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Show Us Your Bryce Renders! Part 2
Posted: 03 December 2012 01:24 PM   [ Ignore ]   [ # 871 ]
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scott.rafferty11 - 03 December 2012 12:37 PM

Been mucking around with objects and lighting, only problem I have is the shadow under the monster. infact most of the shadows lol, Any tips?
These two are named defiance...

Good start, indeed. Apart from what TheSavage64 offered, set the Skydome color in the Sky Lab to black. This is a radial in the zenith that casts no shadow and penetrates everything if it is brighter than black. It washes out shadows.

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Posted: 03 December 2012 02:44 PM   [ Ignore ]   [ # 872 ]
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Just some fun with Meta Balls.

I especially like the way the materials also blend into each other.

Lit only with a single overhead Sphere Dome Light.

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Posted: 03 December 2012 02:59 PM   [ Ignore ]   [ # 873 ]
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TheSavage64 - 03 December 2012 02:44 PM

I especially like the way the materials also blend into each other.

I do agree, the material blending is excellent.

 

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Posted: 03 December 2012 03:09 PM   [ Ignore ]   [ # 874 ]
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chohole - 03 December 2012 08:14 AM

Question,  Is an imported tree with almost 178k polygons worth it, do you think.  Quick render.

This tree has a nice shape, so I’d see it as a hero object, though I wouldn’t bother with bunch of high poly trees that would serve as a background, I’d prefer to keep precious CPU cycles for something different.

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Posted: 03 December 2012 03:51 PM   [ Ignore ]   [ # 875 ]
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Plucky idea on the zoom-fuzz, dwsel_ ;-)

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Posted: 03 December 2012 05:17 PM   [ Ignore ]   [ # 876 ]
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More fun with meta-balls.

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Posted: 03 December 2012 08:33 PM   [ Ignore ]   [ # 877 ]
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still mucking around with Sculptris, clearly I need to take an art class

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Posted: 04 December 2012 01:42 AM   [ Ignore ]   [ # 878 ]
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Red Rubin.

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Posted: 04 December 2012 02:16 AM   [ Ignore ]   [ # 879 ]
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@Dave
All you need are the black-framed glasses and you’d have a very convincing portrait of one of the most irritating people in film, ever!

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Posted: 04 December 2012 03:24 AM   [ Ignore ]   [ # 880 ]
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pumeco - 04 December 2012 02:16 AM

@Dave
All you need are the black-framed glasses and you’d have a very convincing portrait of one of the most irritating people in film, ever!

Nicolas Cage doesn’t wear glasses. confused

grin

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Posted: 04 December 2012 03:38 AM   [ Ignore ]   [ # 881 ]
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That’s true, but what I meant was that if you were to texture him in “Wood” and call him “Allen” ...

Nicolas Cage doesn’t annoy me, he just can’t act so I just wonder how the hell he got into film in the first place.
On the other hand, Mr Metaball here can act and direct, but he annoys me.

I have never known anyone other than myself that can rabbit like he can (apart from Rashad perhaps) LOL

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Posted: 04 December 2012 04:08 AM   [ Ignore ]   [ # 882 ]
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@TheSavage64 - nice metaball head.

@Rareth - nice Santa Claus.

@Roland4 - nice cube.

Great modeling work.

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Posted: 04 December 2012 04:32 AM   [ Ignore ]   [ # 883 ]
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Dipping my toes into Bryce and Daz again, been away a long time, this is from a tutorial from David - http://youtu.be/4ZkAnTa2qs4 really enjoyed doing it, hoping I can break out of this funk i am in. smile
Thanks for looking, hope everyone is ok.
Ian smile

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Posted: 04 December 2012 04:54 AM   [ Ignore ]   [ # 884 ]
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LordHardDriven - 03 December 2012 01:46 AM
Rareth - 02 December 2012 07:51 PM

hmmm I have discovered Sculptris, something new and fun to learn..  I might need help is there AA for 3D artists?

I believe they do and that this is their twelve steps. smile


1.We admitted we were powerless over 3D Art - that our lives had become controlled by the time it takes to render
2.Came to believe that a Computer greater than the one we currently own could restore us to sanity.
3.Made a decision to turn our will and our finances over to the care of the Daz web site.
4.Made a searching and fearless purchase inventory of our 3D content collection.
5.Admitted to Daz, to ourselves, and to strangers on the Daz forum the exact nature of our 3D Art.
6.Were entirely ready to have Daz run up our credit cards to their limit.
7.Humbly asked Daz to upgrade Bryce.
8.Made a list of all persons we had shown our art to, and became willing to show them more even when they didn’t ask to see it.
9.Made posts thanking such people for their comments on our art wherever possible, except when they were rude and criticized our work.
10.Continued to take content inventory, and when we found something was missing, promptly bought it.
11.Sought through posts and bug reports to Daz to improve our favorite 3D software, praying only that our render times would improve     and our computers would have the power to handle it.
12.Having developed some skills as the result of these steps, we tried to become vendors selling content to new 3D artists, and to spend our profits on an even more powerful computers

I could possibly be wrong, but it’s always been my understanding that the 12 Steps of AA and similar programs were designed to move you away from your addiction, not to pull you further into it…. just sayin’  smile

 

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Posted: 04 December 2012 05:09 AM   [ Ignore ]   [ # 885 ]
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hiker_1 - 04 December 2012 04:54 AM
LordHardDriven - 03 December 2012 01:46 AM
Rareth - 02 December 2012 07:51 PM

hmmm I have discovered Sculptris, something new and fun to learn..  I might need help is there AA for 3D artists?

I believe they do and that this is their twelve steps. smile


1.We admitted we were powerless over 3D Art - that our lives had become controlled by the time it takes to render
2.Came to believe that a Computer greater than the one we currently own could restore us to sanity.
3.Made a decision to turn our will and our finances over to the care of the Daz web site.
4.Made a searching and fearless purchase inventory of our 3D content collection.
5.Admitted to Daz, to ourselves, and to strangers on the Daz forum the exact nature of our 3D Art.
6.Were entirely ready to have Daz run up our credit cards to their limit.
7.Humbly asked Daz to upgrade Bryce.
8.Made a list of all persons we had shown our art to, and became willing to show them more even when they didn’t ask to see it.
9.Made posts thanking such people for their comments on our art wherever possible, except when they were rude and criticized our work.
10.Continued to take content inventory, and when we found something was missing, promptly bought it.
11.Sought through posts and bug reports to Daz to improve our favorite 3D software, praying only that our render times would improve     and our computers would have the power to handle it.
12.Having developed some skills as the result of these steps, we tried to become vendors selling content to new 3D artists, and to spend our profits on an even more powerful computers

I could possibly be wrong, but it’s always been my understanding that the 12 Steps of AA and similar programs were designed to move you away from your addiction, not to pull you further into it…. just sayin’  smile


But Bryceaholics are proud of their addiction, well I am anyway.  Perhaps I am in denial and a 12 step program wouldn’t work for me anyway.

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