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Show Us Your Bryce Renders! Part 2
Posted: 22 November 2012 12:45 PM   [ Ignore ]   [ # 616 ]
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@Horo

The picture at p39 have no shadow (it was disabled in this sky). For the glass material i used the standard glass from bryce 152 (it´s a ready material).
I try to render with soft shadow 10% but the render time is over 5 hour´s and in this simple (more demo scene) out of the question.

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Posted: 22 November 2012 02:43 PM   [ Ignore ]   [ # 617 ]
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Soft shadows is always a renderer killer…

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Posted: 22 November 2012 03:44 PM   [ Ignore ]   [ # 618 ]
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Yes but i hope i can find a way to render the shadow in a separately pass.

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Posted: 23 November 2012 01:52 AM   [ Ignore ]   [ # 619 ]
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@Foley:  That’s a nice image.  I’m a sucker for those with dragons.

@Dave:  The full image of the woman is very nice, especially the monotone.  She does look like something is about to crawl up her leg in the full image, but looks more horrified in the closeup.  Nice job.

@Roland:  Glass in Blender I can do, and have done.  And if I get the lighting and color right, they turn out well in Blender.  It’s getting glass to look worth beans in Bryce that I’d like to accomplish.

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Posted: 23 November 2012 06:24 AM   [ Ignore ]   [ # 620 ]
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Upcoming Christmas.

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Posted: 23 November 2012 07:47 AM   [ Ignore ]   [ # 621 ]
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Well - for a change I DID try to follow a video tutorial ... somehow.
(I am blonde - and slow - and not a native English speaker ...)
My first try at rendering something realistic in Bryce. LOL
Usually I am going to Bryce for abstracts or fantasy/scifi renders.

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CWRW Pro Textures for the Mil Horse Bundle - cwrw
Songbird ReMix Seabirds - Ken Gilliland

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I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?
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Posted: 23 November 2012 09:22 AM   [ Ignore ]   [ # 622 ]
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@Roland4 - Upcoming Christmas looks quite nice. The object appears to be floating but that may be intentional.

@Kerya - the scene is very nice and a good start into the world of the realistic. Keep it up,

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Posted: 23 November 2012 10:00 AM   [ Ignore ]   [ # 623 ]
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Horo - 23 November 2012 09:22 AM

@Roland4 - Upcoming Christmas looks quite nice. The object appears to be floating but that may be intentional.

It looks just like this, because there is no shadow.

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Posted: 23 November 2012 10:17 AM   [ Ignore ]   [ # 624 ]
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Hey good news Brycers, you can eat as much turkey as you want without worrying about the L-tryptophan in turkey causing you to sleep thru the Black Friday sales because for god only knows what reason none of the Bryce products or Bryce Vendors were included in Daz’s Black Friday/November sale. So dig into that turkey. Okay so it’s not really good news….in fact it’s kind of lousey news…but hey what can you do but try to look on the bright side?

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Posted: 23 November 2012 01:10 PM   [ Ignore ]   [ # 625 ]
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@LordHardDriven


mmm….. very nice, I am hungry.

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Posted: 24 November 2012 01:13 AM   [ Ignore ]   [ # 626 ]
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@Roland:  Nice looking image.

@Kerya:  I like what you’ve done in that image.  Especially the dirt being kicked up by the horses hooves.  That’s a nice touch

@Mark:  Oy, more turkey?  That’s a very good job.  The DOF looks good, with the exception of the tiles on the wall.  They’re a bit, off.  What, no knife or fork?

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Posted: 24 November 2012 01:53 AM   [ Ignore ]   [ # 627 ]
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GussNemo - 24 November 2012 01:13 AM

@Mark:  Oy, more turkey?  That’s a very good job.  The DOF looks good, with the exception of the tiles on the wall.  They’re a bit, off.  What, no knife or fork?

