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Posted: 20 October 2012 09:44 AM   [ Ignore ]   [ # 16 ]
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Jaderail - 20 October 2012 08:10 AM

Just dial those down some for less um.. pokie ness.

Thank you so much, Jaderail!  That did the trick cheese

I think I prefer the second hairstyle (Pyrit) more grin

Will work on tweaking the pose next LOL

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Posted: 20 October 2012 09:50 AM   [ Ignore ]   [ # 17 ]
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Tip: You spin a Bball on the end off your finger not the knuckle. cheese

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Posted: 20 October 2012 10:37 AM   [ Ignore ]   [ # 18 ]
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Jaderail - 20 October 2012 09:50 AM

Tip: You spin a Bball on the end off your finger not the knuckle. cheese

Thank you so much, Jaderail LOL

Adjusted the pose.  cheese  Any suggestions how I can add a motion blur to the basketball whether in Daz or in post?

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Posted: 20 October 2012 10:58 AM   [ Ignore ]   [ # 19 ]
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The pose looks much better. I’m not versed very well in DS (I’m still learning alot) so I’m not sure about the motion blur. I know there is DOF but that isn’t what your looking for.

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Posted: 20 October 2012 11:20 AM   [ Ignore ]   [ # 20 ]
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Try this, for some blur. Render your image with the ball in three or four rotated views. In postwork use layers to Blend them together at different strengths then merge all the layers. Select Just the ball when done and add a BLUR filter to just the selected (the ball) area.

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Posted: 20 October 2012 02:07 PM   [ Ignore ]   [ # 21 ]
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Thank you so much Frank and Jaderail cheese

Thanks for the tip, JR; will give it a go. cool smile

And while I don’t need the DOF effect for this, how do I do that, F? Would that be a blur filter on the parts of a scene I wanted out of focus? raspberry

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Posted: 20 October 2012 02:31 PM   [ Ignore ]   [ # 22 ]
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For a full break down on DOF and lots of good tips read this thread.
http://www.daz3d.com/forums/viewthread/5084/

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Posted: 20 October 2012 02:37 PM   [ Ignore ]   [ # 23 ]
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Sweet cheese

Thanks, Jaderail LOL

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Posted: 20 October 2012 02:39 PM   [ Ignore ]   [ # 24 ]
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DOF is a absolutely wonderful tool once you learn how to use it. I use it in almost all my renders now.

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Posted: 20 October 2012 02:48 PM   [ Ignore ]   [ # 25 ]
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Frank is so right, even just a light touch of DOF in a render can add so much to it.

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Posted: 20 October 2012 03:00 PM   [ Ignore ]   [ # 26 ]
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I’m pretty sure I will too, Frank and Jad grin  I love DOF and one of the things that gets up my nose about the camerawork in this country is the absolute lack of DOF and flat lighting vampire

 

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Posted: 21 October 2012 12:24 AM   [ Ignore ]   [ # 27 ]
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The shoes that came with the basketball uniform looked too cartoony so I bit the bullet and invested in a pair that was more realistic.

I used Jad’s tip with the motion blur filter of PS setting the transparency of the different ball angles at 50%

Thoughts?

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Posted: 21 October 2012 12:27 AM   [ Ignore ]   [ # 28 ]
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Looks good but I would keep the Seams all spinning in one direction at one angle. So it spins in just the up down axis not top to bottom. It would look better that way to me. Think Spinning like a top. And a bit less Blur.

P.S. I Like the shoes.

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Posted: 21 October 2012 12:31 AM   [ Ignore ]   [ # 29 ]
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Thanks Jad, will do cheese

I was hoping to find something that looked more like basketball shoes but nada tongue wink. Luckily there were Chuck Taylor lookalikes LOL

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Posted: 21 October 2012 12:58 AM   [ Ignore ]   [ # 30 ]
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Here’s the latest tweak; trying to strike a balance between slowing down the motion blur just enough and not overdoing the number of visible seams tongue wink

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