Really, really lovely set, such beautiful work… THANK YOU BOTH FOR DESIGNING THIS SET… very excited… I have been checking the new releases like a hungry hawk… needless to say I will click as soon as it pops, lol
The fabulous fakes or precious gem shaders would be best for that depending on how much time you have to render and the base geometry of the object in question. The precious ones are all raytraced reflection and refraction with transparency.. they take a while to render but they look really good on objects like those crystals that have modeled in facets… they look best with a 360 degree environment to reflect. The fabulous fakes are opaque with sparkles mapped in to specular and reflection channels, they render super fast and don’t require anything else in the scene to look good. They don’t look as convincing as the raytraced ones, obviously, but they’re great for adding quick sparkle to things that don’t have geometry conducive to the raytraced type. (or if you’re in a hurry or have a slow computer)
The textures themselves should work well in most cases.. you might need to adjust the highlight size and strength some. I’m not a Carrara user myself but I would expect excellent results from most of the semi precious stones shaders with minor adjustment. Likewise the fun and funky styles should transfer well. The precious type and metals likely won’t transfer well at all, but are supurfulous with Carara’s built in shaders for those type of things. The embossing and etching type things all use displacement or bump or normal maps. I don’t know exactly how they would transfer over, the maps themselves would definitely be usable but you might need to plug them in yourself.
Marieah knows for sure, I don’t remember ‘cause I can’t remember numbers for more than a couple seconds even if I’m trying.
Here’s some examples used on the crystals from Snaggletooth Caverns. The “precious” and “fabulous fakes” ones. I used 3 regular distance lights with mapped shadows, the 360 environment is from my liquid shader freebie.