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Posted: 18 October 2012 12:54 PM   [ Ignore ]
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It’s now 2.46 AM on this side of the world and I’ve been working on this for 8 hours tongue wink LOL 

Comments and advice most welcome! grin

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Posted: 18 October 2012 01:06 PM   [ Ignore ]   [ # 1 ]
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Just a tad of the pokes in the hand on the shoulder. Still great posing, I know how hard this is. Keep up the good work.

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Posted: 18 October 2012 01:13 PM   [ Ignore ]   [ # 2 ]
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Very nice. Good job!

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Posted: 18 October 2012 01:25 PM   [ Ignore ]   [ # 3 ]
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Thank you so much for the kind words, Jaderail and Frank smile

I can’t take credit for the pose; it’s from DM’s Sisterhood. red face  More than anything else I’m trying to get a handle on lighting first before going onto modeling.  red face

Thanks for the catch on the fingers smile

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Posted: 18 October 2012 01:29 PM   [ Ignore ]   [ # 4 ]
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Lighting is very hard to get down right. It takes a lot of time and experience to get it just right. I’ve been a vendor for 6 years now and doing my own lights the whole time and I learn something new on each set. They just gradually get better and better. I wouldn’t focus all you time on the lighting to start. I’d work on the basics to start. Posing and composition are the most important. With each render play with a new set of lighting but don’t make that your primary focus. Like I said that will come with time. But, I do have to say that lighting in this render looks really good.

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Posted: 18 October 2012 01:35 PM   [ Ignore ]   [ # 5 ]
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Thank you so much, Frank. 

I guess lighting is my comfort zone because I worked as a lighting cameraman/cinematographer since 1997 so I tend to be a little OC when it comes to that LOL

Posing and composition is a good place to start, thanks for the tip cheese

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Posted: 18 October 2012 01:40 PM   [ Ignore ]   [ # 6 ]
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If you have that kind of backgrouund then lighting should come very easily for you. You will just need to learn how to set them up to your preferences.

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Posted: 18 October 2012 01:54 PM   [ Ignore ]   [ # 7 ]
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Once I get used to working with lights in this environment, it probably will LOL  The non wysiwyg factor take some getting used to; it’s only when something is rendered that I know if it worked or not.

Still I have a better handle on lighting tonight than I did last week.  I’m beginning to think that the “less is more” approach is the way to go for shadows which is always key for modeling (which is what we used to call using shadows to give the impression of depth/3 dimensionality).  And while less is more is the way to go for night, indoor and low light situations I need to suss out how to create shadows for day exteriors confused

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Posted: 18 October 2012 10:40 PM   [ Ignore ]   [ # 8 ]
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So I thought I’d do a deconstruction of the process to remind myself of what not to do LOL

After composing the scene and doing a standard render (flat lighting) I lit it using real world techniques…

I realized later that the lantern balloons were actual light sources and not knowing better I put point lights in each one red face

That, combined with the lights from ForbiddenWhispers’s DIY Portrait Lighting Kit was why it took an hour and a bit to get the first effort. 

Wasn’t happy with it because the girls still looked waxy and the background prop wasn’t appearing properly shut eye

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Posted: 18 October 2012 10:49 PM   [ Ignore ]   [ # 9 ]
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The top also proved problematic and the smoothing modifier wasn’t really working so I changed it as well as her ‘do.

Decided to use the background texture in the prop as a background for the scene.  But forgot I was outputting to .png, a mistake I had made with the fiery genesis exercise red face

Lighting was better (the point lights had disappeared big surprise) so I used an uberenvironment light and a disk light from the kit, which still resulted in hot spots.  The light hitting the legs also looked kind of “sourcey” and not motivated by the lantern balloons.

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Posted: 18 October 2012 10:57 PM   [ Ignore ]   [ # 10 ]
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When I checked the render in PS I realized there was no background ohh red face

So I made sure the next render was outputted as .bmp and converted to .png in PS. 

And I had deleted the lantern balloons from the scene (I forget why) so I had to relight.  Was much happier the result, which was what I posted. 

After Jaderail’s catch with the fingers I corrected it and addressed a detail that was more evident in a 3030 x 3030 render zipper

I’m pretty happy with the way it turned out cheese

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Posted: 19 October 2012 09:44 AM   [ Ignore ]   [ # 11 ]
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looks great smile

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Posted: 19 October 2012 10:30 AM   [ Ignore ]   [ # 12 ]
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Yes it does. Well done.

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Posted: 19 October 2012 10:33 AM   [ Ignore ]   [ # 13 ]
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Yep, agree looks great

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Posted: 19 October 2012 11:36 PM   [ Ignore ]   [ # 14 ]
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Thank you so much Ivy, Jaderail and Frank cheese

Sorry for the late reply; yesterday was really stressful—and that was the best thing I can say about it shut eye

Anyhoo, on to the next render.

Just this July, I was awarded a Fellowship from Writers Boot Camp.  My Feature proposal Dude Looks Like a Lady is yet another reworking of Shakespeare’s Twelfth Night .  Fans of She’s the Man will know what I mean LOL

One of our requirements is a Project Plan and part of that is a poster which they say is “a good idea” at any stage of development.

Not for the first time am I thankful for 8 years in advertising LOL

I’d like input and advice for this poster, please.  Salient points are the following:

1.  Fans of this genre (gender-bending/cross-dressing) are well aware that a major convention/conceit is that even though the protagonist in drag looks nothing like their supposed gender (Roger Ebert said Amanda Bynes looked like “a cute tomboy” instead of a dude LOL ) the other characters in the story totally buy into it tongue rolleye

I’m rather pleased of finding a new way to deal with that.  Instead of ignoring it I address it this way:  her disguise is so bad that people don’t believe she’s a dude but when hauled before the Principal she thinks fast and says she’s Intersex and taking male hormones for gender reassignment LOL

2.  Since the sport the story revolves around is Basketball, that should come through in the poster.  The thing is I need to make her look androgynous or render the basketball jersey in such a way that her chest is obviously a girl’s (the most delicate way I can think of saying it red face).  Using the smoothing modifier to address the poke throughs winds up emphasizing that. shock

How can I address that aside from using the Dynamic Sportswear for M4 (which I don’t have) confused The pictures of that product lead me to believe that the cloth would drape naturally instead of molding itself to her body but is that the only way to go?

Here’s the poster design, which was rendered before I found out how to light her properly as well as two renders of her with different ‘do’s.

Thoughts?

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Posted: 20 October 2012 08:10 AM   [ Ignore ]   [ # 15 ]
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Just dial those down some for less um.. pokie ness.

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