If i dont use poser i dont need the dson files right. I only use ds
You don’t need the Poser Companion Files. The other DAZ files are the files DS uses now. DSON is actually DS 4.5’s new file format. The Importer just allows Poser to use them too.
DAZ… You’ve pretty much got me back. I didn’t really “leave” I just couldn’t use your newer stuff until now. I’m halfway through a render in poser pro 2012. This was very painless. I’m quite impressed, actually. Thank you, and I hope to enjoy V5. I really like Genesis’ shoulders. Especially the front, where the delt area fades into the pectoral area (for females). That area is quite the improvement on V4, which wasn’t bad to begin with. Again thanks!
Is there any sort of smoothing modifier script that is supposed to be part of the Poser DSON scripting that I’m missing?
When Genesis clothing is autofit in Poser, the clothes get crunched/mangled around the breasts and crotch area. This doesn’t happen in D|S because most of the time the smoothing modifier is set to 10+.
Is there any sort of smoothing modifier script that is supposed to be part of the Poser DSON scripting that I’m missing?
When Genesis clothing is autofit in Poser, the clothes get crunched/mangled around the breasts and crotch area. This doesn’t happen in D|S because most of the time the smoothing modifier is set to 10+.
To my knoweledge there is no autofit in Poser. You have to conform the clothing item to Genesis, and then go to the python menu to the DSON importer and then pick the transfer active morphs.
To my knoweledge there is no autofit in Poser. You have to conform the clothing item to Genesis, and then go to the python menu to the DSON importer and then pick the transfer active morphs.
That’s what I’m talking about. Sorry. That wasn’t clear. Once the morphs are transferred in Poser, the mesh looked crumpled pretty much the same as in DS4.5Pro without the smoothing modifier on. I’m curious to know if there is supposed to be some sort of DSON script to add a smoothing modifier to Genesis clothing after running the “transfer active morphs” script.
To my knoweledge there is no autofit in Poser. You have to conform the clothing item to Genesis, and then go to the python menu to the DSON importer and then pick the transfer active morphs.
That’s what I’m talking about. Sorry. That wasn’t clear. Once the morphs are transferred in Poser, the mesh looked crumpled pretty much the same as in DS4.5Pro without the smoothing modifier on. I’m curious to know if there is supposed to be some sort of DSON script to add a smoothing modifier to Genesis clothing after running the “transfer active morphs” script.
Are these Genesis clothes, or clothes for other characters?
Are these Genesis clothes, or clothes for other characters?
Genesis clothing. (DSON-compatible)
It’s mainly an issue with skirts around the crotch area. Also, sometimes it happens around the lower bust area.
It doesn’t happen on plain ole gray Genesis. It’s on morphed Genesis (with morphs transferred to the clothing).
Two examples of gene pool morphs where this happens: Aiko 3 and the Basic Child. It happens on all of the women in particular but it’s very obvious on those two.
Textures sometimes obscure the problem. The skirt has to be longer than a short miniskirt to see it.
Again, it’s not an issue in DS because of the smoothing modifier.
Are these Genesis clothes, or clothes for other characters?
Genesis clothing. (DSON-compatible)
It’s mainly an issue with skirts around the crotch area. Also, sometimes it happens around the lower bust area.
It doesn’t happen on plain ole gray Genesis. It’s on morphed Genesis (with morphs transferred to the clothing).
Two examples of gene pool morphs where this happens: Aiko 3 and the Basic Child. It happens on all of the women in particular but it’s very obvious on those two.
Textures sometimes obscure the problem. The skirt has to be longer than a short miniskirt to see it.
Again, it’s not an issue in DS because of the smoothing modifier.
Once you’ve got your pose picked and your clothing transferred and all, you might be able to use the morph brush to smooth things. I’ve had some luck with it, I suspect my lack of regular luck comes from a lack of regular use.
Yeah, I use the morph brush all the time. But for some reason, Genesis slows down Poser to a crawl for me. (am I the only one?) So, it can take a long time to use the morph brush to fix it. I was hoping there was some easier way. (i.e. some smoothing modifier script for DSON I didn’t know about!)
Yeah, I use the morph brush all the time. But for some reason, Genesis slows down Poser to a crawl for me. (am I the only one?) So, it can take a long time to use the morph brush to fix it. I was hoping there was some easier way. (i.e. some smoothing modifier script for DSON I didn’t know about!)
Turn subdivision off while posing, saving, etc., and only turn it back on for rendering. From what I’ve read, that should solve the slowness problem.
If your viewport is moving too slowly, you can set the figure’s subdivision to “OFF” while you work within the scene. Turn it back to its previous value before you render. Genesis defaults to SubDivision Level 1. (This can also be set in MeshResolution > SubDivision Level in the Parameter Pane.)
and
If anybody has had problems with PP2012 becoming unresponsive when Genesis is loaded, go into your General Preferences and see if Multi-threaded Bending is checked. If it is, uncheck it. I had it checked and didn’t notice much when other figures were loaded as I have a quad core laptop. Since unchecking it I haven’t had any issues. (Touch wood!)
If your viewport is moving too slowly, you can set the figure’s subdivision to “OFF” while you work within the scene. Turn it back to its previous value before you render. Genesis defaults to SubDivision Level 1. (This can also be set in MeshResolution > SubDivision Level in the Parameter Pane.)
and
If anybody has had problems with PP2012 becoming unresponsive when Genesis is loaded, go into your General Preferences and see if Multi-threaded Bending is checked. If it is, uncheck it. I had it checked and didn’t notice much when other figures were loaded as I have a quad core laptop. Since unchecking it I haven’t had any issues. (Touch wood!)
The importer gets incredibly slow when you add a couple of genesis figures. I you add one, set subdivision to 0, add and conform clothing and do this with 5 or more figures, it slows down to a crawl for each new item you add. It not only costs huge amount of memory, but adding a new items takes a few minutes when you get over 5 figures. Doing the same with gen4 figures costs just a few seconds and uses a lot less memory
Once it is loaded, it behaves like the gen4 figures, it is just the importer which gets very, very slow