EDIT AGAIN: OK, don’t bother about this - I finally found out where this came from (a jotting on one of many little bits of paper littering my desk!) - iin case anyone else wants to know, it’s from ryverthorn’s set “Finishing Touches: Headpieces Volume 1” on Renderosity HERE
These instructions are actually on the product blurb, as readme’s don’t open any more.
The only other thing you need to know is that if you are using a partial such as embossing, engraving etc, to always use like with like..ie use the DS default version of the overlay over the DS default base and ditto for the US ones. This is clearly labelled in your folder.
I loaded the disk pendant prop and selected the disk, then I go to the folder labelled with either uberSS or DzDefault and they don’t work, nothing is applied to the disk…what am I doing wrong, they say apply ubersurface texture before these or apply DZ default texture before these, what does this refer to? there is no readme file that explains any of these shaders. If I go to any of the other folders and apply those textures such as cords and chains or metal, precious they work fine. Please tell me how these work..I am using DS 4.7on windows 7 if that matters
If you are talking about things like the emboss DAZdefault (Celtic 05.dsa, for example), the default displacement value is too small to see, increase them. (Surface(Color) pane, parameters Displacement strength, minimum displacement, maximum displacement) Also it doesn’t show up in your viewport preview, only when you render it.