Inspired by Rashad’s most recent contribution and another thread asking about sun sets and seascapes.
The first one is rendered with TA and that makes the couple look better.
The second one is rendered without TA and that makes the ocean look better.
The third one is rendered with TA (the non TA version didn’t look good at all).
ETA: The couple are Victoria and Micheal, posed in Poser 8 and exported as a single .obj file
Inspired by Rashad’s most recent contribution and another thread asking about sun sets and seascapes.
The first one is rendered with TA and that makes the couple look better.
The second one is rendered without TA and that makes the ocean look better.
The third one is rendered with TA (the non TA version didn’t look good at all).
ETA: The couple are Victoria and Micheal, posed in Poser 8 and exported as a single .obj file
@TheSavage64 wow so incredible I like the first image best, but all have merit in the way you have rendered them, I am alway twixed between surreal or realism, its inspiring to see such creativity, tell me what’s TA mean I know its a light setting, but what’s the abrev mean, I have problems with abrev’s used on this forum, maybe some one could make a list of what the abrevs are for us laypeople, I know this is not your problem lol
TA is the True Ambience lighting feature.
Naturally filling in all those dark parts using bounced light.
Yes and no, well, yes in terms of reality, no in terms of rendering. In the render engine this is a light gathering process. OK, that may sound like I’m being needlessly picky, but if you think of it in the correct terms it helps to explain some of the eccentricities that can crop up. So that’s why I always try to say light gathering.
If you want to have a go I have many tutorials dedicated to this lighting method. Be aware, it is very processor intensive.
@David Brinnen thanks yes of course, it was staring at me, thanks for that, i have used these tools not knowing what they really do, the effects are not always visible, but CPU is, please direct me to your tuts, i can always learn something thanks
I tried out David Brinnen’s tutorial on shorelines which was very interesting, and of course, his was more realistic. This was a fun render. I did not understand about the sky and clouds, with a “slab”, so I just concentrated on getting foam and some semblance of waves and wet sand. I used Ken Gilliand’s seagull, the Caspian, I think because I wanted the contrast. I was very tickled abut the noise generating the foaming terrain, as I tried to do that with spiked terrains with transparencies with dismal results before this tutorial. I also like the waves terrain painted in strips and then randomized with the brush. I found the cliff was not so easy to position. I do not understand the directional position of the terrains from the editor to the scene, I always have to fidget with them as the bay never seems to be where I thought it was.
If you want to have a go I have many tutorials dedicated to this lighting method. Be aware, it is very processor intensive.
@David Brinnen thanks yes of course, it was staring at me, thanks for that, i have used these tools not knowing what they really do, the effects are not always visible, but CPU is, please direct me to your tuts, i can always learn something thanks
I tried out David Brinnen’s tutorial on shorelines which was very interesting, and of course, his was more realistic. This was a fun render. I did not understand about the sky and clouds, with a “slab”, so I just concentrated on getting foam and some semblance of waves and wet sand. I used Ken Gilliand’s seagull, the Caspian, I think because I wanted the contrast. I was very tickled abut the noise generating the foaming terrain, as I tried to do that with spiked terrains with transparencies with dismal results before this tutorial. I also like the waves terrain painted in strips and then randomized with the brush. I found the cliff was not so easy to position. I do not understand the directional position of the terrains from the editor to the scene, I always have to fidget with them as the bay never seems to be where I thought it was.
Cross posted. Nice work, sea shores are challenging, but you managed to get things to do what you wanted - which is good. Do consider that I spent my first year with Bryce just faffing around with one terrain and a single light source, trying to get the material lab to do what I wanted it to. So do not be disheartened if progress seems slow. If it is fun and interesting, and the results are what you want, things fall into place before you know it. Thanks for trying out the tutorial and posting up your results. It is encouraging to see.
