@eireann: I’ll have to give that one a try. It took these old eyes a moment to realize which choice you were referring to. I didn’t think the plugin had installed properly, but it did.
Dear Guss,
if you rihtclick on a scene, then there should be a plugins incubator., only if you have installed that tar.gz file.
The plugins incubator should be full with stuff if you have correctly installed ManifoldLab.
Something missing is spline operations.
I think thats something that belongs into every 3D shapemaker but Wings doesnt have it.
I dont know if Hexagon can do it. The only thing I tried with Hexagon was Booleaning but I found it very complicated.
Nice renders that sitting lady on the cubes.
What would you do if you needed fine tuning of the ladies pose?
Always jump between DS and Bryce until is is as you want it? Bryce doesnt let you manipulate the bones.
Nice renders that sitting lady on the cubes.
What would you do if you needed fine tuning of the ladies pose?
Always jump between DS and Bryce until is is as you want it? Bryce doesnt let you manipulate the bones.
I don’t really understand DS well enough to answer that question yet. In Bryce she is fixed. What I’ve done is sort out the pose and then fiddle with the materials. As things stand, I’d have to send a new version of her out from DS and re-allocate the materials one by one. Which would be a pain.
David, I enjoyed watching all new video experiments. What is SSS-just curious – I have not installed Daz yet?
There are some nice experiments by Rareth and interesting work by Dan, TheSavage and Electro-Elvis
A quick question.
The random materials that are applied to terrains or planes when one creates them are these materials part of the presets or something Bryce applies randomly and they are not found in the presets. Thanks
I dont know if Hexagon can do it. The only thing I tried with Hexagon was Booleaning but I found it very complicated.
Just had a look at a couple-a Hexagon tuts.
Even the people that made the tutorials make it look difficult because of too many ...ooopses
but it looks as if it can do a lot of things, if you spend a lot of time learning it and trying to understand that flood of very little meaning icons.
David, I enjoyed watching all new video experiments. What is SSS-just curious – I have not installed Daz yet?
There are some nice experiments by Rareth and interesting work by Dan, TheSavage and Electro-Elvis
A quick question.
The random materials that are applied to terrains or planes when one creates them are these materials part of the presets or something Bryce applies randomly and they are not found in the presets. Thanks
I dont know if Hexagon can do it. The only thing I tried with Hexagon was Booleaning but I found it very complicated.
Just had a look at a couple-a Hexagon tuts.
Even the people that made the tutorials make it look difficult because of too many ...ooopses
but it looks as if it can do a lot of things, if you spend a lot of time learning it and trying to understand that flood of very little meaning icons.
I fully agree with you. I know Wings3D a bit. It is not that simple either (especially if you are making complexer stuff), but Hexagon is a beast. Of course a few things are easier than in Wings3D, but even simple things could get a real pain. E.g. to make a simple cylinder that top and bottom get not bowed after smoothing.
I dont know if Hexagon can do it. The only thing I tried with Hexagon was Booleaning but I found it very complicated.
Just had a look at a couple-a Hexagon tuts.
Even the people that made the tutorials make it look difficult because of too many ...ooopses
but it looks as if it can do a lot of things, if you spend a lot of time learning it and trying to understand that flood of very little meaning icons.
I fully agree with you. I know Wings3D a bit. It is not that simple either (especially if you are making complexer stuff), but Hexagon is a beast. Of course a few things are easier than in Wings3D, but even simple things could get a real pain. E.g. to make a simple cylinder that top and bottom get not bowed after smoothing.
I dont know if Hexagon can do it. The only thing I tried with Hexagon was Booleaning but I found it very complicated.
Just had a look at a couple-a Hexagon tuts.
Even the people that made the tutorials make it look difficult because of too many ...ooopses
but it looks as if it can do a lot of things, if you spend a lot of time learning it and trying to understand that flood of very little meaning icons.
I fully agree with you. I know Wings3D a bit. It is not that simple either (especially if you are making complexer stuff), but Hexagon is a beast. Of course a few things are easier than in Wings3D, but even simple things could get a real pain. E.g. to make a simple cylinder that top and bottom get not bowed after smoothing.
And all those options you can click on after having made a change to a value. Even the experts get confused…which button to push now? Accept or Validate?
Nothing should be pushed. You make a change in a field and as soon as you leave that field the changes take place.
The Interface is not intuitive at all.
I dont know if Hexagon can do it. The only thing I tried with Hexagon was Booleaning but I found it very complicated.
Just had a look at a couple-a Hexagon tuts.
Even the people that made the tutorials make it look difficult because of too many ...ooopses
but it looks as if it can do a lot of things, if you spend a lot of time learning it and trying to understand that flood of very little meaning icons.
I fully agree with you. I know Wings3D a bit. It is not that simple either (especially if you are making complexer stuff), but Hexagon is a beast. Of course a few things are easier than in Wings3D, but even simple things could get a real pain. E.g. to make a simple cylinder that top and bottom get not bowed after smoothing.
And all those options you can click on after having made a change to a value. Even the experts get confused…which button to push now? Accept or Validate?
Nothing should be pushed. You make a change in a field and as soon as you leave that field the changes take place.
The Interface is not intuitive at all.
Haven’t used Hex yet - is it more difficult than Blender?
I dont know if Hexagon can do it. The only thing I tried with Hexagon was Booleaning but I found it very complicated.
Just had a look at a couple-a Hexagon tuts.
Even the people that made the tutorials make it look difficult because of too many ...ooopses
but it looks as if it can do a lot of things, if you spend a lot of time learning it and trying to understand that flood of very little meaning icons.
I fully agree with you. I know Wings3D a bit. It is not that simple either (especially if you are making complexer stuff), but Hexagon is a beast. Of course a few things are easier than in Wings3D, but even simple things could get a real pain. E.g. to make a simple cylinder that top and bottom get not bowed after smoothing.
And all those options you can click on after having made a change to a value. Even the experts get confused…which button to push now? Accept or Validate?
Nothing should be pushed. You make a change in a field and as soon as you leave that field the changes take place.
The Interface is not intuitive at all.
Haven’t used Hex yet - is it more difficult than Blender?
Is there anything more difficult / unintuitive than Blender?
Hexagon is difficult and weird.
Its starts with creating an object. You are asked to put it at a specific place, which always goes wrong because you never hit the spot correctly in a 3D environment looking at a 2D screen.
People should just click on an object they want to create and its placed at position 0,0,0 with a predetermined size.
Haven’t used Hex yet - is it more difficult than Blender?
Is there anything more difficult / unintuitive than Blender?
Hexagon is difficult and weird.
Its starts with creating an object. You are asked to put it at a specific place, which always goes wrong because you never hit the spot correctly in a 3D environment looking at a 2D screen.
People should just click on an object they want to create and its placed at position 0,0,0 with a predetermined size.
@Rareth: Thank you very much for the link
@cjreynolds: I am afraid I can not anything about blender.
@eireann.sg: Hold the Shift-key, before you select the 3D-object, e.g. sphere and it should be placed at the position 0,0,0.