
Have a look at the notes in this post: http://www.daz3d.com/forums/viewthread/9943/P195/#157471
Also make sure you have a hair density map set for the amount texture for the clump deformer (normally the same map set the texture in the distrubution settings of the distribution workspace).
Installed the 0.5 beta ... Now, when loading a previously saved scene DS4.5 crashes.
Scenes created from fresh with current (0.5) version load fine.
Is this all scenes you saved in version beta4? Would it be possible for you to email me the scene your having issues with for me to debug the issue?
Thanks
I've only tried the one so far, not sure how many I might have. I'll try and remember to mail it to you.
Yes, thank you for that bit of important info, Shaaelia. I have been just starting over, and over, and over when I make mistakes. This will be a great saver.
I am extremely jealous of all of you posting such great work, and exclaiming how easy it is, and how fast you accomplished your feats.
This has not been my experience, and I have been failing miserably. I find it hard, and very time consuming.
I look forward to some documentation, and tutorials to help out those of us struggling with this great plug-in.
O.K., James, here are some testing observations from me.
I know you don't really want requests right now, but I see a need for a couple of basic adjustment to some of the tools to help with production.
1. Can you make an allowance for the hair cutting tool to make straight cuts via key modifiers (CTRL, SHIFT, etc.)?
2. Within the scope of #1 above, will there be different view planes usable in the plug-in (front, side, top, etc.) including change in perspective/orthographic, and orbit banking?
I tried utilizing changes via DS to no avail, and found whatever pose I started Genesis in was set in stone in Garibaldi. Even changing Genesis back to T-pose would not reset the plug-in view-port.
I created and saved a base density map, but it refuses to work when I reload it onto a new Genesis (using same specs). It refuses to propagate the hair in the Distribute tab. Also, if I delete the the original Hair Density map, and then add a new Hair Density map (default, named the same) no hair will propagate in the Distribute tab as well. It seems to only work on the original Density map.
I would really like to create a couple of saved density maps to use across different projects. I find it tiresome to have to re-paint the same map over, and over again.
Here is my mediocre attempt at producing anything usable. I present to you all the greatest hairstyle of them all...
Behold, I give you "The Rat Tail": (Same hair, all three. No shadow maps for one on the left. I cheated...)
I tried utilizing changes via DS to no avail, and found whatever pose I started Genesis in was set in stone in Garibaldi. Even changing Genesis back to T-pose would not reset the plug-in view-port.
I created and saved a base density map, but it refuses to work when I reload it onto a new Genesis (using same specs). It refuses to propagate the hair in the Distribute tab. Also, if I delete the the original Hair Density map, and then add a new Hair Density map (default, named the same) no hair will propagate in the Distribute tab as well. It seems to only work on the original Density map.
These were covered in earlier posts - though it may not have been obvious.
If you make changes to the pose or morphs in DS, then in Garibaldi set up screen there is a button at the bottom called "update surfaces". This will update Garibaldi with the new pose/morph information.
Density maps must be grey scale. If you save a density map via export, then when you import to a new Garibaldi node it must be brought in as grey and not colour. Colour is only for texture maps for the hair colour.
Density maps must be grey scale. If you save a density map via export, then when you import to a new Garibaldi node it must be brought in as grey and not colour. Colour is only for texture maps for the hair colour.
How do you import colour maps? When I am in the Paint window and select Import I get no options and the colour map I imported came in as grey and not coloured.
Thank you very much. I think I remember that being said, but forgot when I was working. I kept trying the "house", and "target" buttons at the top of screen thinking those were what was mentioned as the solution. I will seek out the "update surfaces" button at the bottom.
Regarding the maps, yes, I know the differences, and I am using the one (1024 grey PNG) saved by Garibaldi. But, you clued me into something I did not think of checking. Perhaps they ended up 24 bit color instead of 8 bit grey. I will check, make any necessary changes, and try again. Thanks again for your help. Much appreciated.
MangeyDesigner:
That's how I created my base density map. Via V4's default 1024 "purple bikini" with hair diffuse map. It is kind of a pain to load (as noted by fivecat), but due to her testing, and insight I was able to get it to load.
The trick is to NOT create a new color map before you import a color map, and you don't actually select an image (at first). You select the folder containing the image you would like to import, and then Garibaldi allows you to select an image, and will give you a drop down selection box where you can select color, and name your map. I hope this helps...
Wow, this looks brilliant! So happy it's also for PC now! - Just waiting for my auto email from the site to get started. My genesis characters are in desperation for some realistic and cool styled hair!