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Garibaldi Express: Hair and Fur Plugin Beta [Commercial] 
Posted: 19 October 2012 09:04 PM   [ Ignore ]   [ # 31 ]
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RKane_1 - 19 October 2012 04:12 PM
Can hair sets made with your program be used by other users who do not have your product?

Can hair be separrated into groups so that different effects and shaders be used on different sections?


To use a hair style created by Garibaldi Express you will need the Garibaldi Plugin.

Almost any parameter in garibaldi express can be controlled by texture control maps. So 'effect' deformers can localised and faded into any area.
The texture maps can be created and painted inside garibaldi or imported from external image files created in your choice of image editing application.

Colour can be optional controlled with texture maps that can also be painted directly in Garibaldi Express.
The basic shader options such as specular intensity are currently uniform across the garibaldi hair.

If you wish to have dramatically different hair growing from the same geometry then I would advise you to just create multiple Garibaldi Nodes.
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Posted: 19 October 2012 11:05 PM   [ Ignore ]   [ # 32 ]
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Renpatsu - 19 October 2012 03:36 PM
Interesting and first impression is that it is indeed very intuitive and quick to use. Will give more feedback once I get the latest version to be issued today.


New links for beta2 have been sent to existing testers.
New signups will be sent links for beta2 now.
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Posted: 20 October 2012 02:02 AM   [ Ignore ]   [ # 33 ]
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I love hair ... especially virtual hair. smile
Now I am waiting for the PC beta.
smile
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Posted: 20 October 2012 02:29 AM   [ Ignore ]   [ # 34 ]
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whats it going to cost ?
waiting for pc beta
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Posted: 20 October 2012 10:09 AM   [ Ignore ]   [ # 35 ]
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Thanks for the Add sir...

I too am patiently waiting for the WIN version...

I also need to get a Mac one of these days just for BetaTesting...
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Posted: 20 October 2012 03:57 PM   [ Ignore ]   [ # 36 ]
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futurebiscuit - 19 October 2012 09:04 PM
To use a hair style created by Garibaldi Express you will need the Garibaldi Plugin.


So, in order to use hair made by Garibaldi Express you must also have the same Garibaldi Express Plugin. And there is no free or cheaper plugin that will allow people to USE the hairs made by Garibaldi Express without being able to make the hair. Correct?

futurebiscuit - 19 October 2012 09:04 PM
Almost any parameter in Garibaldi Express can be controlled by texture control maps. So 'effect' deformers can localized and faded into any area.
The texture maps can be created and painted inside garibaldi or imported from external image files created in your choice of image editing application.


What type of parameters are available to chenage by texture maps?

futurebiscuit - 19 October 2012 09:04 PM
Colour can be optionally controlled with texture maps that can also be painted directly in Garibaldi Express.


Nice!

futurebiscuit - 19 October 2012 09:04 PM
The basic shader options such as specular intensity are currently uniform across the garibaldi hair.


So is there a way to isolate certain sections or make separate "hair pieces" so that the shader options only effect one area. Like making separate scalp pieces from which to grow hair out of and take into Garibaldi Express?

futurebiscuit - 19 October 2012 09:04 PM
If you wish to have dramatically different hair growing from the same geometry then I would advise you to just create multiple Garibaldi Nodes.


Multiple hair pieces like above?
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Posted: 20 October 2012 04:55 PM   [ Ignore ]   [ # 37 ]
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from technical point of view the hair system is like in Carrara or Poser , you create nodes ( groups ) each node have own style or hair texture, Garibaldi Nodes are not geometry files, that can be rendered by other plugin that are primitive curves and Daz Studio 3Delite renderer can render them into hair , The final rendered hair you see is visual product of rendering only , virtual and what a plugin do is creating the primitive curves for you with information for the 3Delite how they should be rendered , and everyone with the plugin can share the style with each other , the way it works in Carrara or Poser but in a much easy way . And we all know that you can't use or render the hair from Carrara or Poser anywhere else . Converting curves to polygons is not big deal but the size of the obj will kill your memory very quick , not to mention you can't rig this size of object so that is useless , the max I used in GPU renderer was 2 milions for 100.000 hair strands 280MB obj and that was not much only the scalp hair now think about fur how much strands it will use the size will be overwhelming
the maz size that you can use for rigging in DS was around 500.000 poly for 7.000 hair strands anything above that was crashing DS while rigging , the best was working with 200.000 poly per geometry object
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Posted: 20 October 2012 06:22 PM   [ Ignore ]   [ # 38 ]
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I don't think I care if it is objectable or not. My question would be more along the lines of can we share presets. And since you shared two I am going to guess that is a doable option.
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Posted: 20 October 2012 06:38 PM   [ Ignore ]   [ # 39 ]
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futurebiscuit - 19 October 2012 11:04 PM
To use a hair style created by Garibaldi Express you will need the Garibaldi Plugin.


the answer is there already, sharing style is possible other way would be not so good .
This will allow you to create own beautiful hair and share or sell the style to others that use this plugin
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Posted: 20 October 2012 06:52 PM   [ Ignore ]   [ # 40 ]
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It looks to me that density maps (which are pretty much a 'standard' item for curve based hair) and the actual 'settings' would be shareable.

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Posted: 20 October 2012 07:01 PM   [ Ignore ]   [ # 41 ]
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Just my opinion here...
The Owners of said Plugin should have an Obj export option...This way any hairs created can be sold to anyone or shared with anyone...

Big selling point here for the Plugin...
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Posted: 20 October 2012 07:10 PM   [ Ignore ]   [ # 42 ]
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Does not sound like objects would be very viable due to the volume of polies created by the process. On the other hand I would think that presets will have potential as freebies/products.
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Posted: 20 October 2012 07:13 PM   [ Ignore ]   [ # 43 ]
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Well I don't have the Plugin yet(PC here)But I would think that some where in the Plugin you could control the Density(Polys) of the hair object..

Presets would be cool if a user could use the hair and didn't have the Hair plugin...
[ Edited: 20 October 2012 07:15 PM by foleypro ]
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Posted: 20 October 2012 07:25 PM   [ Ignore ]   [ # 44 ]
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But wouldn't lower density be well..um..just not the same sort of quality? I guess I would rather have finer hair and have to own a plug in than get hair that may be usable as an object but has been dumbed down to the point that it isn't much better than the hair we already have available.

Of course for me it will all hinge on length because longer hair tends to be the least realistic looking in render currently. If having long realistic seeming hair needs a plug in to run the hair after I have finished posing and dressing a character I am well on board to get the plugin and have to sort out my own styles.
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Posted: 20 October 2012 07:34 PM   [ Ignore ]   [ # 45 ]
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...very impressive. Now I gotta get that 64 bit system finished. To actually be able to create hair unique to a specific character is incredible.
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