Hi guys!
I was fiddling around last night in DAZ Studio with Victoria 4 and groaning about the evil joints when it occurred to me that *gasps* we have Smoothing in DS4+ so I went and wrote up a short tutorial on how to apply smoothing to figures and items that don’t have it.
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If you are tired of seeing the evil joints on your Figures (ahem ... V4’s thighs and shoulders ... *shudders*) you can use the Smoothing in DAZ Studio 4+ to remedy this. It’s quick and easy to use and pretty much ANYTHING can have smoothing applied to it!
First you need to load your figure into the scene. I’m using Victoria 4.2 for the purposes of this tutorial.
Once I have Victoria in the scene I make sure she is selected in the Scene Tab then go to:
“Edit>Figure>Geometry>Apply Smoothing Modifier”
If Figure doesn’t work for you try “Object”
This will apply the modifier to your figure ... see it really is painless!
Now we are going to head over to the Smoothing section of the Parameters Tab:
“Parameters Tab>General>Mesh Smoothing”
You will see a few different settings and dials in this section here is the breakdown:
Enable Smoothing:
Turns it OFF or ON depending on your needs.
Smoothing Type -
Base Shape Matching - This will use your figures base shape as the model for how it will smooth. This is great for softer feeling figures/characters or figures you notice have hard edges where you want them smooth.
Generic - This will do minimal smoothing but is great for figures with morphs on them with lots of detail. An example would be the Morphs++ Muscular type morphs for V4, where Base Shape Matching will smooth them out some the Generic option will not but you will still get some joint smoothing just not as much as with the Base Shape Matching.
Smoothing Iterations:
This is what tells DAZ Studio just how much to smooth your figure/prop. The higher the Iteration the more smoothing you get BUT this will become resource intensive the higher you raise the number, especially if you have more than a few smoothed items in your scene!
Interactive Update:
This allows your smoothing to auto-correct as you pose or move your figure. It can be VERY VERY resource intensive so I leave this set to OFF. Your figure will still smooth without it on after you are done moving it so I don’t’ bother with this one at all.
Collision Item:
This is where you tell DAZ Studio exactly what you want your figure/prop to collide with. So if you have a layered outfit you can set the outer item like a jacket to collide with the shirt underneath it and not have to worry about Poke-Through.
Collision Iterations:
I don’t notice much of a difference using this dial so I just leave it set to the default 3 iterations and call it done.
Now that you know what the dials do it should make it easier to use the Smoothing. For Victoria I am using her with the following settings:
Smoothing Type: Base Shape Matching
Smoothing Iterations: 10
Quick Tip:
If you notice your Smoothing is not working as it should, or not working at all, but your settings are all on and correct try turning Smoothing Off via the Enable Smoothing Section and then turning it back On and this should fix the problem! Another quick fix to this is to just to a quick Hide/Show of the figure or item via the “Eyeball” icon in your Scene Tab!
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Hope you guys find this helpful!
Elli


