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Garibaldi Express: Hair and Fur Plugin Beta [Commercial] 
Posted: 05 November 2012 09:38 PM   [ Ignore ]   [ # 256 ]
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futurebiscuit - 05 November 2012 06:37 PM
jerrycrow - 04 November 2012 09:32 PM

But I don't know how to animate this hair.



You could go in and add a rig with extension bones and add limits on XYZ...I have done it when I have used Fiber Mesh in DS...
This wouldn't be any different...
I have exported out as OBJ file in DS..Have to re-uvmap ...
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Posted: 05 November 2012 10:32 PM   [ Ignore ]   [ # 257 ]
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Mattymanx - 04 November 2012 02:32 PM
futurebiscuit - 04 November 2012 08:28 AM
Mattymanx - 03 November 2012 06:39 PM
I noticed I can only use this on Genesis atm. Will the plugin be updated to support other figures in the future?

It should work on any daz figure, modern or legacy.
Send me a email detailing the character you're having issues with and hopefully we will be able to resolve the issue for the next beta.



Let me try again. I did not poke at it for long.



Ok, it does work with any figure. I am not sure what I did wrong the first few times.

Has anyone else tried using this on Geografted parts for Genesis? I tried on the genitals and DS crased on me each time. Yet I could then delete that hair and create a new node for Genesis and it worked.
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Posted: 05 November 2012 11:07 PM   [ Ignore ]   [ # 258 ]
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A quick try at a furred jaguar (Lynne's jaguar morph and texture on Millennium cat). I think fur looks better with a reduced primary specular strength. I also changed the specular color. Importing maps is a bit confusing -- I would like to see an easier method of importing maps for distribution and hair color.
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Posted: 05 November 2012 11:12 PM   [ Ignore ]   [ # 259 ]
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Mattymanx - 05 November 2012 10:32 PM

Has anyone else tried using this on Geografted parts for Genesis? I tried on the genitals and DS crased on me each time. Yet I could then delete that hair and create a new node for Genesis and it worked.


I just tried the M5 genitals and it crashed studio for me too. That's the only geografted figure I have for genesis.
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Posted: 06 November 2012 12:27 AM   [ Ignore ]   [ # 260 ]
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Changing the UV maps back to V4 worked well. Here's the hair I was working on before:

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Posted: 06 November 2012 05:34 AM   [ Ignore ]   [ # 261 ]
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futurebiscuit - 05 November 2012 06:58 PM
ecocam - 05 November 2012 08:17 AM

Pushes selected guide hairs toward a perpendicular orientation to the surface. The bias for this tool is closer to the root of the hair than to the endpoint."

Sounds like the effect when using the surface attract tool set from -1 to 0?


It´s similar, but not equal. The atract tool moves a lot the endpoint of the curve, the 'Puff roots' tools would act like a gradient, affecting more the base vertices and less the tip vertices. I guess that the atract tool is more like a kind of reset tool.

The problem is that when brushing the curve we tend to flat it over the scalp.

You also could provide the option to retain or not retain the curves lenght in the puff roots tool.

Finally I want to report that under Windows7 64 bits the slider of Style>Comb Brush Settings>Fallof is not responsible, we need to set the value manually editing the field.

The figure that is attached will illustrate better my request :

[ Edited: 06 November 2012 05:50 AM by ekoham ]
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Posted: 06 November 2012 05:29 PM   [ Ignore ]   [ # 262 ]
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Observation...

I think it would be Awesome to be able to go full screen instead of a window...(I am getting old and the eye's are not what they used to be)

Would also love to be able to have a basic Rig for short,Medium,Long hair/fur...(I can supply that if needed)

Also the ability to call upon the GOZ,Morph loader Pro, PSP or PS in the work flow would really be nice...
[ Edited: 06 November 2012 05:33 PM by foleypro ]
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Posted: 07 November 2012 09:37 AM   [ Ignore ]   [ # 263 ]
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@ecocam that looks nifty. Also I think it'd be nice to have a comb brush that affects the tip more than the rest.

