Ah, that one from the SC times. When I experimented with it at the time, it did not always work. Good to know that it is limited to normal priority. Who found that out, Graham?
Ah, that one from the SC times. When I experimented with it at the time, it did not always work. Good to know that it is limited to normal priority. Who found that out, Graham?
Normal? I thought it was low. I don’t know who discovered this detail, but it was through Grahams labour of keeping notes that I found it again in SC.
Well since I’ve not done anything with her for a while I figured I best get Vicky out for a play…
First image I was tinkering with skin. The most noticeable thing about her face for me is the weird symmetry it has, the skin maps supplied are not correct as far as bump for Bryce and both materials and model are too overly perfect.
I modified the skin material a bit and the cornea - which had inappropriate material settings for Bryce.
Second image, the lighting from the first image applied to the entire model.
I modified the clothing lapels which had inappropriate specular settings for Bryce.
Savage…, yes, tried the glass too (there’s an actual water one in the glass mats), but as I was working with water, I thought I would keep the setup as that.
Below, is the problem I have with the water and the internal refractive/reflective rays. I must have something incorrect, as stated before – e.g. has it got to do with the parallel light used, the settings for it etc. As the ref index of the drop is changed from air (note the ray goes simply through without no effect of refraction as expected) to max it’s obvious there is refraction of the light, but there should also be reflection occurring too at where the refracted light is meeting the interior wall of the droplet (blue A). The ideal situation is given in the last image, which is why we get rainbows, caustics etc. I just thought that we could see the same effects in Bryce droplets.
I don’t know what is happening. The Bryce setup may not be sensitive enough to see all rays, which is waht I think is the casue, else, the initial light physics in Bryce for the mats is wrong, or is using a different method for producing diffraction/reflection effects. But, I doubt that is the case.
David…saw the Easter egg vid…now I am really puzzled. No, not by the vid, but why the term ‘Easter egg’ – emmmm, let me guess, it was discovered at Easter time. No, that can’t be it. No wait, it’s some secret, in-house jokey word you programmers use Nah, that’s not it either. I also like the skin effects achieved from Vicky, but I think it’s the staring eyes that in some of these models that is also giving the illusion of a rendered face, and not a natural one.
Savage,
nice render!
One thing strikes me about it, though, as well as Jay’s…...the droplets are too regular, and don’t cling at the top, bulge at the bottom
due to surface tension & gravity.
Took a few closeups for examples to show what I mean…....would model some irregular droplets, then position them into the surface of the glass, tile, etc. ......i.e. instead of on the surface. =)
David…saw the Easter egg vid…now I am really puzzled. No, not by the vid, but why the term ‘Easter egg’ – emmmm, let me guess, it was discovered at Easter time. No, that can’t be it. No wait, it’s some secret, in-house jokey word you programmers use Nah, that’s not it either. I also like the skin effects achieved from Vicky, but I think it’s the staring eyes that in some of these models that is also giving the illusion of a rendered face, and not a natural one.
Sorry I can’t help with the refraction question, but I can at least answer the Easter Egg question;
Any hidden feature within any software application is called an Easter Egg. This derives from the tradition of hiding Easter eggs for children to find (I think it’s mostly an American tradition). Some fine examples of Easter Eggs can be found on Google, for instance, type the word tilt into the search bar and hit enter.
Savage,
nice render!
One thing strikes me about it, though, as well as Jay’s…...the droplets are too regular, and don’t cling at the top, bulge at the bottom
due to surface tension & gravity.
Took a few closeups for examples to show what I mean…....would model some irregular droplets, then position them into the surface of the glass, tile, etc. ......i.e. instead of on the surface. =)
You are of course correct, but the client isn’t paying me enough for such an amount of detail. I’m already not charging them for the three and a half hours it took to render.
Well since I’ve not done anything with her for a while I figured I best get Vicky out for a play…
First image I was tinkering with skin. The most noticeable thing about her face for me is the weird symmetry it has, the skin maps supplied are not correct as far as bump for Bryce and both materials and model are too overly perfect.
