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Show Us Your Bryce Renders! Part 2
Posted: 21 November 2012 02:41 PM   [ Ignore ]   [ # 586 ]
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Dawn

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Posted: 21 November 2012 03:17 PM   [ Ignore ]   [ # 587 ]
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Finally got around to doing that render I was hinting at last week.

Still working on it, but here is the WIP

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Posted: 21 November 2012 03:31 PM   [ Ignore ]   [ # 588 ]
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OOh I am liking that.

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Posted: 21 November 2012 04:13 PM   [ Ignore ]   [ # 589 ]
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Guss…thanks, and yes, I hate the damn image-reduction setup (necessary, I suppose?).

Bigh…like the Deer silhouette…very nice.

Savage…okay, you’ve sold me..where do I buy? smile Does it come with batteries included?

Jay

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Posted: 21 November 2012 04:23 PM   [ Ignore ]   [ # 590 ]
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Jamahoney - 21 November 2012 04:13 PM

Guss…thanks, and yes, I hate the damn image-reduction setup (necessary, I suppose?).

Bigh…like the Deer silhouette…very nice.

Savage…okay, you’ve sold me..where do I buy? smile Does it come with batteries included?

Jay

thank you grin

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Posted: 21 November 2012 04:38 PM   [ Ignore ]   [ # 591 ]
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That is fantastic work TheSavage64!

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Posted: 21 November 2012 04:44 PM   [ Ignore ]   [ # 592 ]
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Deep in the glass.

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Posted: 22 November 2012 12:41 AM   [ Ignore ]   [ # 593 ]
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@bigh:  That is a really nice image.  Well done.

@Dave:  And why isn’t the box included?  Where are we suppose to store all that stuff?  Of all the modeling you’ve shown, I think this one might be one of the best yet.  That is a very nice job.  Ever think about doing tutorials?

@Roland:  I’m jealous.  Every time I try making glass it ends up looking like all the rejects that get remelted.  It’s the main reason I shy away from glass.  How do you get such nice looking glass?  Secrets, please.

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Posted: 22 November 2012 01:16 AM   [ Ignore ]   [ # 594 ]
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GussNemo - 22 November 2012 12:41 AM

@Roland:  I’m jealous.  Every time I try making glass it ends up looking like all the rejects that get remelted.  It’s the main reason I shy away from glass.  How do you get such nice looking glass?  Secrets, please.

I model the glass with Blender. It is very easy. The glas-material is from the installed in Bryce without any changes. But glass need much render time, and please remember: glas is like a mirror, if nothing is reflected in it then it does not look realistic !
Look at the picture above and say me what is behind the camera and reflected in the empty glass.

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Posted: 22 November 2012 01:46 AM   [ Ignore ]   [ # 595 ]
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GussNemo - 22 November 2012 12:41 AM

@bigh:  That is a really nice image.  Well done.

@Dave:  And why isn’t the box included?  Where are we suppose to store all that stuff?  Of all the modeling you’ve shown, I think this one might be one of the best yet.  That is a very nice job.  Ever think about doing tutorials?

@Roland:  I’m jealous.  Every time I try making glass it ends up looking like all the rejects that get remelted.  It’s the main reason I shy away from glass.  How do you get such nice looking glass?  Secrets, please.

thank you grin

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Posted: 22 November 2012 02:55 AM   [ Ignore ]   [ # 596 ]
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David Brinnen,

I am assuming you sent a Genesis over to Bryce 7 via the Bridge. There is some sort of bug or deliberate limitation, not sure which, that locks Genesis into the base resolution when sent over the bridge regardless of the smoothing setting applied in DS. This is the reason for the highly angular shoulders and other corners, which admittedly are a little distracting. The Bridge workaround is the only way to export a Genesis at a proper resolution. If you don’t recall the details of it I can look it up for you. I have about a dozen Genesis models I’ve exported out of DS 4.5 for use in Bryce that I swap around between.

Getting a proper resolution starting mesh is essential. The overall illusion benefits greatly from smooth polygonal edges.

The skin itself is very challenging and not a subject I feel confident on myself. I like the color you’ve gotten, the specular could probably be reduced considerably, bump needs to break up the specular a bit. There is a sort of bump/specular dance that occurs. Anisotropy is good for skin. Metallicity is good for making a skin appear to have make-up on it, since many of them have metallic properties. I’ve also found it useful to use roughly double the specular intensity vs diffuse intensity in the light settings when working with cluster light forms. But different rules apply when working with TA obviously.

