Digital Art Zone

 
   
3 of 100
3
Show Us Your Bryce Renders! Part 2
Posted: 18 October 2012 06:37 AM   [ Ignore ]   [ # 31 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3590
Joined  2004-10-01
Jamahoney - 18 October 2012 04:44 AM

First attempt of an interior.

Lighting: nine conical lights and one spherical. Tried volumetric lighting as per Dan’s fog cube setup, however, too many light rays ‘wash-out’ the scene (experimenting, therefore, a recommendation). Main light is behind the camera, and is affecting shadow intensity in areas like, for example, the cushion on the ground, leading edge of carpet, chair etc.,...and other areas (click image for larger view on these). Again, more experiementation required, however, for now, this is a finished work.

Artwork title: “Posh Pad”

Jay

This is a very nice indoor scene, much better than I could accomplish. I’m nevertheless not completely convinced. If you intend to go seriously into indoors, I recommend to have a look at Rashad’s for inspiration. Here are some examples.

http://www.bryce5.com/details.php?image_id=3906
http://www.bryce5.com/details.php?image_id=3115
http://www.bryce5.com/details.php?image_id=2922
http://www.bryce5.com/details.php?image_id=2564

 Signature 

**  [ Stuff by David Brinnen and myself**  [ My DAZ 3D Gallery**  [ My Website**  OPC 4565 **

Profile
 
 
Posted: 18 October 2012 10:20 AM   [ Ignore ]   [ # 32 ]
Power Member
Avatar
RankRankRank
Total Posts:  1521
Joined  2011-09-25

@Jay:  I like what you’ve done with the varying shadows, and lighting in general.  With the light colored walls light will bounce around like a rubber ball, giving shadows you’ve produced.

I do question the missing light from the corner floor lamp.  If the shade has an open top as most do, there would be light hitting the ceiling and sometimes washing the wall up to the ceiling in a cone of light.  The first link Horo gave of Rashad’s render is a good example.  Look at the floor lamp near the stairs, notice how the light lightly washes the wall on its way to the ceiling.

 Signature 

If you constantly look backward, it’s guaranteed you’ll run into something on your forward journey.
My Gallery Page: GussNemo’s Efforts

Profile
 
 
Posted: 18 October 2012 11:22 AM   [ Ignore ]   [ # 33 ]
Power Member
Avatar
RankRankRank
Total Posts:  1646
Joined  2007-12-10

Here’s one that started off as a quick scene set up because of a question Terry asked in another thread.
I worked on it a bit more after I’d posted the original… Here’s how it look at the moment.

Image Attachments
Tree-Lane-ALTc.jpg
 Signature 

I’ve got nothing of my own to promote, no models, no tutorials, no website, nothin’, nada, nill, nowt.

Profile
 
 
Posted: 18 October 2012 12:49 PM   [ Ignore ]   [ # 34 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3590
Joined  2004-10-01
TheSavage64 - 18 October 2012 11:22 AM

Here’s one that started off as a quick scene set up because of a question Terry asked in another thread.
I worked on it a bit more after I’d posted the original… Here’s how it look at the moment.

Looks good so far. The pose of the lady looks very goof to me.

 Signature 

**  [ Stuff by David Brinnen and myself**  [ My DAZ 3D Gallery**  [ My Website**  OPC 4565 **

Profile
 
 
Posted: 18 October 2012 02:00 PM   [ Ignore ]   [ # 35 ]
Active Member
Avatar
RankRank
Total Posts:  666
Joined  2010-02-18

Savage...many thanks. Yes, forgot to mention the Sun is also playing its part, in part. I reduced down its intensity during the project as an experiment, but the spherical light (main light source) was the key (the other conicals are just for eye-candy effects for the lamps etc.,).

Agree with you totally on the Volumetric…it…..was….soooooo…....sllllloooooooowwwwwww. I could see half way through the render (about 15 hours waiting) that the wall lamps and Sun were affecting the scene, so I just stopped it then. I created a seperate interior scene with a small window, a single lamp, and reduced down the rez for experimenting around with the necessary settings that I could then apply to the main Interior scene, but the experiment was giving varied results that one could be forever tweeking here and there the settings. Gave up in the end, and did the normal, non-volumetric render.

GussNemo...many thanks, too. Yes, now that I look at it, I should have included that additional light to bounce upwards through the top of the open lamp. It would simply have been an easy task - just copy the bottom conical light, re-paste it on top to look upwards.

As for Rashad’s works…mmmmmm…love the first one very much….what an interior. And that’s something I found very interesting about doing an interior scene, one can, literally, design one’s own fantasy room or house without the slightest cost in hiring an architect smile . I would defintely recommend doing an interior to anyone, as one does learn a lot about placement of objects, use of object types, use of materials, and, of course, lighting, as this, essentially becomes the main theme in such projects. But patience and planning out an interior are defintelly factors, too.

