@Rareth
Nice renders, but don’t get any hopes up about FreeCAD until you try it because it’s not the same sort of thing as Wings and Hexagon etc.
@David
Don’t worry about the geometry unless you are forced to do it using two geometries, and even then, it’s just a matter of using a shell operation on your sweater or whatever clothes geometry you wish. Any geometry basically just needs to be moved outwards slightly along it’s normals. It’s an issue only if you let it be. But anyway, best to test using the spheres because at least that way any geometry discrepancies can’t get in the way of visualising while you tweak it.
Already sounds as if two is needed then, that’s a shame although I thought as much. As for the ticket, already supported that one, I remember that was for what resulted in being the in-scattering effect, but don’t see how it effects the Angora thing unless you have a trick up your sleeve already!
@Rareth
Nice renders, but don’t get any hopes up about FreeCAD until you try it because it’s not the same sort of thing as Wings and Hexagon etc.
@David
Don’t worry about the geometry unless you are forced to do it using two geometries, and even then, it’s just a matter of using a shell operation on your sweater or whatever clothes geometry you wish. Any geometry basically just needs to be moved outwards slightly along it’s normals. It’s an issue only if you let it be. But anyway, best to test using the spheres because at least that way any geometry discrepancies can’t get in the way of visualising while you tweak it.
Already sounds as if two is needed then, that’s a shame although I thought as much. As for the ticket, already supported that one, I remember that was for what resulted in being the in-scattering effect, but don’t see how it effects the Angora thing unless you have a trick up your sleeve already!
one of the things to consider is if you DO succeed in recreating Angora with Bryce, it’s not going to transfer to other programs
He’ll definitely succeed, he already knows the basics of how to get such an effect even if I’d never mentioned two geometries. I was pondering whether I should mention the two geometries or not, but I thought I’d better just to try and push him to manage it with just one (which would be much better if it could be done). I suppose if the light hits it right then you could skip the base geometry and let the Volumetric hold it’s own effect, but it would probably have to be so dense it would lose the right effect and you would still need geometry beneath it anyway otherwise it would just look like a Volumetric material.
The problem I faced was that I couldn’t get the DTE to do what I wanted so that I could get it to work right with the hardness control for the Volumetric. I remember that vividly, I’d never messed around with the Volumetric slider settings so much. But I remember that video David made recently about creating skinny blades of grass in the DTE and even having control over the directions of them! I only wish I had a grasp of that level of control when I was messing around with it. I don’t have now, never mind back then.
But anyway, we don’t want it being able to transfer over to other programs, although that should be possible with any renderer that has Volumetric materials or Voxels.
The cutting edge of the centre one is particularly convincing. I have a problem with the one with thr blade half out. The angle seems queer to me. Otherwise, excellent models and light.
When you still patrolled Platzspitz they only did Heroin and Shit and now its worse, right? LOL
Do they still distribute free syringes with the syringe packages lying all over the place?
That was fashinable in the late sixties and early seventies. No idea what they do now. Probably nothing you could learn anything decent from watching.
He’ll definitely succeed, he already knows the basics of how to get such an effect even if I’d never mentioned two geometries. I was pondering whether I should mention the two geometries or not, but I thought I’d better just to try and push him to manage it with just one (which would be much better if it could be done). I suppose if the light hits it right then you could skip the base geometry and let the Volumetric hold it’s own effect, but it would probably have to be so dense it would lose the right effect and you would still need geometry beneath it anyway otherwise it would just look like a Volumetric material.
The problem I faced was that I couldn’t get the DTE to do what I wanted so that I could get it to work right with the hardness control for the Volumetric. I remember that vividly, I’d never messed around with the Volumetric slider settings so much. But I remember that video David made recently about creating skinny blades of grass in the DTE and even having control over the directions of them! I only wish I had a grasp of that level of control when I was messing around with it. I don’t have now, never mind back then.
But anyway, we don’t want it being able to transfer over to other programs, although that should be possible with any renderer that has Volumetric materials or Voxels.
20 mins on the render on my first attempt, and any attempt David makes will certainly exceed what ever I come up with, so well see when it’s done cooking
Actually, now that I think about it I think Rashad would have been candidate for this one as well. He managed that fancy velvet thingummy on a single material so who knows what he might have devised. Then again I’m still waiting to see his rain scene with the scruffy Femme Fatale!
It looks nothing like Angora, but that said, it has a cool look of it’s own!
Pity the pattern didn’t have a thickness to it, because if you pulled that same pattern off with a Volumetric, it would look quite neat.
It looks nothing like Angora, but that said, it has a cool look of it’s own!
Pity the pattern didn’t have a thickness to it, because if you pulled that same pattern off with a Volumetric, it would look quite neat.
it is a volumetric material, they both are, you just really need two copies of the same object to get the fuzzy factor