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DSON Importer for Poser 1.0.0.13 is now available!
Posted: 25 October 2012 03:11 PM   [ Ignore ]   [ # 106 ]
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Does anybody know if the Genesis Face & Body hair will work with this? Have Studio & can make my own Poser Companion Files if any don’t come with.

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Posted: 25 October 2012 11:09 PM   [ Ignore ]   [ # 107 ]
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Ran into a snag.  Made the Poser files for Bruno for Poser using the script but two things… In Poser, Genesis is loading up green…. that seems odd.  I added the My Library Runtime and all the stuff shows up but when I double click on the Bruno Smooth body MAT something happens but nothing changes.  In the Material Room he’s still green and there is no indication that there are texture maps in place.  HELP?

PS.. Running Poser Pro 2012 64 bit

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Posted: 25 October 2012 11:51 PM   [ Ignore ]   [ # 108 ]
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Okay, I think I’ve figured out how to convert clothing items from D|S to Poser using the Importer, but it looks like Genesis in Poser is going to be a very naked person, unless it’s wearing the Magus outfit. I tried converting the BBlsNighty from “Boudoir Bliss,” and the result was a ragged, misshapen sack with missing geometry, and which would not scale with the figure when I dial in a different body type (in this case, Basic Child is .400)

So are there any tips for a successful conversion and import? The user guides are pretty obscure (a. is it obvious where any content is located in the libraries? b. when instructed to replace metadata, there’s no information on where the existing metadata might be nor on where NEW metadata might be located, nor why this step is even required), plus the entire process is unbelievably ponderous - why wasn’t this designed to simply allow the user to click on an item, or better yet, an entire folder, and when choosing to create Poser files, it goes through and does what needs to be done, rather than having the user first figure out where the assets are, save each model separately as a DUF file that they have to figure out the correct name of (the instructions say this should be prefilled, but all that is there is an unchangeable filetype of DUF and no previous filename), and then run the conversion script?

I realize that beggars can’t be choosers, but surely, in the interest of retaining customers and attracting new ones, someone thought that maybe it would be good to test this with real users and real content to see if it made any sense, and if it made anything useable in the end?

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Posted: 25 October 2012 11:53 PM   [ Ignore ]   [ # 109 ]
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I may be wrong but I clicked the second radio button to bypass the metadata request since my Bruno has no meta data as of yet.  If it’s a figure then choose the cr2 option in the drop down list since it’s a clothing item and try that out. 

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Posted: 26 October 2012 04:42 AM   [ Ignore ]   [ # 110 ]
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Ptrope - 25 October 2012 11:51 PM

Okay, I think I’ve figured out how to convert clothing items from D|S to Poser using the Importer, but it looks like Genesis in Poser is going to be a very naked person, unless it’s wearing the Magus outfit. I tried converting the BBlsNighty from “Boudoir Bliss,” and the result was a ragged, misshapen sack with missing geometry, and which would not scale with the figure when I dial in a different body type (in this case, Basic Child is .400)

So are there any tips for a successful conversion and import? The user guides are pretty obscure (a. is it obvious where any content is located in the libraries? b. when instructed to replace metadata, there’s no information on where the existing metadata might be nor on where NEW metadata might be located, nor why this step is even required), plus the entire process is unbelievably ponderous - why wasn’t this designed to simply allow the user to click on an item, or better yet, an entire folder, and when choosing to create Poser files, it goes through and does what needs to be done, rather than having the user first figure out where the assets are, save each model separately as a DUF file that they have to figure out the correct name of (the instructions say this should be prefilled, but all that is there is an unchangeable filetype of DUF and no previous filename), and then run the conversion script?

I realize that beggars can’t be choosers, but surely, in the interest of retaining customers and attracting new ones, someone thought that maybe it would be good to test this with real users and real content to see if it made any sense, and if it made anything useable in the end?

Did you try to use the “Transfer Active Morphs” from the python menu once you set the figure the way you wanted? Conforming to different shapes is not automatic in Poser.

Also, you can convert items by directory, but yes you do have to make sure the files are in DSON format before you do.

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Posted: 26 October 2012 10:58 AM   [ Ignore ]   [ # 111 ]
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I don’t know if this has been mention already, but I did a manual conversion of “Four Arms for Genesis” and although it works great in Poser, bending, morphs and all, I can’t turn off subdivision for the arms. I tried both the script and setting the value manually in the parameters, but the geometry remains sub-divided. It turns on and off for Genesis, but the arms settings remain unchanged.