Horo, always thanks…and yes, Rashad is an interior master. I agree also with the final look to the work - it really doesn’t represent a real natural interior (and I would apply this comment also to Rashad’s works - no offence, Rashad, if you’re reading this). I don’t kwow what it is; I wonder would it have anything to do with how one uses materials, the material themselves (would real, imaged photographic materials be best?) as applied to objects, or is it that such works always appear too clinical, to tidy. Or, is it that interiors require real-looking humans in them (my lady friend in the scene certainly doesn’t look real to me) to give a -lived-in feeling. I don’t know!

Will defintely do another interior in the near future, though.

All thanks again
Jay

Profile
 
 
Posted: 18 October 2012 02:26 PM   [ Ignore ]   [ # 36 ]
Active Member
Avatar
RankRank
Total Posts:  280
Joined  2009-08-18

I tried to work on the tree leaves in the render of the girl up in the tree with the two birds. I managed to crash Bryce about 8 times before I gave up. I think it is because the Undo memory has to be cleared out, perhaps by saving? But I didnt save because I was testing out the appearance of each tweak. I was trying to follow Rashad’s suggestions on making tree leaves look better per Horo’s comments. I’ll keep working on it, it was a sketch anyway.

However I was inspired by a link from another forum thread in The Commons to Lyne’s Creations where I picked up a couple of her freebie animals. Here is her Lynx. The moss on the tree trunks is purely an accident of Bryce generating a trunk mat randomly when I created the first tree—-I saved that to my presets! The floor cover is from Flink’s Autumn.  I couldn’t find my Lisa’s Botanicals equivalent. I used the Bryce leaves for poplar and elm and tweaked the ambience and the translucence. I put one of the trees on it’s side as a fallen limb and it looks more clear in the un-reduced tiff than this reduced jpg here. I used one indirect light to bring out the lynx but was able to preserve the tree branch shadows cast on its body.

Image Attachments
LynxLyne1.jpg
 Signature 

See my gallery http://www.daz3d.com/gallery/users/?q=IceScribe&x=14&y=10

Profile
 
 
Posted: 18 October 2012 06:11 PM   [ Ignore ]   [ # 37 ]
Addict
Avatar
RankRankRankRank
Total Posts:  5080
Joined  2012-04-07

Still busy setting up my new computer! Thanks for all the great advice, it renders well with no heating issues so far.

This was a little experimenting to see what happens if ... rather different ... resizing it smaller didn’t do it any good. However ...

“Illusion Forest”

Image Attachments
illusionforest.png
 Signature 
Profile
 
 
Posted: 18 October 2012 08:43 PM   [ Ignore ]   [ # 38 ]
Power Member
Avatar
RankRankRank
Total Posts:  1646
Joined  2007-12-10

Today’s render moved back indoors… Again it started off as a simple load, light and render.
In reality, I ended up re-texturing the whole kitchen in Bryce materials, then importing the girl and also texturing her up in Bryce too.
This has lead to her looking like she’s got some sort of rash or skin condition going on… oooops.

Image Attachments
Kitchen-Girl2.jpg
 Signature 

I’ve got nothing of my own to promote, no models, no tutorials, no website, nothin’, nada, nill, nowt.

Profile
 
 
Posted: 18 October 2012 10:09 PM   [ Ignore ]   [ # 39 ]
Power Member
Avatar
RankRankRank
Total Posts:  1521
Joined  2011-09-25

@Ice:  Somewhere in here, or on another site, I read where it was suggested having the Task Manager open during rendering to watch memory usage.  When it got to, I think, 1.2 M it was time to save the image, exit Bryce and restart it to reset memory usage.  This might help with rendering the leaves in your girl up the tree image.

@Patience:  While I think that’s a interesting render, I think a different sky would work better.  The one you’ve used gives me the impression of looking at the underside of the surface of a body of water.

@Dave:  It took me a moment to realize it was a hoe the lady was carrying in your first image.  I think the figure really adds to the overall look.  Looking at the conical shaped tree standing over the path, it looks to me like it’s floating.  Maybe something placed to give an impression of a trunk would help?
I like your interior scene, except that girl makes me wonder if she isn’t questioning where someones been.  She looks like she could chew nails. LOL  One thing, though, would the floor reflection on the refrigerator door trim be as strong as you’ve showed it?  I think it would be there, just more muted.

 Signature 

If you constantly look backward, it’s guaranteed you’ll run into something on your forward journey.
My Gallery Page: GussNemo’s Efforts

Profile
 
 
Posted: 19 October 2012 06:36 AM   [ Ignore ]   [ # 40 ]
Power Member
Avatar
RankRankRank
Total Posts:  1646
Joined  2007-12-10
GussNemo - 18 October 2012 10:09 PM

@Dave:  It took me a moment to realize it was a hoe the lady was carrying in your first image.

