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DSON Importer for Poser 1.0.0.13 is now available!
Posted: 22 October 2012 05:28 AM   [ Ignore ]   [ # 61 ]
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Richard Haseltine - 21 October 2012 03:21 PM

Did you move all four files - the cr2, the png, the py and the duf files?

I moved the complete folder of pose or material files for a specific character

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Posted: 22 October 2012 05:41 AM   [ Ignore ]   [ # 62 ]
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greyson5 - 22 October 2012 05:28 AM
Richard Haseltine - 21 October 2012 03:21 PM

Did you move all four files - the cr2, the png, the py and the duf files?

I moved the complete folder of pose or material files for a specific character

I’d move them back to were they were, then study how all these files work together before you start moving things. This is a pretty complex setup so you can’t move them like they were regular poser files. Most importantly the python in the files need to know where the other files are.

Resist the urge to start organizing before you know what that’s going to affect.

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Posted: 22 October 2012 06:43 AM   [ Ignore ]   [ # 63 ]
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HEY PEOPLE!

If you are NOT used to DS and the “DS Way” of putting anything anywhere,  you better create a completely separate RUNTIME just for the entirety of this DAZ GENESIS stuff.  If you use one of your own existing runtimes, you will find it suddenly overrun with hap-hazardly placed folders of stuff throughout your runtime.  And if you aren’t used to organizing your own runtime, you’re stuffed!  POSER will NOT co-exist well with this messy arrangement!

Bottom line;
 
CREATE A NEW RUNTIME EXCLUSIVELY FOR THE USE OF THIS DAZ GENESIS STUFF!


(no, I am NOT a happy camper.  Not only does this foul the Poser runtime structure, it has yet to work.)

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Posted: 22 October 2012 06:57 AM   [ Ignore ]   [ # 64 ]
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McGrandpa - 22 October 2012 06:43 AM

HEY PEOPLE!

If you are NOT used to DS and the “DS Way” of putting anything anywhere,  you better create a completely separate RUNTIME just for the entirety of this DAZ GENESIS stuff.  If you use one of your own existing runtimes, you will find it suddenly overrun with hap-hazardly placed folders of stuff throughout your runtime.  And if you aren’t used to organizing your own runtime, you’re stuffed!  POSER will NOT co-exist well with this messy arrangement!

Bottom line;
 
CREATE A NEW RUNTIME EXCLUSIVELY FOR THE USE OF THIS DAZ GENESIS STUFF!


(no, I am NOT a happy camper.  Not only does this foul the Poser runtime structure, it has yet to work.)

It is NOT putting it anywhere, as DS generally looks in certain places whereas Poser will look everywhere in exchange of a performance hit and eventually prompt you to look for something. You can’t do this loose organization with genesis content.  That said, don’t start moving stuff around until you understand how genesis arranges files.

But it is a good idea to keep content separate so you know you can’t move files like the Poser ones.

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Posted: 22 October 2012 07:34 AM   [ Ignore ]   [ # 65 ]
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HUH?!  It is POSER that adheres to a strict folder/file structure, DS definitely does not (going by where the installers put things!)  This is why some of us Poser users have been begging DAZ for years to quit forcing us to use executable installers and give us zip files instead.

No matter that stuff;  POSER cannot use ANYTHING the GENESIS Content installer installs to the runtime.  And this stuff isn’t for DS, it is supposed to be for POSER.


((and I am *NOT* a newbie!!!!!))

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Posted: 22 October 2012 07:37 AM   [ Ignore ]   [ # 66 ]
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McGrandpa - 22 October 2012 07:34 AM

HUH?!  It is POSER that adheres to a strict folder/file structure,

No it doesn’t. That’s why people can put files anywhere they want in Poser eventually it’ll find it. If it was so strict, you wouldn’t have people “organizing runtimes”. You can’t do that with the companion files, so it’s probably better to get out of that habit until you know how DSON works.

 

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Posted: 22 October 2012 07:52 AM   [ Ignore ]   [ # 67 ]
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There are two parts to the content - the native files, which are needed as the \Data folder contains the geometry and morph data, and the companion files, which are Poser fiels, a python script that they launch, and a duplicate of the DSON user file that the importer actually loads (reading needed assets from the Data and Textures folders). It sounds as if either things aren’t going where they should (install both to the folder that holds the “Runtime” folder), or the companion files aren’t being installed as well as the core files.

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Posted: 22 October 2012 08:41 AM   [ Ignore ]   [ # 68 ]
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I had a variety of clothes tex, character & hair tex all mixed together in the materials folder .

so Isorted them out into seperate folders in one case of I removed several sub folders which were just one folder leading to another & another & another , you get the idea before I actually got to files

now I have used DAZstudio & when you click on genesis & materials you end up with mosaic of all texture files mixed together.

what can I say I like organising things into catagories , v4 textures in one , clothes in another etc

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Posted: 22 October 2012 09:10 AM   [ Ignore ]   [ # 69 ]
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Male-M3dia - 22 October 2012 07:37 AM
McGrandpa - 22 October 2012 07:34 AM

HUH?!  It is POSER that adheres to a strict folder/file structure,

No it doesn’t. That’s why people can put files anywhere they want in Poser eventually it’ll find it. If it was so strict, you wouldn’t have people “organizing runtimes”. You can’t do that with the companion files, so it’s probably better to get out of that habit until you know how DSON works.

