I am assuming you sent a Genesis over to Bryce 7 via the Bridge. There is some sort of bug or deliberate limitation, not sure which, that locks Genesis into the base resolution when sent over the bridge regardless of the smoothing setting applied in DS. This is the reason for the highly angular shoulders and other corners, which admittedly are a little distracting. The Bridge workaround is the only way to export a Genesis at a proper resolution. If you don’t recall the details of it I can look it up for you. I have about a dozen Genesis models I’ve exported out of DS 4.5 for use in Bryce that I swap around between.
Getting a proper resolution starting mesh is essential. The overall illusion benefits greatly from smooth polygonal edges.
The skin itself is very challenging and not a subject I feel confident on myself. I like the color you’ve gotten, the specular could probably be reduced considerably, bump needs to break up the specular a bit. There is a sort of bump/specular dance that occurs. Anisotropy is good for skin. Metallicity is good for making a skin appear to have make-up on it, since many of them have metallic properties. I’ve also found it useful to use roughly double the specular intensity vs diffuse intensity in the light settings when working with cluster light forms. But different rules apply when working with TA obviously.
So much of the final look of skin is determined by the source texture itself. Try to work with only the best textures, the Elite textures are a good starting place. I am currently building my own texture sets from scratch but I dont yet have anything worthy of display.
Fantastic beach render once again. The TA does a nice job. I think the black is not necessarily from fireflies of TA. I wonder if Reflection Correction has been enabled in your render options? Without it surfaces can at times gather total blackness, but Reflection Correction fixes that.Worth a shot anyway.
The Bryce Goodies are just yummy looking!!!
I seriously love everything you render. Very polished results time after time. Bravo indeed.
Very nice, kind and warm. Like a storybook cover.
Looking great. Swapping in a more dynamic hdri did the trick. Love the concept and the implementation of the idea.
For the water glass I’d say you should place a torus around the lip of the glass to make it appear more drinkable like a rounded edge. Also, the liquid in the glass on the right needs to have it’s bump limited only to the top. Change the mapping mode to World Top or Object Top so that there are no ripples along the vertical sides of the glass.
Great looking water!!
He looks quite natural. I like the look of the weight of the flesh in the morphing. Nice to see someone not in their 20’s.