Am slightly disappointed to find that people think it’s a woman. I thought it looked sufficiently male. grin
Also, it’s not a hoe… It’s one of those old fashioned “all my belongings bagged up and suspended on a stick over my shoulder” type of things that were stereotypical of someone going on a journey many years ago.
I’ve done another quick render as he comes out the other side of the tree tunnel that hopefully illustrates it better. cool smile

GussNemo - 18 October 2012 10:09 PM

I think the figure really adds to the overall look.

Yes, it adds gender ambiguity apparently lol!!!

GussNemo - 18 October 2012 10:09 PM

Looking at the conical shaped tree standing over the path, it looks to me like it’s floating.  Maybe something placed to give an impression of a trunk would help?

Yes, the base of the scene was done very quickly and I could (should) have gone back and edited the terrain that makes up the bulk of the tree canopy so it wasn’t so obvious. Really I was just showing Terry that the effect he was trying to get is achievable. Seeing what he’s done in such a short time I’m sure he’d get it looking better than I did if he gave it a go. It also demonstrates a few other things he’s asked about recently; A winding track and walls that follow the winding track, which I made using layered terrains.

GussNemo - 18 October 2012 10:09 PM

I like your interior scene, except that girl makes me wonder if she isn’t questioning where someones been.  She looks like she could chew nails. LOL

Well as long as there’s a story going on in people’s head when they see the picture… grin
My story was that it could be a teenage girl protesting because mum has told her “you’re not going out dressed like that” but yours is as good if not better.

GussNemo - 18 October 2012 10:09 PM

One thing, though, would the floor reflection on the refrigerator door trim be as strong as you’ve showed it?  I think it would be there, just more muted.

Shiny chrome trimmed refrigerators… Mum is very house proud and always keeps it well polished. grin

Image Attachments
Tree-Lane-ALTd.jpg
 Signature 

I’ve got nothing of my own to promote, no models, no tutorials, no website, nothin’, nada, nill, nowt.

Profile
 
 
Posted: 19 October 2012 06:55 AM   [ Ignore ]   [ # 41 ]
Power Member
Avatar
RankRankRank
Total Posts:  1646
Joined  2007-12-10

Here he is again with all the trees removed to better illustrate the track and walls. Which I know could have been done a lot better had I spent more time on them. smile

Image Attachments
Walking-man-no-trees.jpg
 Signature 

I’ve got nothing of my own to promote, no models, no tutorials, no website, nothin’, nada, nill, nowt.

Profile
 
 
Posted: 19 October 2012 02:01 PM   [ Ignore ]   [ # 42 ]
Power Member
Avatar
RankRankRank
Total Posts:  1521
Joined  2011-09-25

@Dave:  I can see the rebellious teen, and of course, not dressed like that. LOL
Ok, now I see the figure as being male.  Buuuttt…I still see a hoe.  I think what’s leading me to that conclusion is its triangular shape.  A more rounded object, slightly puffy, lighter colored, would give the pouch on a stick affect.  I really like the path with walls in the last image.

 Signature 

If you constantly look backward, it’s guaranteed you’ll run into something on your forward journey.
My Gallery Page: GussNemo’s Efforts

Profile
 
 
Posted: 19 October 2012 03:12 PM   [ Ignore ]   [ # 43 ]
New Member
Avatar
Total Posts:  23
Joined  2008-01-02

Shark reef… ans play with volumetric texture…

File br7 : 383 ko…
Shark from http://www.planit3d.com/source/meshes_files/shark1.html modified in Hexagon
Texture volumetric for reef…
Render time : 3 h (Regular AA)

Image Attachments
Récif_copie.jpg
Profile
 
 
Posted: 19 October 2012 03:17 PM   [ Ignore ]   [ # 44 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16085
Joined  2003-10-09

i had another go at the moon gate,.

This one is called “Dancing in the Moonlight” but my Vickie has lost a bit of weight.

Image Attachments
Moongate_spooky_2_copy.jpg
 Signature 

Chohole’s Space        Neil’Vs Freebies and stuff        Autumn Bryce Rendering Challenge        September Freebie Challenge
My DAZ 3D Gallery    11915

Profile
 
 
Posted: 19 October 2012 11:12 PM   [ Ignore ]   [ # 45 ]
Power Member
Avatar
RankRankRank
Total Posts:  1521
Joined  2011-09-25

@Gabrie:  Love the underside look of the water, and the texture of the rocks(?), sand for the bottom, I presume.  But the shark looks like it’s just hanging in the scene, not that it’s in water.  Look at the Underwater city thread and see what David did to give his scenes an underwater look.  I realize your scene is supposed to be in clear water, but even clear water has a definite look under the surface.

@chohole:  Looks like Vickie lost more than weight.  Some might think it too dark, but given the atmosphere with skeleton and streaming light, I think everything works.  Now if you only had a pumpkin sitting somewhere.  Or a bat hanging around somewhere.  Or cobwebs…

 Signature 

If you constantly look backward, it’s guaranteed you’ll run into something on your forward journey.
My Gallery Page: GussNemo’s Efforts

Profile
 
 
   
3 of 100
3