UV mapping question
If I have a square or circular primitive Hexagon creates a perfect uvmap after slicing but when I have complex shape Hexagon will shrink one side of the uvmap so it is reduced in size compared to the other side. Pinning makes absolutely no difference.
I have a dome shaped roof and want to uvmap it. I first tried adding one slice at the back of it and I get a three quarter semi-circular shape that is smaller on on side (always on the right side of the uvmap). I then uv sliced it in half but got two mis-shaped pieces. I then tried using pins at various points near the seams and on a point opposite the slicing.
Anyone know why this is happening ( the right side of the uvmap smaller than the left)?