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Posted: 26 October 2012 12:00 PM   [ Ignore ]   [ # 112 ]
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Is there, somewhere… a tutorial or something on how to save a clothing item in DS? Like a pair of pants or something for Genesis…

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Posted: 26 October 2012 12:03 PM   [ Ignore ]   [ # 113 ]
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RAMWolff - 25 October 2012 11:09 PM

Ran into a snag.  Made the Poser files for Bruno for Poser using the script but two things… In Poser, Genesis is loading up green…. that seems odd.  I added the My Library Runtime and all the stuff shows up but when I double click on the Bruno Smooth body MAT something happens but nothing changes.  In the Material Room he’s still green and there is no indication that there are texture maps in place.  HELP?

PS.. Running Poser Pro 2012 64 bit

OK.. got the issue resolved.  I did run into another issue though.  The eyes are rendering washed out.  I tried changing the eye color and same thing.  So perhaps the eye settings didn’t translate over correctly?  Any tips?  I don’t normally use Poser so need some feedback to put in the Readme for when Bruno for Genesis is released.  Thanks!  grin

Notice also that the over all render looks very faded out like he’s in fog or something? 

 

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Posted: 26 October 2012 12:11 PM   [ Ignore ]   [ # 114 ]
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RAMWolff - 26 October 2012 12:03 PM
RAMWolff - 25 October 2012 11:09 PM

Ran into a snag.  Made the Poser files for Bruno for Poser using the script but two things… In Poser, Genesis is loading up green…. that seems odd.  I added the My Library Runtime and all the stuff shows up but when I double click on the Bruno Smooth body MAT something happens but nothing changes.  In the Material Room he’s still green and there is no indication that there are texture maps in place.  HELP?

PS.. Running Poser Pro 2012 64 bit

OK.. got the issue resolved.  I did run into another issue though.  The eyes are rendering washed out.  I tried changing the eye color and same thing.  So perhaps the eye settings didn’t translate over correctly?  Any tips?  I don’t normally use Poser so need some feedback to put in the Readme for when Bruno for Genesis is released.  Thanks!  grin

Notice also that the over all render looks very faded out like he’s in fog or something?

Not sure about the eyes except for maybe looking in the material room to see what they’re doing. The faded look is the gamma correction, go into the render settings and uncheck gamma correction and you’ll get a non-faded Bruno.

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Posted: 26 October 2012 12:20 PM   [ Ignore ]   [ # 115 ]
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Thanks… OK, turning the Gamma all the way off produced some strange artifacts so put it back on but set it to 1.00 and that seems allot better.  Eyes are no longer washed out either.

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Posted: 26 October 2012 12:32 PM   [ Ignore ]   [ # 116 ]
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Hmmm, I use a reflection map for the Cornea which produces a pretty natural reflection in DAZ Studio but in Poser it’s what’s causing the eyes to wash out.  Not sure how to resolve this.  Can someone post some instructions on how to make a nice reflective setting for the eyes without using the Cornea that will translate between both programs?  I don’t mind redoing the eye settings.  Skin looks fine now but the eyes are important, esp in close ups… Thanks!

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Posted: 26 October 2012 03:17 PM   [ Ignore ]   [ # 117 ]
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once again I have moved dson material items from the original folders & they wont work properly , I hate python scripts, why cant we have proper poser files for poser

oh & why did I move them one was called bobbie25, the other clothing.  both are done by daz & bobbie25.  Why different folders

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Posted: 26 October 2012 03:34 PM   [ Ignore ]   [ # 118 ]
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greyson5 - 26 October 2012 03:17 PM

once again I have moved dson material items from the original folders & they wont work properly , I hate python scripts, why cant we have proper poser files for poser

oh & why did I move them one was called bobbie25, the other clothing.  both are done by daz & bobbie25.  Why different folders

Python is used in a lot of “proper Poser products” too, and besides, I’ve had no problems whatsoever with the DSON Importer or its files so far. Why are you moving the files around anyway? I have my Poser runtimes organized, and I have often moved things around too, but I wouldn’t touch these new DSON files until I had a better understanding of how everything works and what can and can’t be moved.

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Posted: 26 October 2012 03:41 PM   [ Ignore ]   [ # 119 ]
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What I do if IF you must move anything do that BEFORE you invoke Poser or DAZ Studio, so the new meta data is stored properly.  Seems to have worked fine for me in this way.  Keep in mind folks, this is all very new. baby steps so gotta be patient.  Yea, we all feel like beta testers… that’s just the way it is!  lmao!

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Posted: 26 October 2012 03:44 PM   [ Ignore ]   [ # 120 ]
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Getting the updated MATS for Bruno in place now… I totally messed up.  Seems that Poser uses Ambient light differently so most of my skin and eyes looked washed out in Poser but very nice in DAZ Studio, just goes to show you have differently each program uses these channels.  So redid all the eye maps so far, got the Hairy Bruno option done and have just the facial hair options and the smooth skin option to do.  Off for lunch now…. Ceeya…

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