chohole requested that I post this over here as an example of the type of work I’ve been doing regularly in the monthly challenges over in the Freepozitory section. I’m a long time Bryce user (mostly B5 and 5.5) and only just got B7 up and running. I’m having a blast with it with all the new bells and whistles, although I’m still refining my lighting techniques.
Erieann, that little bit of reflection on the top pills render really makes the shot, although I find the reflection-less version somehow more plausible. The Rubic’s cube render is excellent. Looks real. Very good light and a nice model too! The green snake thing is likewise well rendered, but not knowing what it is, it’s harder to have a view on it’s reality.
Rareth, there is always the option not to take any pills. The torusknot-jewel render looks great.
Dave, did you mix TA and reflective surfaces? The bolts look good, but that’s quite a long render… nice material choices and lighting.
Dwsel, the lens effect looks good. I used anisotropic specular for mine.
Roland4, the mystery forest, interesting results with the fog in the trees - it works very well, give’s a spooky effect around the base of the trees.
Lord Granthor, thank you for joining us here in the Bryce Talk forum and sharing your works. Reminds me very much of one of Pam’s renders, which is of course a compliment. Very nice. Has any noted that you have a remarkable likeness to the character you have depicted in this render?
My contribution, a re-render of the pocket knives with slightly more exotic materials.
David, we need blood on a stainless steel blade, not bloody rainbows!
Rainbows are gay, and that is hardly suited to such intimidating hardware, now is it?
That said, great work yet again on the surface you have them laid on, very nice.
David, we need blood on a stainless steel blade, not bloody rainbows!
Rainbows are gay, and that is hardly suited to such intimidating hardware, now is it?
That said, great work yet again on the surface you have them laid on, very nice.
And we all know how rainbows are made don’t we boys and girls? (See this scientific plate I found on the internet).
When I started the render, after the first pass I cancelled it and had a look to see if I hadn’t inadvertently put 300 glass balls in that dark corner.
Yes, there wasn’t a way around it really, every surface is reflective and it’s all set up inside a cube so maybe the rays were bouncing a lot (I think the maximum ray depth may have been set it’s default).
David Brinnen - 05 December 2012 08:40 AM
The bolts look good, but that’s quite a long render… nice material choices and lighting.
Yes, I was quite pleased with the way the models turned out, though the screw part of the bolt (which is just one of the Bryce ‘Misc’ items) appears to have flattened sides and maybe could use some smoothing (I don’t know if that will help it to become rounder).
As for the lighting, I’ve just been using exactly the same set up for the past few days. The set is all inside a box like I already said and the only light source is a single overhead sphere dome fill light, though I did bump up the light’s specular response on the 4 hour render to highlight the metallic surfaces even more.
LMAO - Well fancy that, My Little Pony causing rainbows :-D
BTW, not related but do you have snow in Mablethorpe right now?
If you don’t already, I’m guessing you will have soon enough.
Absolutely chucking it down here so I’d get that lovely stove of yours fired-up if I were you!
No snow yet. I’ve got the stove going now, but I’ve got to pull my finger out and get some wood cut if you think we are due some of the white stuff? Generally doesn’t get to us, being where we are, the salt air keeps it at bay I think.
Well it’s slowed right now but it keeps picking-up and it laid really quick, so yup, definitely some white sfuff!
I think you’d better start cutting or you’ll end up looking like me before the night is out, I’m sat here with a blanket around me.
I look like a cross between a “Hoodie” and “The Grim Reaper” holding a hot water bottle :-P
@Rareth - it looks a bit like a huge frog. The spheres in the box look nice, particularly the pixel-effect on the inner spheres. Nice torus knot jewel. The chain looks good.
@TheSavage64 - the inside of the bolts look a tiny bit angular. Nevertheless, great models.
@eireann.sg - bivalent pills - the red to excite and the blue to calm. Rubik’s cube looks great. JPG compression degrades the colours a bit. Quite a dildo with the naps.
@dwsel_ - could almost go as blurred lens flares.
@Lord Ganthor - very cool scene (pun intended). So there’s beer and pizza.
@David - that colour on the blade reminds me of some earlier artwork of you: Oil Spill and Oily Rainbow of which I has made HDRIs at the time.
Snow, yes, yesterday 40 cm or 16 inches. The worst was getting the garage door open, the Freelander managed nicely.
I think that might be effect of a noise in bump channel, that made it look more natural. The additional ‘unwanted’ noise comes from ‘soft shadows’ option. I could also turn soft shadows off or turn off shadows receiving in the filter’s material, but then I shouldn’t have any object in front of my light sources. It would either allow the flare to go through or leave the sharp edges as in example below..
Rareth - 05 December 2012 07:49 AM
more jewelry type stuff,
Lighting scheme is nicely exposing these kinds of material. Maybe square or 5:4 aspect ratio of image would make it look more balanced?
@Lord Ganthor:
I’d prefer not to meet that Santa on my way.
David Brinnen - 05 December 2012 08:40 AM
Dwsel, the lens effect looks good. I used anisotropic specular for mine.
...
My contribution, a re-render of the pocket knives with slightly more exotic materials.
Thanks! I’ve used specular as well. The setup is simple - it’s just the sphere that’s around the camera with material as below.
Interesting materials: the one looking like there is an oil spill on the blade’s surface, and the second a bit like holographic.
Horo - 05 December 2012 11:36 AM
@dwsel_ - could almost go as blurred lens flares.
It’s not very far from these to create the real lens flares
I’m posting some attempts to create refractive lenses (first attempt in Bryce). Currently it’s just a plano-convex lens with torus as an aperture, and the previous filter as well. The ideal situation would be to create the full lens system, but that takes long to render and it is difficult to control The lens systems such as this react to light changes (you can already see the lens elements effect on the image). When used with depth of field it’s even harder to finetune the dof strength.
Ah… the rendering is really ugly and… I had to turn it upside down
Just a “for fun” image.
a greebled capsule created in AC3D with a Bryce sphere “eye”.
This is surrounded by a large Bryce sphere with a complex alpha trans/reflect texture.
HDRI image from Artmatic used for IBL illumination and as the background.
Bryce sun.
17 minutes to render - just about the shortest render time I’ve done in a long time (LOL).
@dwsel_
Looks like you caught David’s cross-posting habits!
Yup, nice work again, and its understandable the noise from shadows etc is making it look nicer. Noise can work wonders, there’s nothing worse than perfect-looking CGI if the content is supposed to be natural in any way. I was even messing around post-working David’s mountain scene yesterday, making it look analogue (grain and other niceties). Things always look nicer to me when they’re mushed up a bit.
@Dan
Yes, but he 17 minutes is due to the lack of a Peasant Girl which would normally add considerable time to any render!
@Rareth - it looks a bit like a huge frog. The spheres in the box look nice, particularly the pixel-effect on the inner spheres. Nice torus knot jewel. The chain looks good.
the chain is actually a frame from a phyics test avi I did in Cararra, 6 seconds of the ball swinging on the end of that chain
this jewelry design stuff is getting interesting, I need to see where I can go with it.