I was curious about that also, knowing that rigging would be not involved or shades when exporting , I understand that you can share the styles with others what is a good thing , and I expect over million of poly if the hair can be converted and exported as obj from ds , it should be not a big task to make it happen , I hope only that Otoy improve own future Octane plugin for DS and allow to render the hair also as it does now in 3dsmax so we will end with a great stuff here .
The hair from this plugin reminds me so much of the one used by Pixar , finally we get decent fur also , and the manipulations od the hair texture is on high level with so realistic hair textures itself, not to mention it follow with the animation and is not static that have to be redone each time you change the pose that is a big improvement so exciting about this one !
Male-M3dia - 19 October 2012 08:58 AM
This looks really great. One question: are you able to create an obj from this or does the plugin handle how the hair is generated within the scene. This may be useful in situations where you want to generate the hair in poser or pass it to Luxrender or Octane external renderers.