Digital Art Zone

 
   
2 of 3
2
Really New User Question
Posted: 17 October 2012 05:10 AM   [ Ignore ]   [ # 16 ]
Member
Avatar
Rank
Total Posts:  148
Joined  2012-07-29
Jaderail - 16 October 2012 09:18 PM

I just wish to point out that any and ALL files you or anyone has ever bought or Downloaded using their Account (the Store) can be reset for download for FREE. The Reset gives you the Updated files at NO charge. You get ALL updates for ALL items that passed through your Store Cart as a order free forever.

To reset a Item (any item program or content) you open your My Account and then My Itemized Order History. You find the item in your list and use the RESET option. You never pay for updates at any time.

I think that is one of Daz3D’s best features and should be understood by all users. You pay once and never again. If it was FREE it is still FREE for that item.

OMG Thank you ...!!
I never knew this thank you so much you are great help for me I’m not angry with you but with daz dev,tech or who ever sit up there
for not explained all this things when you buy something from them - and if they did explain it it’s something I just didn’t see mean they need to make it more pointed out for new users . same for the user guide about installing- they need to add a section inside the pdf for peope who already have the program and only wish to update it what are the steps to do so .

Profile
 
 
Posted: 17 October 2012 05:59 AM   [ Ignore ]   [ # 17 ]
Active Member
Avatar
RankRank
Total Posts:  408
Joined  2004-04-07

An even simpler solution…

...after you’ve got windows 7 back to normal and before you re-install Studio…

you can redirect ‘My Documents’ by telling windows the new location you want to point to on a different drive:

http://windows.microsoft.com/is-IS/windows7/Redirect-a-folder-to-a-new-location

then just let Studio do its normal installation and windows will tell it where to go.

 Signature 

regards
prixat

Profile
 
 
Posted: 17 October 2012 07:50 AM   [ Ignore ]   [ # 18 ]
Member
Avatar
Rank
Total Posts:  148
Joined  2012-07-29

thank you but . i’m installing all from scratch again .

+++++++++++++++ DAZ Studio 4.5.1.6 starting +++++++++++++++++
Platform bits: 64
Qt Version: 4.8.1
Running on Windows 7, Build 7601, Service Pack 1
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 4
The following features are supported:
SSE3 New Instructions
MONITOR/MWAIT
CPL Qualified Debug Store
Thermal Monitor 2
x87 FPU On Chip
Virtual-8086 Mode Enhancement
Debugging Extensions
Page Size Extensions
Time Stamp Counter
RDMSR and WRMSR Support
Physical Address Extensions
Machine Check Exception
CMPXCHG8B Instruction
APIC On Chip
SYSENTER and SYSEXIT
Memory Type Range Registers
PTE Global Bit
Machine Check Architecture
Conditional Move/Compare Instruction
Page Attribute Table
Page Size Extension
CFLUSH Extension
Debug Store
Thermal Monitor and Clock Ctrl
MMX Technology
FXSAVE/FXRSTOR
SSE Extensions
SSE2 Extensions
Self Snoop
Hyper-threading Technology
Thermal Monitor
Pend. Brk. EN.
CPU Brand String:      Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
Cache Line Size = 64
L2 Associativity = 6
Cache Size = 256
Total Physical Memory: 8172 Mb (8569880576)
Available Physical Memory: 5749 Mb (6029062144)
Total Virtual Memory: 8388607 Mb (8796092891136)
Available Virtual Memory: 8388412 Mb (8795888427008)
Current Memory Usage: 29%
??? ? 17. ??? 13:40:01 2012
Temp folder: D:/appdataDaz
Total temp disk size: 841266 Mb, Available: 339947 Mb
Locale: he_IL
No translator found.
Reading style definition C:/Program Files/DAZ 3D/DAZStudio4/resources/style/Highway.style
Creating managers
Reading help index
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/DAZ Studio/DAZStudioHelp.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/inlinehelp.dsx
Scanning import folders
Scanning content folders
Using GLEW 1.7.0
Supported OpenGL extensions:
GL_AMD_multi_draw_indirect
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 : NOT INITIALIZED
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats : NOT INITIALIZED
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888 : NOT INITIALIZED
GL_EXT_texture_integer
GL_EXT_texture_lod : NOT INITIALIZED
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage : NOT INITIALIZED
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV : NOT INITIALIZED
GL_EXT_timer_query
GL_EXT_transform_feedback2 : NOT INITIALIZED
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_import_sync_object : NOT INITIALIZED
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_alpha_test : NOT INITIALIZED
GL_NV_blend_minmax : NOT INITIALIZED
GL_NV_blend_square
GL_NV_complex_primitives : NOT INITIALIZED
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_ES1_1_compatibility : NOT INITIALIZED
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments : NOT INITIALIZED
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth : NOT INITIALIZED
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1 : NOT INITIALIZED
GL_NV_gpu_program5
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float : NOT INITIALIZED
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters : NOT INITIALIZED
GL_NV_shader_atomic_float : NOT INITIALIZED
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp : NOT INITIALIZED
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render : NOT INITIALIZED
GL_NVX_gpu_memory_info
GL_OES_compressed_paletted_texture
GL_OES_depth24 : NOT INITIALIZED
GL_OES_depth32 : NOT INITIALIZED
GL_OES_depth_texture : NOT INITIALIZED
GL_OES_element_index_uint : NOT INITIALIZED
GL_OES_fbo_render_mipmap : NOT INITIALIZED
GL_OES_get_program_binary : NOT INITIALIZED
GL_OES_mapbuffer : NOT INITIALIZED
GL_OES_packed_depth_stencil : NOT INITIALIZED
GL_OES_point_size_array : NOT INITIALIZED
GL_OES_point_sprite : NOT INITIALIZED
GL_OES_rgb8_rgba8 : NOT INITIALIZED
GL_OES_read_format
GL_OES_standard_derivatives : NOT INITIALIZED
GL_OES_texture_3D : NOT INITIALIZED
GL_OES_texture_float : NOT INITIALIZED
GL_OES_texture_float_linear : NOT INITIALIZED
GL_OES_texture_half_float : NOT INITIALIZED
GL_OES_texture_half_float_linear : NOT INITIALIZED
GL_OES_texture_npot : NOT INITIALIZED
GL_OES_vertex_array_object : NOT INITIALIZED
GL_OES_vertex_half_float : NOT INITIALIZED
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control : NOT INITIALIZED

WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_EXT_create_context_es_profile
WGL_EXT_create_context_es2_profile
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_NVX_DX_interop
WGL_NV_DX_interop
WGL_NV_DX_interop2
WGL_NV_float_buffer
WGL_NV_multisample_coverage
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
  : NOT INITIALIZED
OpenGL features for current hardware:
OpenGL provider: NVIDIA Corporation
OpenGL renderer: GeForce GTX 550 Ti/PCIe/SSE2
OpenGL version: 4.2.0
Maximum number of lights: 8
Number of auxiliary buffers: 4
Number of texture units: 4
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 16384 x 16384
Current OpenGL Texture Quality Setting: Good Performance
RGBA color bitplane resolutions: 8 8 8 0
GLSL version: 4.20 NVIDIA via Cg compiler
Shadow mapping supported
VBO supported
*** Scene Cleared ***
Loading plug-ins:
aniMate2.dll
dazscriptide.dll
dz3dconnexion.dll
dz3dmouse.dll
dzalignace.dll
dzassetiofilters.dll
dzautofit.dll
dzautoriggerbasic.dll
dzautoshaderbakeractions.dll
dzbrycebridge.dll
dzbvh.dll
dzcolladax.dll
dzcomponents.dll
dzcontentdbeditor.dll
dzcontentlibrarypane.dll
dzcr2exporter.dll
dzcustomizedlg.dll
dzdelightrenderer.dll
dzdformeditor.dll
dzeasyloader.dll
dzexpexporter.dll
dzfbxexporter.dll
dzfbximporter.dll
dzfiguresetup.dll
dzhexagonbridge.dll
dzimageio.dll
dzjointeditor.dll
dzlayerededitor.dll
dzlayerfilter.dll
dzmanualshaderbaker.dll
dzmaptransfer.dll
dzmorphfollower.dll
dzmorphloader.dll
dzmorphloaderpro.dll
dzobjexporter.dll
dzoptitexclothbasic.dll
dzpolygongroupeditortool.dll
dzprimitives.dll
dzpropertyeditor.dll
dzpuppeteer.dll
dzpz3importer.dll
dzrenderedit.dll
dzrenderlibrary.dll
dzrslshadercompiler.dll
dzsavefilters.dll
dzscriptedrenderer.dll
dzscriptedsteps.dll
dzshaderbaker.dll
dzshaderbuilder.dll
dzshadereditor.dll
dzshadermixerbase.dll
dzshadermixergui.dll
dzsmartcontentpane.dll
dzspotrendertool.dll
dztextureatlas.dll
dztransferutility.dll
dzu3dexporter.dll
dzweightmapbrush.dll
dzwinvideo.dll
sdk_sceneinfopane.dll
dzpowerpose.dll
WARNING: QLayout: Attempting to add QLayout “” to QWidget “”, which already has a layout
Total class factories: 1197
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.

