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Imposible to obtain good result
Posted: 17 October 2012 09:07 PM   [ Ignore ]
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Rank
Total Posts:  84
Joined  2008-03-27

I am beginning to try to put all my patiente again in a new attack with my same old scene not can be finished all this year. . But it is impossible to obtain a reallistic result with the quality level 3.

The 4.5 continue giving crashes and errors it I try to use the level 4. But at least if there is a crash, I can later restart the program, and obtain an error in a second try. I send you the log. What is thte last error ?

+++++++++++++++ DAZ Studio 4.5.0.114 starting +++++++++++++++++
Platform bits: 32
Qt Version: 4.8.1
Running on Windows XP, Build 2600, Service Pack 3
CPU String: GenuineIntel
Stepping ID = 6
Model = 7
Family = 6
Extended model = 1
CLFLUSH cache line size = 64
The following features are supported:
SSE3 New Instructions
MONITOR/MWAIT
CPL Qualified Debug Store
Thermal Monitor 2
x87 FPU On Chip
Virtual-8086 Mode Enhancement
Debugging Extensions
Page Size Extensions
Time Stamp Counter
RDMSR and WRMSR Support
Physical Address Extensions
Machine Check Exception
CMPXCHG8B Instruction
APIC On Chip
SYSENTER and SYSEXIT
Memory Type Range Registers
PTE Global Bit
Machine Check Architecture
Conditional Move/Compare Instruction
Page Attribute Table
Page Size Extension
CFLUSH Extension
Debug Store
Thermal Monitor and Clock Ctrl
MMX Technology
FXSAVE/FXRSTOR
SSE Extensions
SSE2 Extensions
Self Snoop
Hyper-threading Technology
Thermal Monitor
Pend. Brk. EN.
CPU Brand String: Intel(R) Core(TM)2 Duo CPU   E8200 @ 2.66GHz
Cache Line Size = 64
L2 Associativity = 8
Cache Size = 6144
Total Physical Memory: 3326 Mb (3488002048)
Available Physical Memory: 2565 Mb (2690068480)
Total Virtual Memory: 2047 Mb (2147352576)
Available Virtual Memory: 1882 Mb (1974149120)
Current Memory Usage: 22%
jue 18. oct 04:48:13 2012
Temp folder: E:/TEMP
Total temp disk size: 953867 Mb, Available: 404849 Mb
Locale: es_ES
No translator found.
Reading style definition C:/Archivos de programa/DAZ 3D/DAZStudio4/resources/style/Main Street.style
Creating managers
Reading help index
Reading help file C:/Archivos de programa/DAZ 3D/DAZStudio4/docs/DAZ Studio/DAZStudioHelp.dsx
Reading help file C:/Archivos de programa/DAZ 3D/DAZStudio4/docs/inlinehelp.dsx
Scanning import folders
Scanning content folders
Using GLEW 1.7.0
Supported OpenGL extensions:
GL_AMDX_debug_output : NOT INITIALIZED
GL_AMDX_vertex_shader_tessellator : NOT INITIALIZED
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_pinned_memory : NOT INITIALIZED
GL_AMD_query_buffer_object : NOT INITIALIZED
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trace : NOT INITIALIZED
GL_AMD_texture_cube_map_array : NOT INITIALIZED
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_vertex_shader_layer : NOT INITIALIZED
GL_AMD_vertex_shader_tessellator
GL_AMD_vertex_shader_viewport_index : NOT INITIALIZED
GL_ARB_ES2_compatibility
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm : NOT INITIALIZED
GL_ARB_texture_storage
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer : NOT INITIALIZED
GL_EXT_copy_texture
GL_EXT_direct_state_access : NOT INITIALIZED
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection : NOT INITIALIZED