I modified the skin material a bit and the cornea - which had inappropriate material settings for Bryce.
Second image, the lighting from the first image applied to the entire model.
I modified the clothing lapels which had inappropriate specular settings for Bryce.
David, I realise I don’t comment on your contributions too often… it would get very repetitive to keep saying “excellent stuff” all the time.
But needless to say your recent stuff (as always) has been much appreciated and eventually I’ll get to play catch up with the latest batch of tutorials too.
Luckily (for me) payed work has gotten in the way of learning new stuff, but hopefully after next week, things will get a bit less hectic here.
I may have to give Daz Studio another try, Poser is very hit and miss when I export people from there and it takes quite a lot of work to get them looking anywhere near right, although the Bridge has it’s bugs and quirks, it may help me (by making it a bit easier) to incorporate more people into my renders.
David…saw the Easter egg vid…now I am really puzzled. No, not by the vid, but why the term ‘Easter egg’ – emmmm, let me guess, it was discovered at Easter time. No, that can’t be it. No wait, it’s some secret, in-house jokey word you programmers use Nah, that’s not it either. I also like the skin effects achieved from Vicky, but I think it’s the staring eyes that in some of these models that is also giving the illusion of a rendered face, and not a natural one.
Jay
This is strictly a guess but I believe the term easter egg comes from the fact that it’s deliberately hidden but waiting to be found much like an Easter Egg in an Easter Egg hunt for kids. It’s also not a new thing, various programs have had various “Easter Eggs” for years and years I’m not sure when the practice of hiding “Easter Eggs” in programs started or why though.
Well since I’ve not done anything with her for a while I figured I best get Vicky out for a play…
First image I was tinkering with skin. The most noticeable thing about her face for me is the weird symmetry it has, the skin maps supplied are not correct as far as bump for Bryce and both materials and model are too overly perfect.
I modified the skin material a bit and the cornea - which had inappropriate material settings for Bryce.
Second image, the lighting from the first image applied to the entire model.
I modified the clothing lapels which had inappropriate specular settings for Bryce.
David, I realise I don’t comment on your contributions too often… it would get very repetitive to keep saying “excellent stuff” all the time.
But needless to say your recent stuff (as always) has been much appreciated and eventually I’ll get to play catch up with the latest batch of tutorials too.
Luckily (for me) payed work has gotten in the way of learning new stuff, but hopefully after next week, things will get a bit less hectic here.
I may have to give Daz Studio another try, Poser is very hit and miss when I export people from there and it takes quite a lot of work to get them looking anywhere near right, although the Bridge has it’s bugs and quirks, it may help me (by making it a bit easier) to incorporate more people into my renders.
Thank you Dave, and no I don’t expect continual a commentary. I know how it is to be in the fortunate state of having plenty of work on. And when I don’t I play catch up. Indeed, this thread marches on faster than I can keep track, because I’m instead working back through my emails (some of which I should have attended to months ago) and “todo” list of ideas for tutorials (which is generally what I focus on first). Seems to me with finally getting to grips with the new lighting and material options in Bryce there is the potential to raise the bar for all Brycers willing to commit a bit more time to their final renders.
And I find the problem solving aspect to the whole process probably the most interesting bit.
The final render uses the blurred anisotropic reflection effect and a bit of IBL driven TA. Those are not fireflies in the boat by the way, they are supposed to be knots in the wood…
By it’s simplicity I think this render shows off the benefit of getting the lighting and materials right. There is nothing to this scene, a terrain, an infinite plane and a simple boat model (with cutter), yet I think it looks nice.
The cutter-video is really good. Short and to the point. I was never in this situation but it is good to know that there is a simple and straightforward way to do it.
Still in the ‘drop’ area: below, another finalised work.
The ripple-like effects were produced by simply creating a bump map of circles (below the main image). Forgive the over-abundance of drops’ interest; it’s probably ‘off-topic’ in this ‘Show us your renders’ thread.