So much of the final look of skin is determined by the source texture itself. Try to work with only the best textures, the Elite textures are a good starting place. I am currently building my own texture sets from scratch but I dont yet have anything worthy of display.

Savage64,
Fantastic beach render once again. The TA does a nice job. I think the black is not necessarily from fireflies of TA. I wonder if Reflection Correction has been enabled in your render options? Without it surfaces can at times gather total blackness, but Reflection Correction fixes that.Worth a shot anyway.

The Bryce Goodies are just yummy looking!!!

I seriously love everything you render. Very polished results time after time. Bravo indeed.

Bigh,
Very nice, kind and warm. Like a storybook cover.

Roland
Looking great. Swapping in a more dynamic hdri did the trick. Love the concept and the implementation of the idea.

For the water glass I’d say you should place a torus around the lip of the glass to make it appear more drinkable like a rounded edge. Also, the liquid in the glass on the right needs to have it’s bump limited only to the top. Change the mapping mode to World Top or Object Top so that there are no ripples along the vertical sides of the glass.

Rareth,
Great looking water!!

Chohole
He looks quite natural. I like the look of the weight of the flesh in the morphing. Nice to see someone not in their 20’s.

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Posted: 22 November 2012 06:09 AM   [ Ignore ]   [ # 597 ]
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A Pic I did for Tweety and her kid from Playing online Game Day of Defeat Tweety is in the HAT(Here’s a Tissue)Clan…
I am getting this Dragon and Rider as a Tatoo on my Right fore arm in the next week or so..Alll looking 3D from my artwork….

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Posted: 22 November 2012 07:37 AM   [ Ignore ]   [ # 598 ]
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” Bigh,
Very nice, kind and warm. Like a storybook cover. “

Thank you grin

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Posted: 22 November 2012 08:15 AM   [ Ignore ]   [ # 599 ]
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Thanks chaps and chapesses. smile

Jay: No need to buy, it’s still free innit? cheese
You may need batteries to get some of the lights to work though.

Guss: I just thought the concept of a box full if goodies with no box was amusing. cheese
Me do tutorials? I can’t see that happening (see my signature).
The truth is that my work is mostly trail and error (with lots of error) and the Bryce Package itself (for instance) utilised a lot of Poser (the model started life as a Poser model), Photoshop (to make the design to apply to the model) and the rest was nothing more than some simple boolean modelling and tweaking of materials.

Rashad: Thanks. David was right about the inverted thingy in the model, as soon as I’d tracked it down and smoothed that mesh, the fireflies disappeared… sadly I haven’t been able to open the Beetle on the Beach file to update it because for some reason (I suspect memory related), it’s crashing Bryce out when I try to open it.

Today as I’ve been promising myself I’d find time to play catch up with Davids tutorials and I thought I’d have a look at this ‘Obscure Lighting’ of which I know nothing about but have liked the results David has been getting, I’ve been trying to set up a good V4 model to use.
I rarely use people in Bryce because they need too much knocking into shape when imported, but I thought I’d make the extra effort for this (especially since skin seems to be another topic being explored recently).
I’ve drawn a complete blank with the eye lashes which didn’t import the trans map and because picture import is broken, I’d have to open the model up in the slightly older version of Bryce to manually import the picture to fix it (which I’ll maybe do later).

But for now, she’s looking good… Here’s a duotone (vintage look) render.

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Posted: 22 November 2012 10:59 AM   [ Ignore ]   [ # 600 ]
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Well it’s taken a few hours just to get the eye lashes right.

I tried opening the document up in the slightly older version of Bryce 7 but it just told me that none of the 100 or so objects were there and I had to sit clicking the OK button for about 5 minutes… as it listed them one at a time.

... Plan B: I mapped the lash pic onto a primitive cube in Poser and exported the cube as an .obj.
Then I imported the cube along with it’s mapped texture and of course it’s then available in the picture library to apply to the lashes.

I don’t know if I dare add the trans map to the hair next… I hear it makes Bryce grind to a halt processing all the transparency.
From a distance it doesn’t look too bad as it is.

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