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Show Us Your Bryce Renders! Part 2
Posted: 21 October 2012 07:20 AM   [ Ignore ]   [ # 76 ]
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David Brinnen - 21 October 2012 03:25 AM

Dave, good looking desert scene.  You may already know this, but since the regular render engine is a different engine to the premium engine, you can sometimes get a radical improvement on high frequency bump materials (like your ground mat) by switching over and just using 16/32 rpp even if you don’t engage any of the premium effects.

No I didn’t know it was a completely different render engine, though of course I know you get different result, thanks.

It was rendered with premium (at only 4rpp) and uses TA. I did a render at 32rpp too but I preferred the one with all the noise as it looks more gritty.


And just in case anyone thinks the black and white old photo one was done using some secret Bryce technique, I’ll just point out that the photo effects are entirely Photoshop. smile

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Posted: 21 October 2012 09:29 PM   [ Ignore ]   [ # 77 ]
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Updated version. Thanks Dave. I have looked at the video a dozen time and work a few hour trying to get it right I will keep working it to get better at it. The lighting was kind a of an “opps’ when I imported the bird brought the light and haze with it?. I liked and save it.

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Posted: 22 October 2012 02:00 AM   [ Ignore ]   [ # 78 ]
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Looks nice and certainly improved. You can control the height of the haze with the Cumulus Cloud height, even though you don’t have them enabled. With this sharp transition it looks a bit like smoke from a campfire.

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Posted: 22 October 2012 07:20 AM   [ Ignore ]   [ # 79 ]
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Called the fire department to put out the fire.

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Posted: 22 October 2012 07:38 AM   [ Ignore ]   [ # 80 ]
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canyonmanterry - 22 October 2012 07:20 AM

Called the fire department to put out the fire.

Good job!

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Posted: 22 October 2012 08:24 AM   [ Ignore ]   [ # 81 ]
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Lately I have tried to create a material, that looks a bit like peeling color.

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Posted: 22 October 2012 11:02 AM   [ Ignore ]   [ # 82 ]
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I really like your render canyonman, I see a waterfall in the rear, very nicely done.

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Posted: 22 October 2012 11:17 AM   [ Ignore ]   [ # 83 ]
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@Horo: Thanks very much!  Yes, framing and large printing really makes quite the difference.  I’m happy to say that at this point, I’ve sold 10 pieces from that show.  Very happy about that.

@mermaid010:  Thanks very much for your nice comment!

@GussNemo:  Thanks, glad you like them!  I use 2 different printing companies, as I don’t have a large printer myself:  I go to the Giclee Factory in Quebec City for my archival printing.  I recommend them for their quality and good prices; they print on canvas and watercolor paper, up to 40"x72”  or thereabouts.  For fabric, I use Spoonflower, and so far, I think they do a very good job.  Printing on fabric is a bit more difficult, since you need a bit more awareness of color management.  It makes for some very nice results though.

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Posted: 22 October 2012 11:55 AM   [ Ignore ]   [ # 84 ]
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I have learned much from the people and tutorials in this forum and just wanted to thank all of you. I hope you like this one. The only post render work was the addition of my mark and the date of render.

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Posted: 22 October 2012 01:41 PM   [ Ignore ]   [ # 85 ]
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@electro-elvis - good try, I’m not convinced though. Perhaps if the flaked-off parts were larger.

@canyonmanterry & mermaid010 - is i really a waterfall? I thought it too, but was not certain.

@mx42b - lovely low-light scene.

I have also a render to show, after more than 2 months. Hiro is from DAZ 3D and the fanblades on the ground were made in Wings3D by David and are available for free http://www.bryce5.com/details.php?image_id=1879

The scene is lit by IBL using the HDRI that makes the backdrop. The shadows proved to be a bit tricky to get right. Rendered with quality 1024 in this size in 6 minutes - most of the time was used for the hair.

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Posted: 22 October 2012 03:10 PM   [ Ignore ]   [ # 86 ]
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Horo - well done, yes I know this challenge well!

Hmn… but in the mean time, I’ve continued to muck about with shifting colours.  I’ve tried to combine two illusions here…

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that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

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Posted: 22 October 2012 04:00 PM   [ Ignore ]   [ # 87 ]
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That one moves even more that the others.

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Chohole’s Space        Neil’Vs Freebies and stuff        Autumn Bryce Rendering Challenge        September Freebie Challenge
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Posted: 22 October 2012 09:00 PM   [ Ignore ]   [ # 88 ]
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Thanks David for the tut it was interesting and great to learn something new, I have a question for you could you direct me to a tut for masking objs ext….......and if you could also show me how to fix it in Photoshop if possible

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Posted: 22 October 2012 09:04 PM   [ Ignore ]   [ # 89 ]
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TheSavage64 - 21 October 2012 12:12 AM

Whilst we’re in the Wild West:

The wild west looks pretty cool to me even though there is not a lot of life what a superb piece of work

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Posted: 22 October 2012 09:07 PM   [ Ignore ]   [ # 90 ]
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eireann.sg - 21 October 2012 12:46 AM

Here one of my first images following a bit Davids tutorial smile

@ eireann.sg Snap i have just done this tut as well, the cube looks fantastic

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