Digital Art Zone

 
   
11 of 100
11
Show Us Your Bryce Renders! Part 2
Posted: 29 October 2012 02:38 PM   [ Ignore ]   [ # 151 ]
Power Member
Avatar
RankRankRank
Total Posts:  1547
Joined  2007-12-10

Inspired by Rashad’s most recent contribution and another thread asking about sun sets and seascapes.

The first one is rendered with TA and that makes the couple look better.
The second one is rendered without TA and that makes the ocean look better.
The third one is rendered with TA (the non TA version didn’t look good at all).

ETA: The couple are Victoria and Micheal, posed in Poser 8 and exported as a single .obj file

Image Attachments
Couple-Island.jpgCouple-Island-No-TA.jpgCouple-Island-Sunset.jpg
 Signature 

I’ve got nothing of my own to promote, no models, no tutorials, no website, nothin’, nada, nill, nowt.

Profile
 
 
Posted: 29 October 2012 02:52 PM   [ Ignore ]   [ # 152 ]
Member
Avatar
Rank
Total Posts:  184
Joined  2010-11-14
TheSavage64 - 29 October 2012 02:38 PM

Inspired by Rashad’s most recent contribution and another thread asking about sun sets and seascapes.

The first one is rendered with TA and that makes the couple look better.
The second one is rendered without TA and that makes the ocean look better.
The third one is rendered with TA (the non TA version didn’t look good at all).

ETA: The couple are Victoria and Micheal, posed in Poser 8 and exported as a single .obj file

@TheSavage64 wow so incredible I like the first image best, but all have merit in the way you have rendered them, I am alway twixed between surreal or realism, its inspiring to see such creativity,  tell me what’s TA mean I know its a light setting, but what’s the abrev mean, I have problems with abrev’s used on this forum, maybe some one could make a list of what the abrevs are for us laypeople, I know this is not your problem lol

Profile
 
 
Posted: 29 October 2012 02:55 PM   [ Ignore ]   [ # 153 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2536
Joined  2004-07-06

I too like the first one best.

TA = True Ambience.

If you want to have a go I have many tutorials dedicated to this lighting method.  Be aware, it is very processor intensive.

Image Attachments
Image1.jpg
 Signature 

that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

Profile
 
 
Posted: 29 October 2012 02:55 PM   [ Ignore ]   [ # 154 ]
Power Member
Avatar
RankRankRank
Total Posts:  1547
Joined  2007-12-10

TA is the True Ambience lighting feature.
Naturally filling in all those dark parts using bounced light. smile

 Signature 

I’ve got nothing of my own to promote, no models, no tutorials, no website, nothin’, nada, nill, nowt.

Profile
 
 
Posted: 29 October 2012 02:59 PM   [ Ignore ]   [ # 155 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2536
Joined  2004-07-06
TheSavage64 - 29 October 2012 02:55 PM

TA is the True Ambience lighting feature.
Naturally filling in all those dark parts using bounced light. smile

Yes and no, well, yes in terms of reality, no in terms of rendering.  In the render engine this is a light gathering process.  OK, that may sound like I’m being needlessly picky, but if you think of it in the correct terms it helps to explain some of the eccentricities that can crop up.  So that’s why I always try to say light gathering.

 Signature 

that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

Profile
 
 
Posted: 29 October 2012 03:08 PM   [ Ignore ]   [ # 156 ]
Member
Avatar
Rank
Total Posts:  184
Joined  2010-11-14
David Brinnen - 29 October 2012 02:55 PM

I too like the first one best.

TA = True Ambience.

If you want to have a go I have many tutorials dedicated to this lighting method.  Be aware, it is very processor intensive.

@David Brinnen thanks yes of course, it was staring at me, thanks for that, i have used these tools not knowing what they really do, the effects are not always visible,  but CPU is, please direct me to your tuts, i can always learn something thanks

Profile
 
 
Posted: 29 October 2012 03:14 PM   [ Ignore ]   [ # 157 ]
Active Member
Avatar
RankRank
Total Posts:  279
Joined  2009-08-18

I tried out David Brinnen’s tutorial on shorelines which was very interesting, and of course, his was more realistic. This was a fun render. I did not understand about the sky and clouds, with a “slab”, so I just concentrated on getting foam and some semblance of waves and wet sand. I used Ken Gilliand’s seagull, the Caspian, I think because I wanted the contrast. I was very tickled abut the noise generating the foaming terrain, as I tried to do that with spiked terrains with transparencies with dismal results before this tutorial. I also like the waves terrain painted in strips and then randomized with the brush. I found the cliff was not so easy to position. I do not understand the directional position of the terrains from the editor to the scene, I always have to fidget with them as the bay never seems to be where I thought it was.

