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Show Us Your Bryce Renders! Part 2
Posted: 19 November 2012 05:43 AM   [ Ignore ]   [ # 526 ]
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@David

Ok David, would you say Core i7 920 / i7 2700k / i7 3770 K (i think they all the same), are the best CPU who Bryce can use ?

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Posted: 19 November 2012 05:56 AM   [ Ignore ]   [ # 527 ]
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Roland4 - 19 November 2012 05:43 AM

@David

Ok David, would you say Core i7 920 / i7 2700k / i7 3770 K (i think they all the same), are the best CPU who Bryce can use ?

Sorry Roland, you are asking the wrong person, I don’t have much experience with different hardware.  I only buy a PC when I’ve killed the last one.  I can only say that I am happy with the performance of my i7 920 but burdened by Windows 7 being a bloated memory hog and the way it continues to consume HD space.

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Posted: 19 November 2012 05:59 AM   [ Ignore ]   [ # 528 ]
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Roland4 - 19 November 2012 05:43 AM

@David

Ok David, would you say Core i7 920 / i7 2700k / i7 3770 K (i think they all the same), are the best CPU who Bryce can use ?

Here is a comparison:
http://processors.findthebest.com/compare/778-782-813/Intel-i7-2700K-vs-Intel-i7-920-vs-Intel-i7-3770K

Remember to take a look at the socket they use - if it is wrong for your motherboard, you are in trouble.

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I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?

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Posted: 19 November 2012 06:02 AM   [ Ignore ]   [ # 529 ]
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@David

“I can only say that I am happy with the performance of my i7 920”

That is the answer i want hear. Thank you.

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Posted: 19 November 2012 06:06 AM   [ Ignore ]   [ # 530 ]
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Kerya - 19 November 2012 05:59 AM
Roland4 - 19 November 2012 05:43 AM

@David

Ok David, would you say Core i7 920 / i7 2700k / i7 3770 K (i think they all the same), are the best CPU who Bryce can use ?

Here is a comparison:
http://processors.findthebest.com/compare/778-782-813/Intel-i7-2700K-vs-Intel-i7-920-vs-Intel-i7-3770K

Remember to take a look at the socket they use - if it is wrong for your motherboard, you are in trouble.

Thank you. So i see Intel-i7-3770K is a little faster. I have the right Motherboard.

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Posted: 19 November 2012 06:12 AM   [ Ignore ]   [ # 531 ]
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And the 920 only supports up to 24GB RAM - the other two up to 32GB (with W7 64bit Professional you can do that).
It wouldn’t help with Bryce at the moment, but maybe in the future.

And Dual Display Support is only available for the 2700k.

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I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?

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Posted: 19 November 2012 06:41 AM   [ Ignore ]   [ # 532 ]
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David Brinnen - 19 November 2012 02:48 AM

Rareth, glad to see the tutorials are followable…  simple scene, but good results.

Roland4, nice work with the cave entrance and the streaming light, it’s a tricky subject for Bryce’s render to get good light distribution.

Mermaid010, your render is good, except for the issue with the noise.  Now depending why this noise came about there are several ways to get rid of this.  If you want me to look into it, just send me the bare scene setup without the HDRI and a screen shot of your IBL tab for the scene with the HDRI.  I should be able to reproduce the conditions from that.

Let my computer labour over some lighting tests.

Here are the links to the obscure lighting video’s for anyone else who wants to have a go at this.  You don’t need to watch the first one to make it work.  That is just there to explain how it works.  The rest are rather more practical and to the point.

Bryce 30 minute lighting project - obscure lighting experiment - a video by David Brinnen
Bryce 5 minute lighting project - how to set up “obscure” lighting - a tutorial by David Brinnen
Bryce 10 minute lighting project - converting a scene to obscure lighting - a tutorial by David Brinnen
Bryce 10 minute scene project - lighting Eireann.sg’s Wings 3D cube - a tutorial by David Brinnen
Bryce 5 minute scene - obscure glows - a tutorial by David Brinnen
Bryce 15 minute scene project - how to set up multiple glowing objects - by David Brinnen

I think I need to go over the tutorials a couple more times,

David, how are you eliminating the noise TA seems to generate, I’ve cranked everything up and I still get noise

 

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Posted: 19 November 2012 07:06 AM   [ Ignore ]   [ # 533 ]
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Ratheth.  Depends where the noise is coming from.

If from IBL shown as background image.  Via TA firewall.  Put gels inside to light the scene.

If from small light sources within the render environment, stimulated by IBL inside background link (the obscure approach).  Half IBL effect and put radials inside the light sources.  The mix of direct and indirect will increase render time but will also reduce noise.  Sometimes you can get away with turning cast shadows off for these lights.

If black fireflies.  The issue is possibly inverted normals in a model - try using mesh smooth options in Bryce, sometimes that does the trick.

If white fireflies.  Check out reflective surfaces, if combined with diffuse, the light can multiply and cause a problem.

Failing all else, render very large and use noise cancellation in a paint package.  Then reduce the size of the render to mitigate the effect of noise cancellation - which can leave artefacts.

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Posted: 19 November 2012 07:18 AM   [ Ignore ]   [ # 534 ]
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David Brinnen - 19 November 2012 07:06 AM

Ratheth.  Depends where the noise is coming from.

If from IBL shown as background image.  Via TA firewall.  Put gels inside to light the scene.

If from small light sources within the render environment, stimulated by IBL inside background link (the obscure approach).  Half IBL effect and put radials inside the light sources.  The mix of direct and indirect will increase render time but will also reduce noise.  Sometimes you can get away with turning cast shadows off for these lights.

If black fireflies.  The issue is possibly inverted normals in a model - try using mesh smooth options in Bryce, sometimes that does the trick.

If white fireflies.  Check out reflective surfaces, if combined with diffuse, the light can multiply and cause a problem.

Failing all else, render very large and use noise cancellation in a paint package.  Then reduce the size of the render to mitigate the effect of noise cancellation - which can leave artefacts.

ok that helps, I was getting a bit too ambitious with obscure lighting,  I think I was getting noise from IBL, small light sources, and reflections..

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Posted: 19 November 2012 07:26 AM   [ Ignore ]   [ # 535 ]
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Still putting off the render that requires some work and procrastinating with some easy stuff:

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Posted: 19 November 2012 07:29 AM   [ Ignore ]   [ # 536 ]
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Cracking render Dave, looks alike a bit of macro photography, great balance of light and DOF effect.

New lighting tutorial - new lighting theory.

Bryce 15 minute lighting project - specular obscure lighting theory - a video by David Brinnen

A not very exciting render… using the new method.

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Posted: 19 November 2012 01:39 PM   [ Ignore ]   [ # 537 ]
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TheSavage64 - 19 November 2012 07:26 AM

Still putting off the render that requires some work and procrastinating with some easy stuff:

That’s a great one!

 

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Posted: 19 November 2012 03:05 PM   [ Ignore ]   [ # 538 ]
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Run off a few more lighting tests…

1 just to show the geometry.

2 inner specular obscure.

3 inner diffuse obscure.

4 is 2 and 3 combined in PSP8

HDRI used one of Horo’s Simplon_3840 from here http://www.daz3d.com/shop/hdri-pack1/?cjref=1

The Wings3D “thingies” were provided/moddeled by Eireann.sg

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Posted: 19 November 2012 03:49 PM   [ Ignore ]   [ # 539 ]
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A plane, a box, a sphere and a sky

BTW - very impressive renders around!

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Posted: 19 November 2012 04:21 PM   [ Ignore ]   [ # 540 ]
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And just another one: A kind of impressionistic evening sky

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