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Show Us Your Bryce Renders! Part 2
Posted: 17 November 2012 05:42 AM   [ Ignore ]   [ # 481 ]
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As usual this thread has great, very inspiring work and there is so much to view since my last visit.

I’m fascinated by David’s lightening tutorials, and I’m trying to do"Bryce 5 minute lighting project - how to set up “obscure” lighting - a tutorial by David Brinnen”  but I’m having problems to get the nice camera view you guys got- the cool zoomed in view. Can someone help me with numerical settings for the camera. David, Horo or TheSavage. My document setting is 600x600 Thanks

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Posted: 17 November 2012 06:11 AM   [ Ignore ]   [ # 482 ]
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Difficult if we don’t see your scene. I use the Perspective camera, not the Directors. For a still life, do not use larger FOV than 60° at scale 100% (which gives a camera angle of 40° which corresponds roughly to a 50 mm lens on a photo camera). Either move the camera, like David does in his videos, with the controls on the main GUI or enter the values in the camera dialog. I usually work as David does and then fine align in the camera dialog.

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Posted: 17 November 2012 07:26 AM   [ Ignore ]   [ # 483 ]
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GG…yeah, would definitely go for the bottom one, and also I think Savage’s lighter rendition of it has added even more to dynamics of the ‘rustling’ (you owe him a pint, or a ‘tinnie’ wink). Reminds me of one of NC Wyeth’s paintings Blue Lock – The Queen. Would a yeeeehaaaaa be inappropriate? smile 

Dan…nice one! The trees for me are a bit too distracting, but love the columns. Promised myself a while back to this negative terrain stuff, so off now to try it out.

Savage…very nice work…hope the check is a good as the renders? wink

David…what can I say? Bet it’s one of those Solar Showers – it’s lucky the lights were positioned at just the right (ahem) locations smile As to Al Murray…haven’t seen him in years, and wow, he’s ‘thinned’ down since his TV show - with his pub bar and blown-up plastic world wink

Jay

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Posted: 17 November 2012 08:20 AM   [ Ignore ]   [ # 484 ]
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volumetric cloud tutorial.. first try

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Posted: 17 November 2012 08:23 AM   [ Ignore ]   [ # 485 ]
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I had an idea yesterday (it’s always a bit scary when that happens!!).

So today, I knocked these together for my plan… which I may get around to doing over the weekend.

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Posted: 17 November 2012 11:07 AM   [ Ignore ]   [ # 486 ]
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A couple of days ago those in Australia and surrounds experienced a total eclipse. Just to see if such an image of one was reproducible in Bryce, the comparison to the Wikipedia image of a real 1999 eclipse, it’s quite possible to get it, well, somewhat close. Small, one hour project.

Spheres and mats for Bailey Bead effect (pink stuff), atmospherics and stars. Single disk for Moon occulting effect. One radial light behind all.

Savage…very cool 3D effect to Brycee stuff.

Jay

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Posted: 17 November 2012 11:51 AM   [ Ignore ]   [ # 487 ]
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Wow wonderfull stuff everyone. I been out awile rebuilding a new PC. @savage what with the tape?? nice work! @dali when will I get to that level. Held off working in vue due to my computer can,t handle it well. But Bryce is to me much easier to use and to create with.  This scene I put in is rather simple. and I kinda wanted a surreal look.  A bryce sunset and a clear glass ball. I got the Idea from a sunset challange on another thread.

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Posted: 17 November 2012 12:12 PM   [ Ignore ]   [ # 488 ]
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Off one day and had to back up three pages to catch up.

@GG:  Your first image reminds me a very late afternoon, in the fall, with a very strong thunderstorm coming in.  I’ve seen these type.  But if your image is as Dave showed, I agree it’s much better, but can’t give a reason why what you create and what we see are different.

@David:  Before I read Horo’s post, I thought the upper right and lower left had a more real look to them.  The bottom right looks unfinished, like there’s more to add to the aqueduct.  And what have you created, a new type of tanning bed?  She does look like it’s enjoyable.