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc : NOT INITIALIZED
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod : NOT INITIALIZED
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage : NOT INITIALIZED
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float : NOT INITIALIZED
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays : NOT INITIALIZED
GL_WIN_swap_hint
WGL_EXT_swap_control : NOT INITIALIZED
WGL_ARB_extensions_string
WGL_ARB_pixel_format
WGL_ATI_pixel_format_float
WGL_ARB_pixel_format_float
WGL_ARB_multisample
WGL_EXT_swap_control
WGL_ARB_pbuffer
WGL_ARB_render_texture
WGL_ARB_make_current_read
WGL_EXT_extensions_string
WGL_ARB_buffer_region
WGL_EXT_framebuffer_sRGB
WGL_ATI_render_texture_rectangle
WGL_EXT_pixel_format_packed_float
WGL_I3D_genlock
WGL_NV_swap_group
WGL_ARB_create_context
WGL_AMD_gpu_association
WGL_AMDX_gpu_association
WGL_ARB_create_context_profile
WGL_NV_float_buffer
OpenGL features for current hardware:
OpenGL provider: ATI Technologies Inc.
OpenGL renderer: ATI Radeon HD 5450
OpenGL version: 4.2.11762
Maximum number of lights: 8
Number of auxiliary buffers: 0
Number of texture units: 8
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 16384 x 16384
Current OpenGL Texture Quality Setting: High Quality
RGBA color bitplane resolutions: 8 8 8 8
GLSL version: 4.20
Shadow mapping supported
VBO supported
*** Scene Cleared ***
Loading plug-ins:
aniMate2.dll
dazscriptide.dll
dz3dconnexion.dll
dz3dmouse.dll
dzalignace.dll
dzassetiofilters.dll
dzautofit.dll
dzautoriggerbasic.dll
dzautoshaderbakeractions.dll
dzbrycebridge.dll
dzbvh.dll
dzcolladax.dll
dzcomponents.dll
dzcontentdbeditor.dll
dzcontentlibrarypane.dll
dzcr2exporter.dll
dzcustomizedlg.dll
dzdelightrenderer.dll
dzdformeditor.dll
dzeasyloader.dll
dzexpexporter.dll
dzfbxexporter.dll
dzfbximporter.dll
dzfiguresetup.dll
dzhexagonbridge.dll
dzimageio.dll
dzjointeditor.dll
dzlayerededitor.dll
dzlayerfilter.dll
dzmanualshaderbaker.dll
dzmaptransfer.dll
dzmorphfollower.dll
dzmorphloader.dll
dzmorphloaderpro.dll
dzobjexporter.dll
dzoptitexclothbasic.dll
dzpolygongroupeditortool.dll
dzprimitives.dll
dzpropertyeditor.dll
dzpuppeteer.dll
dzpz3importer.dll
dzrenderedit.dll
dzrenderlibrary.dll
dzrslshadercompiler.dll
dzsavefilters.dll
dzscriptedrenderer.dll
dzscriptedsteps.dll
dzshaderbaker.dll
dzshaderbuilder.dll
dzshadereditor.dll
dzshadermixerbase.dll
dzshadermixergui.dll
dzsmartcontentpane.dll
dzspotrendertool.dll
dztextureatlas.dll
dztransferutility.dll
dzu3dexporter.dll
dzweightmapbrush.dll
dzwinvideo.dll
sdk_sceneinfopane.dll
dzmimicbasic.dll
dzpowerpose.dll
WARNING: QLayout: Attempting to add QLayout “” to QWidget “”, which already has a layout
Total class factories: 1190
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.
Creating interface
Successfully created OpenGL viewport for Viewport1.
Successfully created OpenGL viewport for Viewport2.
Successfully created OpenGL viewport for Viewport3.
Successfully created OpenGL viewport for Viewport4.
Executing startup script…
Started in: C:/Archivos de programa/DAZ 3D/DAZStudio4
DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 1024 Height: 1024
Compiling OpenGL Shader…
Fragment Shader:
Fragment shader was successfully compiled to run on hardware.
Fragment Shader compiled successfully.
Linking Shader:
Fragment shader(s) linked.
Shader Program successfully linked.

