vwrangler - 24 October 2012 09:24 PM
So I think I’ve fixed the Duplicate ID issue without breaking Axel. I compared the FBMAIAxelBody05SmallScale.dsf to the rest of his files in a text editor, and the last ID statement, the second-to-last actual content line, seems to be missing a -1. So I added that in, Studio stopped throwing off an error message, and the morph appears to work. Woot! or something like that.
I sent this fix to QA yesterday, and I’m verifying a few things before the installers are updated.
I do have two other questions about Axel. I noticed that some of the morph bodies appear to have multiple copies of the Small Scale body, some labeled DS ONLY—bodies 2 and 5. Are the others intended purely for Poser? They both seem to work in Studio just fine.
The DS only bodies use scaling to get their short sizes, which at this time doesn’t work in Poser. The other two bodies are actually rigged shapes, but as it’s my first rigging job some hand pose may be slightly off, so if you’re in DS you may want to use the DS-only body shapes so you don’t have to adjust any hand poses.
Any short body shape moving forward will be rigged so there will be only one version for DSON compatibility…. so any updates to DSON in our product line is being held up while i rig these body shapes.
The other question is, are there supposed to be Bald textures for the tattoos? All of the torso textures for the tattoos have hair, so if you want something other than Axel’s painted hair, you have to make sure that it covers that hair.
I’ll have to check, I don’t think the hair should be part of the chest tattoo. You can always do a quick fix without waiting for the update by just saving back the tattoo material and just select the skin_torso, skin_hip, and skin_nipple and that should fix it where it works with both bald and hair textures.