Creating interface
Successfully created OpenGL viewport for Viewport1.
Successfully created OpenGL viewport for Viewport2.
Successfully created OpenGL viewport for Viewport3.
Successfully created OpenGL viewport for Viewport4.
Executing startup script…
Started in: C:/Program Files/DAZ 3D/DAZStudio4
DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 1024 Height: 1024
Compiling OpenGL Shader…
Fragment Shader:
Fragment Shader compiled successfully.
Linking Shader:
Fragment info
——————-
0(29) : warning C7050: “rgb” might be used before being initialized
Shader Program successfully linked.

Loading Startup Scene : D:/Users/owner/Documents/DAZ 3D/Studio/My Library/People/Genesis/Genesis.duf
*** Scene Cleared ***
File loaded in 0 min 0.8 sec.
Loaded file: Genesis.duf

1.this is how all looks now in my log file before I install more things and mess something up can some one tell me for the lines I marked in red is this something can make problems for me later on ?

2. after the change in DSON files which I now understand are the ones need to be instilled for newer version of daz 4.5
if I install stuff who are not yet got this DSON update in daz 4.5 pro will this break my program ?

 

Profile
 
 
Posted: 17 October 2012 08:26 AM   [ Ignore ]   [ # 19 ]
Addict
Avatar
RankRankRankRank
Total Posts:  6942
Joined  2005-08-15

Reading style definition C:/Program Files/DAZ 3D/DAZStudio4/resources/style/Highway.style

That is the style of the interface loading.  You can change that in Window > Style, I use the Darkside Layout myself’
Reading style definition C:/Program Files/DAZ 3D/DAZStudio4/resources/style/Darkside.style

WARNING: QLayout: Attempting to add QLayout “” to QWidget “”, which already has a layout
Total class factories: 1197
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.

I get those as well, they do not cause a problem.

0(29) : warning C7050: “rgb” might be used before being initialized
Shader Program successfully linked.

I get that too, it is not an error, just a warning.

Loading Startup Scene : D:/Users/owner/Documents/DAZ 3D/Studio/My Library/People/Genesis/Genesis.duf

That is the startup scene, the Grey Genesis figure loading at startup, if you don’t want it to load, change it in Preferences (F2)

Most of the new stuff for 4.5 is in the DSON format (.DUF) already.  The older stuff still works in DS 4.5.  The newer DSON files are for use by Poser Users who can now use Genesis and it’s hair and clothing inside Poser 9 or Poser Pro 2012.

Profile
 
 
Posted: 17 October 2012 08:37 AM   [ Ignore ]   [ # 20 ]
Member
Avatar
Rank
Total Posts:  148
Joined  2012-07-29

thank you for all the help and for being Patient with me -and sorry for not being Patient with Daz .


so just to be sure if I use only Daz 4.5 pro which is the one I need to download ?

Victoria 5 3D Model Pro Suite - Pure Hair Bubblegum - Poser Companion - PC

Victoria 5 3D Model Pro Suite - Pure Hair Bubblegum - Legacy - PC

Victoria 5 3D Model Pro Suite - Pure Hair Bubblegum - DSON Core - PC

Profile
 
 
Posted: 17 October 2012 08:42 AM   [ Ignore ]   [ # 21 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16773
Joined  2003-10-09

You need the one that says “DSON core”

 Signature 

Chohole’s Space        NeilV’s Freebies and stuff        Winter Bryce Rendering Challenge        November Freebie Challenge
My DAZ 3D Gallery    11915

Profile
 
 
Posted: 17 October 2012 08:44 AM   [ Ignore ]   [ # 22 ]
Addict
Avatar
RankRankRankRank
Total Posts:  6942
Joined  2005-08-15

Yes, it is all a bit confusing now, isn’t it?