Edit: and configurable angle for the curve tool would be good too.

Had a quick play today, below the result.
[ Edited: 07 November 2012 12:52 PM by araneldon ]
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Posted: 07 November 2012 11:16 AM   [ Ignore ]   [ # 264 ]
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foleypro - 05 November 2012 09:38 PM
jerrycrow - 04 November 2012 09:32 PM

But I don't know how to animate this hair.


You could go in and add a rig with extension bones and add limits on XYZ...I have done it when I have used Fiber Mesh in DS...
This wouldn't be any different...
I have exported out as OBJ file in DS..Have to re-uvmap ...


I don't understand what you mean here... any daz studio deformers do not directly effect garibaldi hair.
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Posted: 07 November 2012 11:20 AM   [ Ignore ]   [ # 265 ]
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Mattymanx - 05 November 2012 10:32 PM
Has anyone else tried using this on Geografted parts for Genesis? I tried on the genitals and DS crased on me each time. Yet I could then delete that hair and create a new node for Genesis and it worked.

I'm not familiar with how the geograft feature works. Sounds like your changing the topology of the mesh you are applying the garibaldi hair to. That's not something I expected to happen.
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Posted: 07 November 2012 11:21 AM   [ Ignore ]   [ # 266 ]
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Shaaelia - 06 November 2012 12:27 AM
Changing the UV maps back to V4 worked well. Here's the hair I was working on before

The UV issue will be fixed in the beta 5 release happening later today.
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Posted: 07 November 2012 11:26 AM   [ Ignore ]   [ # 267 ]
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futurebiscuit - 07 November 2012 11:16 AM
foleypro - 05 November 2012 09:38 PM
jerrycrow - 04 November 2012 09:32 PM

But I don't know how to animate this hair.


You could go in and add a rig with extension bones and add limits on XYZ...I have done it when I have used Fiber Mesh in DS...
This wouldn't be any different...
I have exported out as OBJ file in DS..Have to re-uvmap ...


I don't understand what you mean here... any daz studio deformers do not directly effect garibaldi hair.


What I mean id you would have to Rig the hair with bones to allow animations or different styles in DS Viewport...

Maybe down the road you can have a Tab inside of garibaldi that would allow us to attach a Hair rig to Garibaldi hair before transformation over to DS...Or even have Preset rigs that a user can click and get the Basic hair rig applied..Short,Medium and Long hair with a special rig for Afro's and such styling of hair...
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Posted: 07 November 2012 11:28 AM   [ Ignore ]   [ # 268 ]
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ecocam - 06 November 2012 05:34 AM
It´s similar, but not equal. The atract tool moves a lot the endpoint of the curve, the 'Puff roots' tools would act like a gradient, affecting more the base vertices and less the tip vertices. I guess that the atract tool is more like a kind of reset tool.
The problem is that when brushing the curve we tend to flat it over the scalp.

Yeah, having the curves become flat over the surface when aggressively combing is a issue. Something like this tool sounds like a good solution. Although I doubt there is time to get it into version 1.

ecocam - 06 November 2012 05:34 AM

Finally I want to report that under Windows7 64 bits the slider of Style>Comb Brush Settings>Fallof is not responsible, we need to set the value manually editing the field.

Yeah I'll fix this in the next beta, thanks.
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Posted: 07 November 2012 11:49 AM   [ Ignore ]   [ # 269 ]
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futurebiscuit - 07 November 2012 11:20 AM
I'm not familiar with how the geograft feature works.


That makes two of us!

If you cannot find info on geografting in the SDK then you may want to contact someone at DAZ for more info.
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Posted: 07 November 2012 12:06 PM   [ Ignore ]   [ # 270 ]
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Colour me confused cause atm it is not crashing at all when I apply hair to a geografted part.
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