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Show Us Your Bryce Renders! Part 2
Posted: 05 November 2012 01:31 PM   [ Ignore ]   [ # 286 ]
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Jamahoney - 05 November 2012 01:07 PM

Still in the ‘drop’ area: below, another finalised work.

The ripple-like effects were produced by simply creating a bump map of circles (below the main image). Forgive the over-abundance of drops’ interest; it’s probably ‘off-topic’ in this ‘Show us your renders’ thread.

Jay

Oh I like that!  And I think this is just the kind of thing to put in this thread.  My only criticism is that there is some pixelisation on the circles.  Maybe it would be possible to achieve this procedurally and avoid this issue…  I will give that a test.

Edit:  BTW, that’s a nice looking tree, how did you make it?

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Posted: 05 November 2012 02:17 PM   [ Ignore ]   [ # 287 ]
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This was a challenge issued by others on another site I visit.  They also asked for something more, which I’ve yet to create.  But this jack-o-lantern and the other two will be used in the final image.  Again, this one isn’t fancy, just something made using Wings.

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Surprised_Pumpkin_2.png
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Posted: 05 November 2012 02:33 PM   [ Ignore ]   [ # 288 ]
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Jamie, you are not the only one to be playing with Wings this evening.  Nice work on the pumpkin(s).  Can loose a lot of time just mucking around in winds.

Also… here’s a go at doing procedural drips effects in water… The main issue being it is hard to get the drops to overlap and when they do… things can go wrong.

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metals_two_testing_scene2.jpgproc_drop_effect1.jpg
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Posted: 05 November 2012 02:39 PM   [ Ignore ]   [ # 289 ]
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@David:  Thanks.  Yeah, it does take me lots of time to figure out how to get something done in Wings.  If I muck around more maybe less time will be needed.  Love the cube, by the way.  I’ve got to go back, again, and watch the cube making tutorial.

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Posted: 05 November 2012 03:51 PM   [ Ignore ]   [ # 290 ]
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GussNemo - 05 November 2012 02:39 PM

@David:  Thanks.  Yeah, it does take me lots of time to figure out how to get something done in Wings.  If I muck around more maybe less time will be needed.  Love the cube, by the way.  I’ve got to go back, again, and watch the cube making tutorial.

It’s probably not available anymore but Daz used to have a product that would be just perfect for working with that tutorial, it was product sku ps_af001 which meant it was for Poser of course, but Poser can export in a format Bryce can work with so no big deal. Anyway it was called Ultimate Morphing Hi-Res Millennium Cube. I have a copy and would gladly give you a copy except I can’t, you know, copyrights law and stuff. smile

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Posted: 05 November 2012 03:54 PM   [ Ignore ]   [ # 291 ]
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Megacal…lovely images of drops. The occurrence and shape of final drops, I feel, may also depend on their initial ‘landing-upon’ a surface; yes, overly complicated. 

Have tried to create a realistic drop on a surface with ‘menicus’, too; like one sees on the legs of a water beatle where you get an added, tiny attachement of water between the water surface itself and the leg - using the metalball thingy (love that word, ‘thingy’ - it gets one out of so much explanation smile ) in Bryce is required. Realistic drops, for this user anyway, are proving hard to produce.

David…many thanks. Yes, the tree was got from the ‘Create/Special trees/Special maple’ apps section in Bryce. I like when such trees are un-groupable, as they allow for further manipulation in how many leafs, branches you want to include in a scene.

On the ripples, I used Photoshop Elements 2.0 to create the circles in the bump map, however, as it only allows increments of 1’s in the thin-ness of lines, 1 was the least achievable I could go (users of the real Photoshop ‘ware, I presume, can go down to smaller values). I suspect, too, that bit quality (8 versus 16) might have advantages in creating such ripple bump maps at a finer level - thus avoiding the steps seen in mine, which is an 8-bit bump.

Jay

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Posted: 05 November 2012 03:58 PM   [ Ignore ]   [ # 292 ]
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David Brinnen - 04 November 2012 04:14 PM

Well since I’ve not done anything with her for a while I figured I best get Vicky out for a play…

No shame, and on a public forum as well :-P

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Posted: 05 November 2012 04:07 PM   [ Ignore ]   [ # 293 ]
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pumeco - 05 November 2012 03:58 PM

No shame, and on a pubic forum as well :-P

Freudian slit?

:mrgreen:

 

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Posted: 05 November 2012 04:23 PM   [ Ignore ]   [ # 294 ]
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You must have eyes like a Sh*thouse Rat to spot a typo like that :-D
But it’s good to know ye’ole’organic spell-checker is in good form!