@Dave:  I think your tape models are great, as usual.  And absolutely love your Bryce items images.  Well done.

@Jay:  The image using the negative primitives is very nice.  Should a lighter color be used so the damages areas have a more weathered look?  Or were you trying for a weathered look?

@canyon:  Sailing off into the sunset, on another planet, looks really nice.  I only wonder if the haze shouldn’t be darker below the planet and lighter where the sun shines through.  Still, I do like it.

 

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Posted: 17 November 2012 01:06 PM   [ Ignore ]   [ # 489 ]
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@Guessnemo. I Agree I Forgot a wake and then rendered in super fine gave an improvement

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Posted: 17 November 2012 01:26 PM   [ Ignore ]   [ # 490 ]
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@dave, awesome brycey stuff, prelude to a new interface perhaps. Anyway, spent about an hour finding my Spyder and have now calibrated both the monitors and yes they were signifantly out so I,m going to upload the images again to see if this has fixed the darkness problem.

Cheers
GG

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WHO said Kiwis can’t fly ?????

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Posted: 17 November 2012 01:41 PM   [ Ignore ]   [ # 491 ]
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So, viewed on the laptop both images are showing as they should but on the desktop pc they are still quite a bit darker but I expect this could be a monitor age thing.
Anyway I am leaning toward the 1st image for my gallery, what do you folks think???

Cheers
GG

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Posted: 17 November 2012 02:23 PM   [ Ignore ]   [ # 492 ]
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I agree I think the first, the dust kicked up looks more authentic, and I prefer the sky

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Posted: 17 November 2012 04:11 PM   [ Ignore ]   [ # 493 ]
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Jay, yeah - I thought it best to put the lights there - even though I don’t think she’s got any genitals anyway.  The sight of a nippleless breast is if anything even more of an offence to the sensibilities than one that is anatomically correct.  The Bryce eclipse is very good !  Although never having seen an eclipse I have to say they both look equally unreal.

Rareth - well done with the clouds!  I would recommend not having such radical changes in intensity in the ambient channel.  If you make the transition of colours more subtle they tend to look more natural I find.

Dave - doing interesting things - as per usual.

Canyonmanterry - turned out very well, I like the simple motif and the render was certainly improved with the additional sampling.

Kiwi_gg - the first one with the bluer clouds.  The dust looks better and I like the balance of light better.

My contribution, is another obscure lighting image and a mention of a new tutorial which relates to such lighting…

Bryce 15 minute scene project - how to set up multiple glowing objects - by David Brinnen

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that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

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Posted: 17 November 2012 07:11 PM   [ Ignore ]   [ # 494 ]
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You are all making those wonderful designs while I am still fiddling around with cubes.

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Posted: 17 November 2012 08:07 PM   [ Ignore ]   [ # 495 ]
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David Brinnen - 17 November 2012 02:58 AM

Horo, interesting, interesting and interestingly quick!

IceScribe, the genesis figure render looks really good.  The harsh lighting suits it very well.  The second image I think maybe would benefit from a little more fill light.  In the third, for some reason, the pots look almost as big as the houses in the background.  Which in turn makes the mountains look rather like hillocks.

 

Sheesh, more fantastic renders!  while I was repairing mine per David B’s suggestion. First of all, I’ve had to change the subject of #3 from Mayan to Andean, for it to make sense. So I’ve added the felt hat. I did check some photos on line of the Alto Plano and the volcano/es are very conical with some sandy looking foothills. I removed the pots and cropped to get rid of non-essential space. I adjusted the main girl’s stance and added some smaller figures near the buildings. The hat covers her eyes, but this is not a portrait, more of a “tourist snapshot”. Hat credit is StudioArtvartarian hat freebies ‘caberet’ style. The hills and volcano are moved back and set to distance blur as is the ground plane. Not high art, but I hope it reads better.

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