As far as I know, you do not need the Poser Companion file unless you are going to use Genesis in Poser.
The same goes for the DSON Core

The one you need for DS 4.5 is Victoria 5 3D Model Pro Suite - Pure Hair Bubblegum - Legacy - PC

That is my understanding anyway, if I am wrong, I hope someone comes by and tells us

EDIT:

Cross Post Pam, thank goodness.

Somebody need to do something about this, it was bad enough before, but now it is just ridiculous.  What a crazy way of naming files.

Profile
 
 
Posted: 17 October 2012 08:46 AM   [ Ignore ]   [ # 23 ]
Member
Avatar
Rank
Total Posts:  148
Joined  2012-07-29
chohole - 17 October 2012 08:42 AM

You need the one that says “DSON core”

thank you for the quick and simple answer smile

this is hwat it also said in the post about the gen updated products so now was little confused thanks for clearing this up

Profile
 
 
Posted: 17 October 2012 08:49 AM   [ Ignore ]   [ # 24 ]
Addict
Avatar
RankRankRankRank
Total Posts:  6942
Joined  2005-08-15
chohole - 17 October 2012 08:42 AM

You need the one that says “DSON core”

So ‘DSON Core’ is the normal one for DS 4.5 users?
Poser Companion file is easy enough to work out.
What is the legacy one for?  Is it for previous versions of DS4 (4.0.x.x)

Profile
 
 
Posted: 17 October 2012 08:58 AM   [ Ignore ]   [ # 25 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16773
Joined  2003-10-09

yup, the legacy files are for versions of DS pre 4.5

Poser users need the core files and the poser companion files.

DS 4,5 users need only the DSON core files.

 Signature 

Chohole’s Space        NeilV’s Freebies and stuff        Winter Bryce Rendering Challenge        November Freebie Challenge
My DAZ 3D Gallery    11915

Profile
 
 
Posted: 17 October 2012 09:26 AM   [ Ignore ]   [ # 26 ]
Member
Avatar
Rank
Total Posts:  148
Joined  2012-07-29

and while we on the subject Addison - 14649_Addison_1.0_dpc.exe - PC - I install also only if I want her for victoria 4 ?
and for gen I install Addison - 14649_Addison_1.0_trx.exe - PC?

or do I need both of them installed to work only for Gen ?

Profile
 
 
Posted: 17 October 2012 09:37 AM   [ Ignore ]   [ # 27 ]
Addict
Avatar
RankRankRankRank
Total Posts:  6942
Joined  2005-08-15

Correct

The one with TRX in the filename would be an installer for Genesis, trx is short for TriAx which is the new Genesis Rigging.

The other one is for V4 (DAZ or Poser), and you don;t need it for Genesis.

Profile
 
 
Posted: 17 October 2012 12:22 PM   [ Ignore ]   [ # 28 ]
Member
Avatar
Rank
Total Posts:  148
Joined  2012-07-29

so now after installing the new versions of the evolution morphs I get again this errors in my log file :

I installed the base of the CMS to C:program files but where it says in the part of each time you install something to your CMS meta data will grow - so I pointed this path to D


EDIT : stupid me forgot to get the evolution expressions for Gen

but the victoria 4 I don’t get there is so many installers for this which one to install and which not ?
second thing I installed victoria 4 and in the error log it’s now say this :

