This looks really great. One question: are you able to create an obj from this or does the plugin handle how the hair is generated within the scene. This may be useful in situations where you want to generate the hair in poser or pass it to Luxrender or Octane external renderers.
The plugin generate optimally structured curve primitives as you render in daz with 3Delight. I wasn't planning on offering the ability to export into any generic poly geometry formats.
I cringe at the idea of trying to push 10's millions of polys into a simple ascii obj file. Although I would be impressed if a fully physically based GPU render could handle that much geo.
If there a size-able demand for that feature it wouldn't hard to write.