Your character looks so scared… Very funny indeed! I think separate eyeballs from spheres would be nicer though.
Rareth - 03 December 2012 08:33 PM
still mucking around with Sculptris, clearly I need to take an art class
That’s a great idea of keychain I think I might enjoy having such one. You could think of 3d printing it If you’re looking for more realistic human proportions then using base mesh for head would make your work easier. After sculpting the mesh can be sometimes heavy - retopology or decimation of mesh is the best way to deal with that.
hmmm I have discovered Sculptris, something new and fun to learn.. I might need help is there AA for 3D artists?
I believe they do and that this is their twelve steps.
1.We admitted we were powerless over 3D Art - that our lives had become controlled by the time it takes to render
2.Came to believe that a Computer greater than the one we currently own could restore us to sanity.
3.Made a decision to turn our will and our finances over to the care of the Daz web site.
4.Made a searching and fearless purchase inventory of our 3D content collection.
5.Admitted to Daz, to ourselves, and to strangers on the Daz forum the exact nature of our 3D Art.
6.Were entirely ready to have Daz run up our credit cards to their limit.
7.Humbly asked Daz to upgrade Bryce.
8.Made a list of all persons we had shown our art to, and became willing to show them more even when they didn’t ask to see it.
9.Made posts thanking such people for their comments on our art wherever possible, except when they were rude and criticized our work.
10.Continued to take content inventory, and when we found something was missing, promptly bought it.
11.Sought through posts and bug reports to Daz to improve our favorite 3D software, praying only that our render times would improve and our computers would have the power to handle it.
12.Having developed some skills as the result of these steps, we tried to become vendors selling content to new 3D artists, and to spend our profits on an even more powerful computers
I could possibly be wrong, but it’s always been my understanding that the 12 Steps of AA and similar programs were designed to move you away from your addiction, not to pull you further into it…. just sayin’
Well what can I say, but every now and then you gotta break from tradition.
Your character looks so scared… Very funny indeed! I think separate eyeballs from spheres would be nicer though.
Rareth - 03 December 2012 08:33 PM
still mucking around with Sculptris, clearly I need to take an art class
That’s a great idea of keychain I think I might enjoy having such one. You could think of 3d printing it If you’re looking for more realistic human proportions then using base mesh for head would make your work easier. After sculpting the mesh can be sometimes heavy - retopology or decimation of mesh is the best way to deal with that.
Roland4 - 04 December 2012 01:42 AM
Red Rubin.
The sky shade and lighting fits the deign.
hmm I guess I could import a Figure mesh and work from there.. will have to try that in a bit
Dipping my toes into Bryce and Daz again, been away a long time, this is from a tutorial from David - http://youtu.be/4ZkAnTa2qs4 really enjoyed doing it, hoping I can break out of this funk i am in.
Thanks for looking, hope everyone is ok.
Ian
I’m impressed with the speed this thread is moving along! I see Dave is trying to melt his processor with material tests. That’s the kinda thing I like to see! Not processor melting - material tests. I’ve not been entirely idle - but I have found a bit of time to Bryce, so I’ve started preparing some source files for DVD2. Here are five scenes to go with
I will also record a short video to accompany these specific scenes to explain what minor changes, subtraction and additions I’ve made to form these five variants.
@ David: At an average of ten minutes per render, I don’t think it’ll melt my processor… but stranger things have happened so I hear.
And what’s this? Lens Flare?
Yes Dave, sort of, trying to simulate the light getting into the lens sort of. But it just looked like an interesting effect. I like the lighting experiments. Here’s a weird one to consider, if you make a HDRI which is an entire rainbow using this material Bryce 10 minute material project - rainbow texture - a tutorial by David Brinnen with the apex where all the rainbows meet at the pole over your head. And you have a street grey street lamp on a grey flat plane, what shadows does the HDRI produce?
I made a comment many pages above (can’t find it anymore) about making the lights created from an HDRI visible. I took an old scene and tried it again - and finding out that an HDRI can create incredible bright speculartity.
The odd shapes are cut Klein-Bottles modeled by David quite a while ago. The sphere at right reflects the Tourbillion Room HDRI, the centre one shows the lights generated by it. The lights ought to be tiny 1 pixel spots but are blurred and hence large. The small torus is also lit by specularity and 0.025 grey diffuse.
Thanks Horo. Yes making the lights visible is a fun thing to do. I have tried over and again to use this effect to create Bokeherize a HDRI but so far without reasonable success.