an tdlmake on image D:/Users/owner/Documents/DAZ 3D/Studio/My Library/Runtime/textures/DAZ/Characters/MilWom/V4/V4SmplMouthM.jpg
Importing File…
Importing PowerLoader.pz2 ...
Ran tdlmake on image D:/Users/owner/Documents/DAZ 3D/Studio/My Library/Runtime/textures/DAZ/Characters/MilWom/V4/V4SmplTorsoM_BKN.jpg
Ran tdlmake on image D:/Users/owner/Documents/DAZ 3D/Studio/My Library/Runtime/textures/DAZ/Characters/MilWom/V4/V4SmplLashesTr.jpg
Ran tdlmake on image D:/Users/owner/Documents/DAZ 3D/Studio/My Library/Runtime/textures/DAZ/Characters/MilWom/V4/V4SmplLimbsM.jpg
Ran tdlmake on image D:/Users/owner/Documents/DAZ 3D/Studio/My Library/Runtime/textures/DAZ/Characters/MilWom/V4/V4SmplEyesM.jpg
Ran tdlmake on image D:/Users/owner/Documents/DAZ 3D/Studio/My Library/Runtime/textures/DAZ/Characters/MilWom/V4/V4SmplEyesTr.jpg
Ran tdlmake on image D:/Users/owner/Documents/DAZ 3D/Studio/My Library/Runtime/textures/DAZ/Characters/MilWom/V4/V4SmplEyeSurfcM.jpg
Ran tdlmake on image D:/Users/owner/Documents/DAZ 3D/Studio/My Library/Runtime/textures/DAZ/Characters/MilWom/V4/V4SmplEyeSurfcTr.jpg
Ran tdlmake on image D:/Users/owner/Documents/DAZ 3D/Studio/My Library/Runtime/textures/DAZ/Characters/MilWom/V4/V4SmplFaceM_BKN.jpg
Time to load file: 6942.62 ms
Imported: PowerLoader.pz2
Building Scene…
File loaded in 0 min 7.1 sec.
Loaded file: PowerLoader.pz2
Retrieving Checked files…
WARNING: Script Error: Line 5135
WARNING: SyntaxError: too few arguments in call to getOptions(); candidates are
  getOptions(DzFileIOSettings*,bool,QString)
WARNING: Stack Trace:
<anonymous>()@:5135
WARNING: Script Error: Line 5135
WARNING: SyntaxError: too few arguments in call to getOptions(); candidates are
  getOptions(DzFileIOSettings*,bool,QString)
WARNING: Stack Trace:
<anonymous>()@:5135
WARNING: Script Error: Line 5135
WARNING: SyntaxError: too few arguments in call to getOptions(); candidates are
  getOptions(DzFileIOSettings*,bool,QString)
WARNING: Stack Trace:
<anonymous>()@:5135
Error in script execution!

I think I did something wrong again

 

Profile
 
 
Posted: 17 October 2012 12:57 PM   [ Ignore ]   [ # 29 ]
Member
Avatar
Rank
Total Posts:  148
Joined  2012-07-29

100155452 10/17/12 Victoria 4.2 Base - Victoria 4.2 Base (PC) - exe


100155452 10/17/12 Victoria 4.2 Base - Victoria 4 Base Power Loader - exe - pc
100155452 10/17/12 Victoria 4.2 Base - Victoria 4.2 DS Poses (PC) - exe

100155452 10/17/12 Victoria 4.2 Morphs++ - V4 Morphs++ Power Loader - exe - pc
100155452 10/17/12 Victoria 4.2 Morphs++ - Victoria 4 Developer Kit (PC) - exe
100155452 10/17/12 Victoria 4.2 Morphs++ - Victoria 4.0 Morphs++ DS Poses (PC) - exe
100155452 10/17/12 Victoria 4.2 Morphs++ - Victoria 4.0 Morphs++ (PC) - exe

V4 Elite Bundle - Life Poses - Poser Files - exe - pc
V4 Elite Bundle - Life Poses - DS files - exe - pc

V4 Elite Body Shapes - exe - pc
V4 Elite Body Shapes DS Additional Files - exe - pc

Elite Human Surface Shader - exe - pc
V4 Elite Shapes Power Loader - exe - pc

do I need to install all of them ?

thanks smile and sorry to ask so many questions I just want to be sure this time

Profile
 
 
Posted: 17 October 2012 01:58 PM   [ Ignore ]   [ # 30 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  9319
Joined  2007-11-06

This is an older pack in which the DS installers are just material presets.  The only things you DON’T need to install are:
(1) 100155452 10/17/12 Victoria 4.2 Morphs++ - Victoria 4 Developer Kit (PC) - exe —This is for clothing makers, not required
(2) Elite Human Surface Shader - exe - pc—this is built into DS

 Signature 

PostgreSQL CMS FAQ
Tutorial: Adding Surfaces in DS
Product Updates: Non-Genesis/G2 DIM Zips
Non-Genesis Items with Metadata
Updated Genesis Products

Profile
 
 
   
2 of 3
2