PS: Can a mod please remove the duplicate I just accidentally posted, I don’t know how that happened!

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Posted: 05 November 2012 04:25 PM   [ Ignore ]   [ # 295 ]
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And yes, I noticed your Freudian as well, perv :mrgreen:

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Posted: 05 November 2012 05:19 PM   [ Ignore ]   [ # 296 ]
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Hi Jay,

glad you liked the pics….not best lighting, but hope it helped.

Here’s thought, haven’t tried it, but what about creating an irregular mesh in another app, e.g. Carrara or Wings, then import it to Bryce
and just “plug” it into the side of the object the droplet is clinging to? 

Or in Bryce,  take a sphere, make it more of an egg shape, do some boolean cut outs, scale it down, and use it as a droplet(?)

For a flat surface like Savage’s tile, in Bryce, create a plane and use a bump map like you did for the ripples, only use something that would create irregular little smoothed mini-terrains…...then place it below the surface so just the peaks were showing…...vs creating
and placing a bunch of individual droplets…...though that would be necessary for a curved or irregular surface. 

May not work in the case of a transparent glass, but should on opaque surfaces. smile

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Posted: 05 November 2012 05:40 PM   [ Ignore ]   [ # 297 ]
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Actually there is a simple raindrops (well the ripple caused by them) solution that I think is either built into Bryce or maybe is included in one of the free content packages. It’s in a material library titled calm waters and is named raindrops, the author is record as Daz3D which is why I think it’s included in Bryce or comes in a content package. I’m fairly certain I’ve seen this material even before Bryce 7. Below is first a picture of where it’s at in the materials library, second is it’s material lab settings. The third picture is a simple scene with a brick texture applied to the default ground plane called Brick2 (I just wanted something to be seen beneath the water). I then created a surface water plane just slightly above it zoomed in somewhat and angled the camera looking downward and applied the raindrop texture. In the third image the material is as it is set in the library. I felt the bump effect seemed a little too strong though so the forth image is with the bump reduced from 7 to 3.5. Not a bad effect except that the ripples seem a little too perfect.

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Raindropslocation.pngraindropsML.pngraindrops1.pngraindrops2.png
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Posted: 05 November 2012 07:20 PM   [ Ignore ]   [ # 298 ]
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pumeco - 05 November 2012 04:25 PM

And yes, I noticed your Freudian as well, perv

Well, a Freudian would cause a slip of the fingers to make a “typo”, whereas I was quite deliberately getting mixed up with the music video thread. ;-)

http://www.freudianslit.com

(work safe)

 

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Posted: 06 November 2012 05:30 AM   [ Ignore ]   [ # 299 ]
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Cal…yes, some very good suggestions. Did, at one time, have my bump just below a calm-like Bryce water plane, and then increased the bump to peak through, but the quality of my bump is poor, as recently stated above. I would like to stay in one ‘ware, that is Bryce, to do these works, but it isn’t always possible, I’m finding.

Lord…didn’t know about the raindrop mat in Bryce..very handy to know - could easy get away in using this mat, generally, but, again, I’m a stickler for realism (well, to an achievable point using just Bryce). As you observed in your own experiment – “the ripples are too perfect” – aren’t they, and appear not to be adapting to real-time, physical effects. Several pictures of ripples, rain, drops…etc., I gleaned (I would publish them here, but didn’t take the credits of the photographers) from the network, show cancellation effects between separate ripple events (as expected), and so you get a variety of resultant ripple effects that don’t look like those others unaffected. So, creating the bump gave me more control as to the effects I wanted.

Jay
PS. I think I should have initially posted this whole ‘drop’ stuff/work in a separate thread, as I feel it’s a distraction to this ‘show us your renders’ thread - apologies to those, then, bored by this. Stopping now..well, at my end anyway wink But extremely thankful to all who offered advice, help and interest.

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Posted: 06 November 2012 05:36 AM   [ Ignore ]   [ # 300 ]
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_ PJF _ - 05 November 2012 07:20 PM

Well, a Freudian would cause a slip of the fingers to make a “typo”, whereas I was quite deliberately getting mixed up with the music video thread. ;-)

http://www.freudianslit.com

(work safe)

I didn’t think you bothered visiting that thread these days, you’ve all got really boring lately.  Anyway, thanks for the link, very cool to see artists supporting the cassette community - and it sounds as if he is.  Anyway, go and visit the thread again cos I just posted something that might give you ideas, assuming you’ve not already done something similar ;-)

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