*** Scene Cleared ***
*** Scene Cleared ***
File loaded in 0 min 31.7 sec.
Loaded file: Su270013.duf
Loaded image RAYO.BMP
Saved image: E:\TEMP\d2.tif
Loaded image QUEMADOC.BMP
Loaded image KS36ST1.BMP
Loaded image ks36fin16.png
Loaded image piloto44.png
Loaded image QUEMADOB.BMP
Loaded image hud28.png
Loaded image hud26.png
Loaded image hud25.png
Loaded image hud27.png
Loaded image quemado1.png
Loaded image pielnegra.bmp
Loaded image f220.png
Loaded image ST6.BMP
Loaded image f218.png
Loaded image su27999420.png
Loaded image su27999418.png
Loaded image su27999419.png
Loaded image PAISAJE8.TIF
Loaded image PAISAJE3.JPG
Loaded image ks36fin16.png
Loaded image KS36ST1.BMP
Loaded image piloto44.png
Loaded image ST3.JPG
Loaded image FUSINF.TIF
Loaded image RAYO.BMP
Loaded image QUEMADOB.BMP
Loaded image QUEMADOC.BMP
Loaded image NUMMISIL.JPG
Loaded image hud27.png
Loaded image COK1.JPG
Loaded image hud25.png
Loaded image hud26.png
Loaded image hud28.png
Loaded image CAMU13.TIF
Loaded image quemado1.png
Loaded image CAMU12IN.jpg
Loaded image CAMU12IN.TIF
Loaded image CAMU12IM.jpg
Loaded image pielnegra.bmp
Loaded image PATCH1.JPG
Loaded image PATCH4.JPG
Loaded image PATCH2.JPG
Loaded image PATCH0.JPG
Loaded image CAMU12IM.TIF
Loaded image su27999420.png
Loaded image su27999418.png
Loaded image su27999419.png
Loaded image FUSLAT.jpg
Loaded image ST3.jpg
Loaded image QUEMADOC.jpg
Loaded image FUSLAT_01.jpg
Loaded image ST1.jpg
Loaded image ST2.jpg
Loaded image NUCLEAR.jpg
Loaded image NUMIZQ.jpg
Loaded image NUMDER.jpg
Loaded image CAMU20_01_01_01_01_01_01_01_01_01_01_01.TIF
Loaded image CAMU13.jpg
Loaded image COLAI1_01.jpg
Loaded image CAMU20_01_01_01_01_01_01_01.TIF
Loaded image COLAD1_01.jpg
Loaded image CAMU20_01_01_01_01_01.TIF
Loaded image CIELO.TIF
Loaded image CIELO.jpg
Loaded image PAISAJE3.jpg
Ran tdlmake on image E:/TEMP/d2.tif
Ran tdlmake on image C:\DOCUME~1\JavierP\CONFIG~1\Temp\/content/Runtime/textures/hexbridge/CIELO.TIF
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/PAISAJE3.JPG
Ran tdlmake on image E:/TEMP/HexagonMaps/CIELO.jpg
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/NUMDER.TIF
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/NUMIZQ.TIF
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Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/ST3.JPG
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/KS36ST1.BMP
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/PAISAJE8.TIF
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/ks36fin16.png
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/QUEMADOC.BMP
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/piloto44.png
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Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/hud28.png
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/QUEMADOB.BMP
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Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/CAMU13.TIF
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/hud27.png
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/FUSINF.TIF
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/quemado1.png
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/pielnegra.bmp
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/CAMU12IN.TIF
Ran tdlmake on image E:/TEMP/HexagonMaps/CAMU12IN.jpg
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/PATCH0.JPG
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/telaazul.jpg
Ran tdlmake on image E:/TEMP/HexagonMaps/CAMU12IM.jpg
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/PATCH1.JPG
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/PATCH2.JPG
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Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/f220.png
Ran tdlmake on image C:/Varios/Daz 3D/Studio/My Library/SU27/ST6.BMP
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Ran tdlmake on image E:/TEMP/HexagonMaps/NUMDER.jpg
Ran tdlmake on image E:/TEMP/HexagonMaps/ST2.jpg
Ran tdlmake on image E:/TEMP/HexagonMaps/NUMIZQ.jpg
Ran tdlmake on image E:/TEMP/HexagonMaps/NUCLEAR.jpg
Ran tdlmake on image E:/TEMP/HexagonMaps/ST1.jpg
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Ran tdlmake on image C:\DOCUME~1\JavierP\CONFIG~1\Temp\/content/Runtime/textures/hexbridge/CAMU20_01_01_01_01_01_01_01_01_01_01_01.TIF
Ran tdlmake on image C:\DOCUME~1\JavierP\CONFIG~1\Temp\/content/Runtime/textures/hexbridge/COLAI1_01.jpg
Ran tdlmake on image C:\DOCUME~1\JavierP\CONFIG~1\Temp\/content/Runtime/textures/hexbridge/COLAD1_01.jpg
Ran tdlmake on image C:\DOCUME~1\JavierP\CONFIG~1\Temp\/content/Runtime/textures/hexbridge/CAMU20_01_01_01_01_01_01_01.TIF
Ran tdlmake on image E:/TEMP/HexagonMaps/PAISAJE3.jpg
Ran tdlmake on image C:\DOCUME~1\JavierP\CONFIG~1\Temp\/content/Runtime/textures/hexbridge/CAMU20_01_01_01_01_01.TIF
Rendering image
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
Compiled C:/Documents and Settings/JavierP/Datos de programa/DAZ 3D/Studio4/shaders/brickyard/{0a244f66-37f4-48ec-9f42-19bc3d8c0613}/shader_Surface.sdl…
WARNING: QString::arg: Argument missing: The renderer encounterd a memory error and the program has become unstable.
Please close and restart DAZ Studio as soon as possible.
, www.daz3d.com
WARNING: shapes\dzfacetmesh.cpp(2418): Index out of range in DzFacetMesh::getMaterialGroup()
Total Rendering Time: 16.82 seconds

