As I show you, the 1st frame that I can render at 4 level has this:
Scene Geometry :
Total Vertices : 737727
Total Triangles : 94544
Total Quads : 668098
Total Faces : 762642
Well, I have other scene width Michael 4 and a flight swit. All from DAZ content. The question is that only this combination have 246.000 faces. Put 3 pilots together and you will be out of limits. Or add a vehicle, a background, a second person and you will be again in the limits. This not seems to me very serious.
Kendall, yes. Shure that there is a lot of faces that can be deleted. But there are a lot of them that had to be putted to force to DAZ to understand surfaces that were perfectly in Hexagon, but not well displayed later by DAZ. Other part are an effort to make a model that can be used for very nearly takes too, and of course the rest are my own mistakes.
The question is that I am very, very, very tired to solve problems since June, to arrive to a no exit way. I will not redesign all… for memory limits… or from my point of view, software limits.
What machine will I need and what OS to render this in quality 4 ? I have a server with W2008, perfect to avoid memory limits, but it’s funny. Daz does not can be used into. Seriously. I will buy it.
I send you the only scene that I can render at this moment. No mountains, no sky, no surfaces. no pilot, no seat, no cupule, no tails, no flames, no, no, no, no…. nothing.
Javier
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