I tried out David Brinnen’s tutorial on shorelines which was very interesting, and of course, his was more realistic. This was a fun render. I did not understand about the sky and clouds, with a “slab”, so I just concentrated on getting foam and some semblance of waves and wet sand. I used Ken Gilliand’s seagull, the Caspian, I think because I wanted the contrast. I was very tickled abut the noise generating the foaming terrain, as I tried to do that with spiked terrains with transparencies with dismal results before this tutorial. I also like the waves terrain painted in strips and then randomized with the brush. I found the cliff was not so easy to position. I do not understand the directional position of the terrains from the editor to the scene, I always have to fidget with them as the bay never seems to be where I thought it was.
@IceScribe OMG what stunner incredible realism, so stunning, even so you say you have had difficulties your image is exceptional, where can i get the Ken Gilliand’s seagull, what website Daz maybe ?
If you want to have a go I have many tutorials dedicated to this lighting method. Be aware, it is very processor intensive.
@David Brinnen thanks yes of course, it was staring at me, thanks for that, i have used these tools not knowing what they really do, the effects are not always visible, but CPU is, please direct me to your tuts, i can always learn something thanks
Inspired by Rashad’s most recent contribution and another thread asking about sun sets and seascapes.
The first one is rendered with TA and that makes the couple look better.
This looks extremely good, sir; an excellent combination of scene work and lighting. The sea looks convincing, as do the rocks (especially the very foreground one). To get picky, the sand is too reflective too far from the breakers (unless the couple are staggering along just after a tsunami has receded). The wet bit would normally stop about where their feet are.
I think the TA makes everything look better; very natural lighting indeed (you could darken the materials on the sea to compensate for ‘overexposure’). But then I’m biased. ;-)
I tried out David Brinnen’s tutorial on shorelines which was very interesting, and of course, his was more realistic. This was a fun render. I did not understand about the sky and clouds, with a “slab”, so I just concentrated on getting foam and some semblance of waves and wet sand. I used Ken Gilliand’s seagull, the Caspian, I think because I wanted the contrast. I was very tickled abut the noise generating the foaming terrain, as I tried to do that with spiked terrains with transparencies with dismal results before this tutorial. I also like the waves terrain painted in strips and then randomized with the brush. I found the cliff was not so easy to position. I do not understand the directional position of the terrains from the editor to the scene, I always have to fidget with them as the bay never seems to be where I thought it was.
@IceScribe OMG what stunner incredible realism, so stunning, even so you say you have had difficulties your image is exceptional, where can i get the Ken Gilliand’s seagull, what website Daz maybe ?
@IceScribe I have just found the gull wow there is lots to choose from
@Dave: Overall, I too prefer the first image. I wonder if lifting the haze a bit wouldn’t make the one bank of rocks, and maybe the water, look a bit better. It seems to my eyes the haze if a bit too close.
I still have plans to add to my pull toy, but in the meantime, I’ve been trying to learn how Wings 3D works or at least get something that looks half decent. And because it’s close to Halloween decided to try my hand making a plan jack-o-lantern. It’s nothing fancy, but I did get something made. I found out when trying to color the stem and pumpkin that neither could be separated when imported into Bryce. So I had to go back into Wings and cut off the stem, save it and then save the pumpkin body. As I said, it ain’t fancy but I got something made.
@Dave: Overall, I too prefer the first image. I wonder if lifting the haze a bit wouldn’t make the one bank of rocks, and maybe the water, look a bit better. It seems to my eyes the haze if a bit too close.
I still have plans to add to my pull toy, but in the meantime, I’ve been trying to learn how Wings 3D works or at least get something that looks half decent. And because it’s close to Halloween decided to try my hand making a plan jack-o-lantern. It’s nothing fancy, but I did get something made. I found out when trying to color the stem and pumpkin that neither could be separated when imported into Bryce. So I had to go back into Wings and cut off the stem, save it and then save the pumpkin body. As I said, it ain’t fancy but I got something made.
@GussNemo well done there is a lot to this, time and patience as well, yep you got that right going back in and separating them I have had the same problem nothing worse than not being able to separate your obj’s in Bryce