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Posted: 17 October 2012 10:14 PM   [ Ignore ]   [ # 1 ]
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Can you please post a screen shot of what you are trying to render?

Thank you

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Posted: 17 October 2012 10:57 PM   [ Ignore ]   [ # 2 ]
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You have just a little over 2 GB of memory available to use for the scene.  You are loading over 50 texture images…some are bitmap or tif…both formats tend to be large files

If you have complex figures/geometry in the scene, all those images (especially if those bitmaps ARE large) you could very well be running out of memory.

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Posted: 18 October 2012 12:34 AM   [ Ignore ]   [ # 3 ]
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Sorry. I don’t know why. But the models and the textures are exactly the same in all the levels. The error said that I must send this to DAZ. I do it, and I believe that is other cause. I can’t believe that this models with 6 lights and only 1 camera can be so heavy.

In the past one of the pieces without a certain cause, was the problem of the crashing. I could begin to erase pieces. But I think that it would be better if this error could say something about what piece is. I have the maximum memory that XP can move. I could arrive to little more deactivating the firewall and antivirus, but the result is the same.

Thank you.

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Posted: 18 October 2012 12:50 AM   [ Ignore ]   [ # 4 ]
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Is these normal ?

GL_AMDX_debug_output : NOT INITIALIZED
GL_AMDX_vertex_shader_tessellator : NOT INITIALIZED
GL_AMD_pinned_memory : NOT INITIALIZED
GL_AMD_query_buffer_object : NOT INITIALIZED
GL_AMD_shader_trace : NOT INITIALIZED
GL_AMD_texture_cube_map_array : NOT INITIALIZED
GL_AMD_vertex_shader_layer : NOT INITIALIZED
GL_AMD_vertex_shader_viewport_index : NOT INITIALIZED
GL_ARB_texture_snorm : NOT INITIALIZED
GL_EXT_copy_buffer : NOT INITIALIZED
GL_EXT_direct_state_access : NOT INITIALIZED
GL_EXT_texgen_reflection : NOT INITIALIZED
GL_EXT_texture_compression_bptc : NOT INITIALIZED
GL_EXT_texture_lod : NOT INITIALIZED
GL_EXT_texture_storage : NOT INITIALIZED

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Posted: 18 October 2012 01:33 AM   [ Ignore ]   [ # 5 ]
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Well, again working for DAZ…

Mountains deleted.
Pilot deleted.
Sky deleted.
Big surfaces deleted.