Actually that’s not DOF. What that is, is an HDRI used as a backdrop and unfortunately that one was the highest resolution of that particular HDRI. So there wasn’t much I could do about how the background looks, at least not that I’m aware of since I had the HDRI quality at 256 and the RPP at 256. As for a knife and fork, bah, birds are finger food. smile

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Posted: 24 November 2012 06:26 AM   [ Ignore ]   [ # 628 ]
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LordHardDriven - 24 November 2012 01:53 AM
GussNemo - 24 November 2012 01:13 AM

@Mark:  Oy, more turkey?  That’s a very good job.  The DOF looks good, with the exception of the tiles on the wall.  They’re a bit, off.  What, no knife or fork?

Actually that’s not DOF. What that is, is an HDRI used as a backdrop and unfortunately that one was the highest resolution of that particular HDRI. So there wasn’t much I could do about how the background looks, at least not that I’m aware of since I had the HDRI quality at 256 and the RPP at 256. As for a knife and fork, bah, birds are finger food. smile

But be aware, neither the quality setting of the HDRI or the RPP will have any impact on the resolution of the HDRI.

Quality determines the number of simulated light sources generated by the HDRI and is used to overcome shadow banding issues.  I recommend quality 16 for a starting point.  Then increase incrementally.

Using RPP of 256 is only really required for TA rendering or in extreme cases where blurred reflection and blurred transmission effects are joined with high luminance value for Specular Halo (this value being responsible for the level of blurring).  Lots of blur lots of noise.  TA = lots of noise.

If TA rendering is used, HDRI quality should be set to 16.  TA combined with HDRI direct light (as opposed to TA optimised light) = massive render times.

Which if that sounds complicated, then at least that justifies all the tutorials on this topic.

A few days of work and I see I’m behind on events.  Well, here’s where I am with my skin project.  Here I’ve combined my SSS method with the skin so far to see if that adds anything.  I’ve patched the hair in with an object mask, since the focus is skin at the moment.  I’ve also not had chance to contemplate Rashad’s importing instructions.  So I am aware of the mesh resolution issues.  Focus on the skin.  How does this skin look?

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that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

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Posted: 24 November 2012 08:47 AM   [ Ignore ]   [ # 629 ]
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David Brinnen - 24 November 2012 06:26 AM
LordHardDriven - 24 November 2012 01:53 AM
GussNemo - 24 November 2012 01:13 AM

@Mark:  Oy, more turkey?  That’s a very good job.  The DOF looks good, with the exception of the tiles on the wall.  They’re a bit, off.  What, no knife or fork?

Actually that’s not DOF. What that is, is an HDRI used as a backdrop and unfortunately that one was the highest resolution of that particular HDRI. So there wasn’t much I could do about how the background looks, at least not that I’m aware of since I had the HDRI quality at 256 and the RPP at 256. As for a knife and fork, bah, birds are finger food. smile

But be aware, neither the quality setting of the HDRI or the RPP will have any impact on the resolution of the HDRI.

Quality determines the number of simulated light sources generated by the HDRI and is used to overcome shadow banding issues.  I recommend quality 16 for a starting point.  Then increase incrementally.

Using RPP of 256 is only really required for TA rendering or in extreme cases where blurred reflection and blurred transmission effects are joined with high luminance value for Specular Halo (this value being responsible for the level of blurring).  Lots of blur lots of noise.  TA = lots of noise.

If TA rendering is used, HDRI quality should be set to 16.  TA combined with HDRI direct light (as opposed to TA optimised light) = massive render times.

Which if that sounds complicated, then at least that justifies all the tutorials on this topic.

A few days of work and I see I’m behind on events.  Well, here’s where I am with my skin project.  Here I’ve combined my SSS method with the skin so far to see if that adds anything.  I’ve patched the hair in with an object mask, since the focus is skin at the moment.  I’ve also not had chance to contemplate Rashad’s importing instructions.  So I am aware of the mesh resolution issues.  Focus on the skin.  How does this skin look?

pretty good - maybe a little shine is needed

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Posted: 24 November 2012 09:06 AM   [ Ignore ]   [ # 630 ]
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OK, now with 5% shine off of a tonemapped HDRI background (Treppenhalle2 - by Horo)

Better?

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