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Banditcameraman’s renders
Posted: 21 October 2012 01:37 AM   [ Ignore ]   [ # 31 ]
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Tweaked the ball again

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Posted: 21 October 2012 09:34 AM   [ Ignore ]   [ # 32 ]
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now all he needs is a B-ball court and some guys to play with smile nice work

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Posted: 21 October 2012 10:47 AM   [ Ignore ]   [ # 33 ]
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banditcameraman - 21 October 2012 01:37 AM

Tweaked the ball again

This looks very good to me. I think you hit the nail on the head.

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Posted: 21 October 2012 11:21 AM   [ Ignore ]   [ # 34 ]
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Thank you so much Ivy, Jad cheese

Your input helped a great deal Jad; can’t thank you enough grin

I’ll composit the render into the poster design next.

And he’s a she, Ivy LOL Though the androgyny is the whole point of the story tongue wink

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Posted: 22 October 2012 04:34 AM   [ Ignore ]   [ # 35 ]
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And here’s the revised concept Poster cheese

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Posted: 22 October 2012 04:42 AM   [ Ignore ]   [ # 36 ]
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LOL! I like.

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Posted: 22 October 2012 04:46 AM   [ Ignore ]   [ # 37 ]
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I’m glad.  Thank you so much for the help, Jad cheese

8 years in advertising wasn’t wasted tongue wink LOL

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Posted: 22 October 2012 04:49 AM   [ Ignore ]   [ # 38 ]
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banditcameraman - 22 October 2012 04:46 AM

I’m glad.  Thank you so much for the help, Jad cheese

8 years in advertising wasn’t wasted tongue wink LOL

Baw Ha ha… Thats so close. 7 years in Commercial Art and then spent my life selling groceries for the steady money. Be good, Post renders more soon.

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Posted: 22 October 2012 05:29 AM   [ Ignore ]   [ # 39 ]
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Jaderail - 22 October 2012 04:49 AM

Baw Ha ha… Thats so close. 7 years in Commercial Art and then spent my life selling groceries for the steady money. Be good, Post renders more soon.

Dude! cheese

That so rocks LOL  After advertising I went to film school and in 1997 became a production professional (doing corporate videos mostly tongue wink ) Work hasn’t always been steady so now I teach and am currently on the movie and TV ratings board, the local equivalent of the MPAA ratings board.

Am working on something for the Monthly competition and my next post here will make use of your DOF tuts cheese

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Posted: 23 October 2012 11:23 AM   [ Ignore ]   [ # 40 ]
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I wound up using the DOF in my October contest WIP entry but I’ll explore it in more depth in my next series of exercises.

Making an entry for the contest reminded me of an important principle which I had forgotten:

light the set first, then the actors.  No wonder I’d been going nuts trying to get good lighting with a pool party scene I’d been practicing on

After trying different lights for each “camera setup” I went with the “sun” which was composed of several lights and just kept turning them off till I got the light/shadow mix that I wanted then played around with the light intensity as needed.

Renders of a girl on an airbed.  Pretty straight forward, considering I had to bring the levels way down for blondie since she’s so light
skinned.  Actually increased the levels for the brunette.

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Posted: 23 October 2012 11:54 AM   [ Ignore ]   [ # 41 ]
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Because the two girls have different skin tones it became a matter of dialing the key light’s intensity down to minimize hot spots:

(I don’t know why the attachments keep appearing in reverse order unless they’re sorted according to file size shut eye)

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Posted: 23 October 2012 12:05 PM   [ Ignore ]   [ # 42 ]
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And this scene is the one I’m the least satisfied with shut eye  Not happy with how the Twins’ faces came out and even tried using a point light confused

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Posted: 23 October 2012 03:06 PM   [ Ignore ]   [ # 43 ]
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To my eye, the “twins” scene looks like it could use some colorful ambient light.  Currently, the shadows are kinda neutral gray-to-black, which to me produces a strange effect, especially on skintones.  Assuming you’re using DS4, there are some good HDR presets included for UberEnvironment2.  The KHPark one is a good start for daylight, obviously, but some of the others can work well for daytime if you turn down the saturation.  And even making your own fuzzy abstract custom lighting image isn’t too onerous, if you check it by wrapping it around the EnvironmentSphere once in a while, as you go along.

Alan

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Posted: 24 October 2012 12:33 PM   [ Ignore ]   [ # 44 ]
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Tanks for the advice, Alan grin

I have to say though, after going over your thread (Alan’s Laboratory), this suggestion and spneding about 6 hours trying to figure Daz Lighting out, I still have no idea what your talking about red face  I do understand what you mean about the color of the shadows and such, and in the real world I’d know how to address in if I were lighting a scene, but here I’m stumped. 

I suck shut eye

I have a lot to learn, which is cool, but where should I start to be able to understand lighting in Daz confused

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Posted: 24 October 2012 01:23 PM   [ Ignore ]   [ # 45 ]
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Your doing very well, Lighting in 3D any 3D is the hardest part to learn and get right from image to image even when you have that AH HA moment with lights. Time and playing will get you to the place you want to be.

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