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Posted: 18 October 2012 01:39 AM   [ Ignore ]   [ # 6 ]
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Seems to go…. but NOT. ( What a surprise ).

Observe the 3delight’s error message RI_FOV out of range.

Who was the genious who made 3delight ?

It is incredible that DAZ has a so good render in real time into the editor, and a so bad render for output.

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Posted: 18 October 2012 02:11 PM   [ Ignore ]   [ # 7 ]
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If you save the background as a scene separately, the same with the plane and render them each on their own and combine them in Photoshop. The best way to obtain max memory is to close DAZ Studio and restart it clean, load the simple scene (eg., the plane) and render. I think the issue is lack of memory.

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Posted: 18 October 2012 02:35 PM   [ Ignore ]   [ # 8 ]
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How big (polygons) is that jet?  What’s the memory use of DAZ Studio after loading the scene, but prior to rendering (just open the task manager and look at the memory use of dazstudio.exe).

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Posted: 18 October 2012 03:25 PM   [ Ignore ]   [ # 9 ]
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JavP - 18 October 2012 01:39 AM

Seems to go…. but NOT. ( What a surprise ).

Observe the 3delight’s error message RI_FOV out of range.

Who was the genious who made 3delight ?

It is incredible that DAZ has a so good render in real time into the editor, and a so bad render for output.

3Delight is a professional level rendering engine, used in many movies that you would recognize (http://www.3delight.com/en/index.php?page=projects).  However, your environment is not conducive to running images to full photoreal levels.

The first thing to try is to lower the size of the texture images, or switch to procedural shaders where possible.  Another option is to install the free 3delight standalone render package, output your scene to .rib, and then render outside of Studio.  This will give you the full memory capability of your machine.

Kendall

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Posted: 18 October 2012 06:59 PM   [ Ignore ]   [ # 10 ]
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Thank you very muh for so much help.

Norse, yes I think the same. With Vegas I could mix the background with a chrome effect. But as you can see the problem persist only with the plane and plain surfaces.

Adam, hello. I don’t know how to know the number of polygons. The memory DAZ memory ussage prior the render is 609.636 Kb, the virtual memory usage 579.592 Kb and 168 user’s objects. During the render, the memory usage arrives to 845.480 Kb, the virtual memory 818.672 Kb, and 188 objects.

Kendall, the question about 3delight has an old history, and probably about it’s C++ libary an core system to avoid not well definded commands. It is not normal to have so breaks in a software. I putted an old problem in Mantis about this same plane, and the problem was finnaly a piece simulating a flame. Reasson ? I don’t know why. But deleting it from the scene the problems dissapeared.

Now there are problems again. The question is that a model maked with Hexagon ( I like very much ) , well viewed too into the DAZ Studio’s editor ( I like too ), arrives to a crash at the render moment. At the end I think that the shadow / light process have serious problems with some type of models. The FOV error is an example about 3delight is sending a core error about something that DAZ can resolve, but 3delight not.

I will try the standalone 3delight. But I would like to use DAZ.

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Posted: 18 October 2012 07:22 PM   [ Ignore ]   [ # 11 ]
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Kendall… I have instaled 3delight but… I don’t see how to save the scene in .rib. None in save, save as or the export formats.