 

even if you know how dson works you still can organise your runtime,

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Posted: 22 October 2012 09:51 AM   [ Ignore ]   [ # 70 ]
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Male-M3dia - 22 October 2012 07:37 AM
McGrandpa - 22 October 2012 07:34 AM

HUH?!  It is POSER that adheres to a strict folder/file structure,

No it doesn’t. That’s why people can put files anywhere they want in Poser eventually it’ll find it. If it was so strict, you wouldn’t have people “organizing runtimes”. You can’t do that with the companion files, so it’s probably better to get out of that habit until you know how DSON works.

 

Seems clear you don’t know Poser very well.  What I tried to point out to you is that Poser will not even see POSE files (pz2) if they are in say the CHARACTER folder, nor will it see or show cr2 files if they are not in the Character folder.  DS does not obey the same rules.  It WILL show poses in the wrong folder even if it won’t load them.

Nuff said.  I’ll be busy for a while scraping this mess out of my working runtime.

McG.

 

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Posted: 22 October 2012 10:33 AM   [ Ignore ]   [ # 71 ]
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McGrandpa - 22 October 2012 09:51 AM

Seems clear you don’t know Poser very well.  What I tried to point out to you is that Poser will not even see POSE files (pz2) if they are in say the CHARACTER folder, nor will it see or show cr2 files if they are not in the Character folder.

Unfortunately you’re talking file types and the fact that Poser is looking at file types in a directory, but has nothing to do with how strict placement of those files are when it’s being parsed. Your content can still be all over the place because Poser is looking through all of your directories for those files if it’s not where the poser file says it should be.

  DS does not obey the same rules.  It WILL show poses in the wrong folder even if it won’t load them.

No, you need to understand how the internals of those DSON files are designed becuase it’s very strict of where the content SHOULD be, unlike how I just explained above. Within those files is where the strictness should be.

Nuff said.  I’ll be busy for a while scraping this mess out of my working runtime.

McG.

If you feel more comfortable, put it into a separate runtime but don’t move stuff around unless you understand how that file is being PARSED, not organized. Now, nuff said. wink

 

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Posted: 22 October 2012 11:09 AM   [ Ignore ]   [ # 72 ]
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McGrandpa - 22 October 2012 09:51 AM

Seems clear you don’t know Poser very well.  What I tried to point out to you is that Poser will not even see POSE files (pz2) if they are in say the CHARACTER folder, nor will it see or show cr2 files if they are not in the Character folder.  DS does not obey the same rules.  It WILL show poses in the wrong folder even if it won’t load them.

Poser has allowed its file types to be in any of the libraries since Poser 8.  What version of Poser are you using?

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Posted: 22 October 2012 11:17 AM   [ Ignore ]   [ # 73 ]
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opening up some tori files , poser versions just say (runPythonScript “Tori V5 Shape.py”)  Tori V5 Shape.py is right next to this yet it dosnt run , it dosnt say any specific file path, neither does the py file.

so why dont they work if you edit the folder position within the pose library

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Posted: 22 October 2012 11:24 AM   [ Ignore ]   [ # 74 ]
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greyson5 - 22 October 2012 11:17 AM

opening up some tori files , poser versions just say (runPythonScript “Tori V5 Shape.py”)  Tori V5 Shape.py is right next to this yet it dosnt run , it dosnt say any specific file path, neither does the py file.

so why dont they work if you edit the folder position within the pose library

Did you move the .duf file as well?

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Posted: 22 October 2012 01:01 PM   [ Ignore ]   [ # 75 ]
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fixmypcmike - 22 October 2012 11:09 AM
McGrandpa - 22 October 2012 09:51 AM

Seems clear you don’t know Poser very well.  What I tried to point out to you is that Poser will not even see POSE files (pz2) if they are in say the CHARACTER folder, nor will it see or show cr2 files if they are not in the Character folder.  DS does not obey the same rules.  It WILL show poses in the wrong folder even if it won’t load them.

Poser has allowed its file types to be in any of the libraries since Poser 8.  What version of Poser are you using?

That is not completely correct either. You can place poser files arbitrarily in the folders, but you can’t save them there. The option to distinguish between the type of save is simply not available. (the + in the character category will ony save a figure, not a pose)

Another thing. Whether Poser searches all over the place is an option in the preferences. You can set it so it won’t search anywhere but the location which the poser file says. However - there is so much (older) content with incorrect path preferences, it is best to keep the preference set at deep or shallow, so it will fix the most common ones.

I also think the organization in the DS folder is pretty messy (lots of people folders and presets folders all over the place), but Poser has its own problems with that as well. Obj in geometries and in character and props folders, material files in pose folders, etc.

 

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