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Show Us Your Bryce Renders! Part 2
Posted: 08 November 2012 01:42 AM   [ Ignore ]   [ # 331 ]
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@Rareth:  You’re doing a mighty fine job with your images.  The lagoon image is fabulous, the mirror ball image is fascinating.  Well done..

@Fhalo:  The sun looks much better.  Unless you purposefully placed the sun as you did, you might want to move the glow back toward the horizon.  It currently looks like the sun is setting into the ocean.  Still, very nice job.

@David:  I looked at the dragon full size, it is stunning.  As is Buddha.  Nice job.

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Posted: 08 November 2012 01:59 AM   [ Ignore ]   [ # 332 ]
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Something I’ve been working on for the last 24 hours.

I’m rendering another version of it at the moment, but it’s telling me 8 hours and 18 minutes so that’ll have to wait until I get back home this evening. Even then, it won’t be the finished thing because I already know the polar bear is still very blue.
I think I’ll have to edit the texture in Photoshop (unless the blue is as a result of something I did to it in Poser before exporting it), then re-apply it in Poser and re-export it for Bryce. The other thing I could do I suppose is to render an object mask for the bear (there’s only one on the version I’m doing at the moment) and change the hue/saturation in post work.

I think the icebergs look quite nice though. smile

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Posted: 08 November 2012 06:39 AM   [ Ignore ]   [ # 333 ]
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TheSavage64 - 08 November 2012 01:59 AM

Something I’ve been working on for the last 24 hours.

I’m rendering another version of it at the moment, but it’s telling me 8 hours and 18 minutes so that’ll have to wait until I get back home this evening. Even then, it won’t be the finished thing because I already know the polar bear is still very blue.
I think I’ll have to edit the texture in Photoshop (unless the blue is as a result of something I did to it in Poser before exporting it), then re-apply it in Poser and re-export it for Bryce. The other thing I could do I suppose is to render an object mask for the bear (there’s only one on the version I’m doing at the moment) and change the hue/saturation in post work.

I think the icebergs look quite nice though. smile

That is looking quite Fantastic

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Posted: 08 November 2012 10:45 AM   [ Ignore ]   [ # 334 ]
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Nice Dave, yes this kind of ice effect is very difficult to achieve.  I’ve tried several times myself with varying degrees of success.

First image with volumetric materials.

Second with TA rendering effects.

Third a new tutorial - somewhat advanced.  Bryce 30 minute project - curvature filtering and lighting setups - a tutorial by David Brinnen

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B7_0_1_34__p6_s2_v1.jpgB7_1_0_73_p24_s5_v1.jpgHB_cu_setup2_combined.jpg
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Posted: 08 November 2012 02:17 PM   [ Ignore ]   [ # 335 ]
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The problem with snow is you need sub surface scattering to really get the effect, and I am not quite sure how to accomplish this with 7.1 pro,  volumetrics probably,  another thing to consider is the sky,  under heavy clouds and overcast, snow is not as white and glowy,  clear skies and sunny, and snow practically become a light source in and of itself.

There are some really good ice textures in the pro content, which for me is a good place to start.

here we have ice but no snow, I need a really good bourbon to go with this..

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Posted: 08 November 2012 11:57 PM   [ Ignore ]   [ # 336 ]
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Hey guy’s been out for awhile. Been playing on Vue which I downloaded the free version pioneer. It,a chore to figure out. But I still like Bryce. I like to try all avenues of the artworks. I like all the new entries I’ve seen. the rain drops will be handy. well here’s my latest I used David Vol-fire for the meteor after copying it twice.

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Posted: 09 November 2012 01:36 AM   [ Ignore ]   [ # 337 ]
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@Dave:  You’d be blue too if you were swimming in that cold water.  Those are two very nice images.

@David:  Your latest tutorial is very informative, nicely done.  I think the second Buddha has a more ancient quality to it with the slightly red color, taken together with the other colors.  Both are really nice.

You both have made some nice looking ice/snow structures.

@canyon:  That meteor is going to leave quite a dent in that planet.  I love the foreground crater, very nice.  And I like how you’ve occluded the stars just above the foreground crater rim and brought them back in just above where the light fades.  That’s a nice touch.

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Posted: 09 November 2012 02:26 AM   [ Ignore ]   [ # 338 ]
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@TheSavage64 - nice scenes. There is snow on the ice. It is really difficult to get a natural looking iceberg.


@David - tutorial is very good. It’s sort of a two part affair, material and lighting/rendering. We’ve seen that snow before. It really looks convincing.


@Rareth - that ice cube looks surprisingly good. Why not rotate ist a bit - or is it a 2D face?

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Posted: 09 November 2012 07:25 AM   [ Ignore ]   [ # 339 ]
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actually that texture is from the pro content pack, I believe it is one of David’s

Ice cube rotated abit.

and I played around with adding a Poser model into Bryce,

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Posted: 09 November 2012 01:10 PM   [ Ignore ]   [ # 340 ]
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Bryce 10 minute project - glowing light emitter object material - a tutorial by David Brinnen

Stuff that glows… an advanced topic…

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Posted: 09 November 2012 02:14 PM   [ Ignore ]   [ # 341 ]
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Excellent and fast paced video. Enjoyed it a lot. It’s always amazing what can be done with Bryce.

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Posted: 09 November 2012 02:47 PM   [ Ignore ]   [ # 342 ]
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wow that was fairly informative, I may have to play around with some of the techniques, although I should probably focus on understanding HDRI better.  in the mean time.. I think its time for a drink,  The ammount of knowlege and experience you guys pocess is just staggering to me, I’ve played around with Bryce on and off since Bryce 3d came out, but never reached the level you guys are at.

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Posted: 09 November 2012 05:23 PM   [ Ignore ]   [ # 343 ]
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Made some changes to this.
1, less volumous sky as previous was showing some pixellation due to the scale I think.

2, Added a fill light.

3, Moved the camera in a bit

4, got rid of the bright trees on the right.

5, Played with the contrast and brightness in p/shop

Overall I think its a better image, but you guys may have some suggestions to improve on what I have already done.
The origional post is page 21 this thread.

Cheers
GG

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Posted: 09 November 2012 05:38 PM   [ Ignore ]   [ # 344 ]
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One for Wings fans.

10 minute Wings3D project - making something to import into Bryce - a tutorial by David Brinnen

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Posted: 09 November 2012 05:43 PM   [ Ignore ]   [ # 345 ]
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kiwi_gg - 09 November 2012 05:23 PM

Made some changes to this.
1, less volumous sky as previous was showing some pixellation due to the scale I think.

2, Added a fill light.

3, Moved the camera in a bit

4, got rid of the bright trees on the right.

5, Played with the contrast and brightness in p/shop

Overall I think its a better image, but you guys may have some suggestions to improve on what I have already done.
The origional post is page 21 this thread.

Cheers
GG

Well… since you ask… If you are not adversed to postwork…  You’ve got the clouds sorted, they are good.  Create a mask from everything on the ground.  The strip out the clouds form your scene and without worrying what the sky looks like set up your lighting according to what you want.  The clouds are the greatest strain on having advanced lighting for the ground.  So rendering this scene in two parts makes sense.  My suggestion would be to employ TA or a low contrast HDRI for ambient light simulation since the scene is overcast, either of these should provide the right kind of general light conditions to match your sky.

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