In a new render of the same scene:

DAZStudio.exe caused UNKNOWN_ERROR in module “C:\WINDOWS\system32\kernel32.dll” at 001B:7C812AFB, RaiseException()+82 byte(s)

( Kernel 32 of course, is the core of Windows aborting a bad command )

EAX=568BE5D0 EBX=53F1EFE8 ECX=00000000 EDX=0D09E020
ESI=568BE658 EDI=0D09D45C FLG=00000206
EBP=568BE620 ESP=568BE5CC EIP=7C812AFB
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

These are the BAD VALUES of that commands that are been sended to the proccesor, and that the core abort to avoid a general crash of the system.

And the origin:

RaiseException()+82 byte(s)
Dz3DelightDll::DSLo_DetailtoStr()+2461689 byte(s)
Dz3DelightDll::DSLo_DetailtoStr()+2459979 byte(s)
Dz3DelightDll::DSLo_DetailtoStr()+2219491 byte(s)

Current Memory Load:      38%
Total Physical Memory:    3326 MB
Available Physical Memory:  2037 MB
Total Page File Memory:    4095 MB
Available Page File Memory:  4095 MB

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Posted: 18 October 2012 07:53 PM   [ Ignore ]   [ # 12 ]
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JavP - 18 October 2012 12:50 AM

Is these normal ?

GL_AMDX_debug_output : NOT INITIALIZED
GL_AMDX_vertex_shader_tessellator : NOT INITIALIZED
GL_AMD_pinned_memory : NOT INITIALIZED
GL_AMD_query_buffer_object : NOT INITIALIZED
GL_AMD_shader_trace : NOT INITIALIZED
GL_AMD_texture_cube_map_array : NOT INITIALIZED
GL_AMD_vertex_shader_layer : NOT INITIALIZED
GL_AMD_vertex_shader_viewport_index : NOT INITIALIZED
GL_ARB_texture_snorm : NOT INITIALIZED
GL_EXT_copy_buffer : NOT INITIALIZED
GL_EXT_direct_state_access : NOT INITIALIZED
GL_EXT_texgen_reflection : NOT INITIALIZED
GL_EXT_texture_compression_bptc : NOT INITIALIZED
GL_EXT_texture_lod : NOT INITIALIZED
GL_EXT_texture_storage : NOT INITIALIZED

Yes, that is normal…those are features of OpenGL that your video card doesn’t support.

JavP - 18 October 2012 06:59 PM

Adam, hello. I don’t know how to know the number of polygons. The memory DAZ memory ussage prior the render is 609.636 Kb, the virtual memory usage 579.592 Kb and 168 user’s objects. During the render, the memory usage arrives to 845.480 Kb, the virtual memory 818.672 Kb, and 188 objects.

If everything had enough memory, then you would NOT be using ANY virtual memory.  You don’t have any other items listed…the Content Management Service is going to be using memory, so are whatever other Windows processes that are running.  The root of your problem, to all appearances, is memory related.

And if the scene used to work, before 4.x…there is one other possibility.  You could have a stick of RAM going bad…

 

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Posted: 18 October 2012 08:04 PM   [ Ignore ]   [ # 13 ]
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JavP - 18 October 2012 07:22 PM

Kendall… I have instaled 3delight but… I don’t see how to save the scene in .rib. None in save, save as or the export formats.

In the advanced render settings:  render to RIB

Give the RIB a name and path.
Render the scene.  You’ll get a blank render area, ignore this.  Once the progress dialog closes, exit DS and use the renderdl program on the RIB file you just created.

Kendall

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Posted: 18 October 2012 08:23 PM   [ Ignore ]   [ # 14 ]
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Thank you mjc:

About the memory, the virtual memory is the base of Windows. Is the key to use programs like graphic programs in WIndows. All in Windows uses virtual memory. No one program can work out of this cache. The rest of procceses are of much lower memory usage.

About the bad stick… well… I can play videogames that consumes much more memory, Vegas Studio to create movies…. and all is fine. But…. yes. It can be a solar storm too.

Javier

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Posted: 18 October 2012 08:25 PM   [ Ignore ]   [ # 15 ]
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Thank you Kendall, I will proove it.

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