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Show Us Your Bryce Renders! Part 2
Posted: 16 November 2012 12:24 PM   [ Ignore ]   [ # 466 ]
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Let my computer plod along with lighting tests while I works.

Top left is the original Bryce 5 scene.
Top right, my first attempt at relighting with a mixture of “obscure” light and Bryce sun.
Bottom left, my second attempt.
Bottom right, my third using one of Horo’s HDRI as a source for “obscure” light - no direct light at all.

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that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

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Posted: 16 November 2012 02:12 PM   [ Ignore ]   [ # 467 ]
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Interesting experiments. I think the bottom right has the wrong sky. It should be cloudy to make the even light plausible. Top right and bottom left look quite natural to me.

I’ve been experimenting a bit, too (though I should have continued on my project). First, I created am isohedron following David’s tutorial 4 minute Wings 3D project - a quick look at Shell Extrude - a tutorial by David Brinnen, then I studied Bryce 30 minute lighting project - obscure lighting experiment - a video by David Brinnen and finally Bryce 5 minute lighting project - how to set up “obscure” lighting - a tutorial by David Brinnen and I had an idea.

The first one has the Background TA optimised radial removed, light from inside as well, otherwise no changes except adaption of light (but not saturation). The HDRI was specular convolved in Bryce with an exponent of 25. Render time 43:51.

The second uses David’s Obscure lighting scheme and it rendered in 47:02.

Last picture was rendered in normal IBL mode with Quality 256, render time was 8:51.

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Isohedron-sc-025.jpgIsohedron-Obscure.jpgIsohedron-IBL.jpg
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**  [ Stuff by David Brinnen and myself**  [ My DAZ 3D Gallery**  [ My Website**  OPC 4565 **

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Posted: 16 November 2012 02:44 PM   [ Ignore ]   [ # 468 ]
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“WAIT” Bryce render Daz model, www.daz3d.com/shop/bot-armor had lots fun with this model, i know they should be all shiny but i rather like the neutral look

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Posted: 16 November 2012 03:05 PM   [ Ignore ]   [ # 469 ]
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Here are a couple more renders I’ve set up mostly to examine how successfully Genesis will handle the older generation clothes. As I work, a scene slowly builds I as try out lighting and poses.. I’m actually working my way to my project but there is so much to learn to get to the actual story-telling.

The first is a space one. The outfit is M3 Privateer. The chest buckles distort so a non-frontal pose works, or I could dial down the bosom, but this was a test of how much it could go.  The texture was recolored in diffuse. Hair is Gloria, and the “space crafts” are mine.

The second one uses the forest tree trunks I learned and the feather mask for M4 not V4. The dress is Amaree and the shawl is the feather shawl from Rdna. I particularly liked the leaf shadows falling on her face. I guess the trunk texture is a bit harsh but I kind of liked the way the feathers and trunks sort of merge, maybe that’s just in my imagination.

The third one is my latest. I was really trying to make “Mayan” looking garments. Basically being a square loose woven blouse and skirt. The shirt is Picaro for M4, the sash is from M3, the skirt is Urban Chic. I made the textures in PSP to look woven/embroidered. The sandals are M3 Tribal. Bectel braids for hair. I made the pots in Hexagon. Can’t remember how, LOL!  Some how the alto plano suggested itself to me. I didn’t have any reference pics so its just a sketch. The houses use FranontheEdge roof tiles.
Hope you enjoy these

edited. For some reason the images posted next to each other so I will post each separately

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Posted: 16 November 2012 03:12 PM   [ Ignore ]   [ # 470 ]
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here is the forest girl mentioned in post above

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Posted: 16 November 2012 03:13 PM   [ Ignore ]   [ # 471 ]
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here is the high plateau girl mentioned in post above

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Posted: 16 November 2012 05:11 PM   [ Ignore ]   [ # 472 ]
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Another attempt at droplets.

Applying different refractive indexes to each droplet - other than the standard for water (Bryce equivalent = 133) - was useful. As lighter skies give ‘washed-out’ droplets, a darker one suited better. The leaf here (used as a mat) was taken from the Damon Hart-Davis gallery. A rough bump map from it was created, too; in which the mat representation was then overlaid upon.

Jay

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Posted: 16 November 2012 06:10 PM   [ Ignore ]   [ # 473 ]
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Nice water droplets Jay.

Cheers
GG

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WHO said Kiwis can’t fly ?????

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Posted: 16 November 2012 06:24 PM   [ Ignore ]   [ # 474 ]
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OK, so I have been messing around with this scene. 1st pic I just altered the lighting a bit in P/shop, 2nd one was completely rendered again using premium settings which took 4eva (19 hrs +).
Sooo it,s up to you folks to decide which image goes to my gallery.

Cheers
GG

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Bringing-Home-the-Bulls-a.jpgBull-Roundup-3e.jpg
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Posted: 16 November 2012 07:19 PM   [ Ignore ]   [ # 475 ]
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As always this thread has some great work! I’ve really enjoyed it. I wonder when David B. sleeps though (LOL).

This was my entry in the Renderosity Bryce challenge, “Damage”. I began this with experimenting with negative terrains and rocks to “damage” primitives and then mixed the results into a scene. Then tried to create some damaged looking procedural textures.
Added a Volumetric sky, some Abaro trees, some instanced grasses from the included Bryce content and a Genesis figure.
Illumination comes form the Sun and Use Sky IBL
Rendered at 64RPP - took about 3 and 1/2 hours.
Credits:
Genesis female - DAZ
Casual 1950’s outfit - Ravenhair
Sandy Hair - Goldtassel

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Posted: 16 November 2012 08:27 PM   [ Ignore ]   [ # 476 ]
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kiwi_gg - 16 November 2012 06:24 PM

Sooo it,s up to you folks to decide which image goes to my gallery.

Cheers
GG

This one. cheese

PS: I hope you don’t mind, I’m not making fun of you, it’s just that your scene is set really really great but it’s waaaay too dark.

 

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I’ve got nothing of my own to promote, no models, no tutorials, no website, nothin’, nada, nill, nowt.

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Posted: 16 November 2012 08:36 PM   [ Ignore ]   [ # 477 ]
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I had word today (well that was yesterday now) that it’s OK to post these packs I’ve been working on all week.

These were just rough visuals to show to client, but if he’s running ads for them before production (which usually happens), I’m all set to go with a good(ish) photorealistic render as these models I’ve made are detailed enough to pass.

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Bonding-Tape-Set-High.jpgTapes-Full-Group-Grainy.jpg
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Posted: 16 November 2012 09:41 PM   [ Ignore ]   [ # 478 ]
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@Savage,  I put those up just before I had to go out. Have just had a look and that is not what I uploaded cos they sure as hell don’t look like that on my comp. Need to check this out.

Cheers
GG

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Posted: 16 November 2012 10:06 PM   [ Ignore ]   [ # 479 ]
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@Savage, must say I love your work. Ok, I logged in on the home comp and accessed the images, result,  probably what you are seeing, really dark and unacceptable. Logged in on laptop from where images were uploaded and went to the images, expanded them and they are exactly as they should appear. What is going on here?????. One thing that I can try is transfer the files to the home PC and re upload from there to see if the problem is at my end or the Daz site.

Cheers
GG

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Posted: 17 November 2012 02:58 AM   [ Ignore ]   [ # 480 ]
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Horo, interesting, interesting and interestingly quick!

Silverdali, great render, if you did this in glowing neon it would also pass for a Tron-esque scene.

IceScribe, the genesis figure render looks really good.  The harsh lighting suits it very well.  The second image I think maybe would benefit from a little more fill light.  In the third, for some reason, the pots look almost as big as the houses in the background.  Which in turn makes the mountains look rather like hillocks.

Jay, fantastic render of the droplets on the leaves.

GG, they look dark on my monitor too, although I prefer the one with the bluer hues… Maybe you need to calibrate your laptop screen?

Dan, what is this thing called “sleep”?  Only fooling, I let my CPU do all the hard work.  Wonderful render, great control exercised over materials and lighting, your trademarks certainly.  The figure looks very natural - something I’ve yet to achieve.

Dave, yes your version of GG’s render looks much better on my monitor.  The product shots look excellent too.  I like the synchronism between your Buffalo tape and GG’s render.  My only criticism is the DOF in the top render is a little bit “uncomfortable” for viewing.  Just slightly out of kilter for some reason.

Here’s what the computer was doing last evening while I was watching Al Murray http://al-murray.com/ at the Embassy in Skegness.

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that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

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