Image Attachments
1ShoreTutTest.jpg
 Signature 

See my gallery http://www.daz3d.com/gallery/users/?q=IceScribe&x=14&y=10

Profile
 
 
Posted: 29 October 2012 03:27 PM   [ Ignore ]   [ # 158 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2536
Joined  2004-07-06
silverdali - 29 October 2012 03:08 PM
David Brinnen - 29 October 2012 02:55 PM

I too like the first one best.

TA = True Ambience.

If you want to have a go I have many tutorials dedicated to this lighting method.  Be aware, it is very processor intensive.

@David Brinnen thanks yes of course, it was staring at me, thanks for that, i have used these tools not knowing what they really do, the effects are not always visible,  but CPU is, please direct me to your tuts, i can always learn something thanks

Here are my latest batch.

Bryce desert landscape - part 1 - a 15 minute tutorial in two parts by David Brinnen 
Bryce desert landscape - part 2 - a 15 minute tutorial in two parts by David Brinnen
* Bryce still life project - “capsules” - a 15 minute tutorial by David Brinnen
Bryce lake in a landscape - a 15 minute tutorial by David Brinnen
Bryce shoreline - a 15 minute tutorial by David Brinnen
Bryce DTE > terrain skyscraper - part 1 - a 15 minute tutorial by David Brinnen
Bryce DTE > terrain skyscraper - part 2 - a 15 minute tutorial by David Brinnen
Bryce Depth of Field effect - a 15 minute tutorial by David Brinnen
Bryce Depth of Field effect - for less powerful computers - a video tutorial by David Brinnen
Bryce ‘Nuts and Bolts’ - using Pan V and Pan H - a video tutorial by David Brinnen
Bryce Abstract 360 HDRI Specular effect - a 15 minute tutorial by David Brinnen
Bryce lighthouse “light beam” effect - a 15 minute tutorial by David Brinnen
* Bryce red hot metal effect - a 15 minute tutorial by David Brinnen
* Bryce “Nuts and Bolts” - HDRI lighting project - red dragon in a white box - part 1 - a video tutorial by David Brinnen
* Bryce “Nuts and Bolts” - HDRI lighting project - red dragon in a white box - part 2 - a video tutorial by David Brinnen
* Bryce (TA) True Ambiance still life render of a red dragon - a 15 minute tutorial by David Brinnen
Bryce 10 minute material project - leatherette - a tutorial by David Brinnen
Bryce 10 minute material project - red pearlescent paint - a tutorial by David Brinnen
* Bryce 20 minute lighting project - upgrading lighting - a tutorial by David Brinnen
Bryce grass terrains - a 25 minute tutorial by David Brinnen
Bryce light gel underwater effect - a 15 minute tutorial by David Brinnen
Bryce “Nuts and Bolts” - object cubic and spherical mapping - a 30 minute tutorial by David Brinnen
Bryce “Nuts and Bolts” - radial lights - a 30 minute tutorial by David Brinnen
Bryce 10 minute material project - rainbow texture - a tutorial by David Brinnen
Bryce 10 minute material project - using the rainbow texture and scene converter - by David Brinnen
* Bryce “Nuts and Bolts” - TA optimised radial lights - a 40 minute tutorial by David Brinnen
Getting a Little Green Man from DAZ Studio to Bryce - a 10 minute tutorial by David Brinnen
* Rainbow Vicky effect - a 10 minute tutorial by David Brinnen
Streaming light or “God rays” effect - a 25 minute tutorial by David Brinnen
* Bryce “Nuts and Bolts” - TA optimised radial lights advanced - a 15 minute tutorial by David Brinnen
* Bryce 25 minute lighting project - upgrading advanced lighting - a tutorial by David Brinnen
* Bryce “Nuts and Bolts” - TA RGB response - a 15 minute tutorial by David Brinnen
* Bryce 20 scene lighting project - Using IBL with boost light and TA gels - by David Brinnen
* Bryce 5 minute scene - TA hue saturation shift trick - a tutorial by David Brinnen
* Bryce 20 minute scene lighting project - the Xyzrgb Stanford Dragon - a tutorial by David Brinnen
Bryce 5 minute scene project - turn your Xyzrgb dragon scene into a Vicky scene - by David Brinnen
Bryce 5 minute project - put a label on a jar - a tutorial by David Brinnen
* Bryce 20 minute experiment - TA generated caustics - a video by David Brinnen
Bryce 20 minute scene lighting project - TA caustics effect - a tutorial by David Brinnen
8 minute Wings3D project - two part box - a tutorial by David Brinnen
Bryce 30 minute project - using Spherical Mapper to remap from HDRI backdrop onto 2D surfaces - a video by David Brinnen
* Bryce 5 minute project - rendering a simple grey scene - a tutorial by David Brinnen
Bryce 15 minute scene - underwater city effect - a tutorial by David Brinnen
Bryce 10 minute scene - underwater city effect - made even more underwatery - by David Brinnen
Bryce 25 minute lighting project - advanced underwater effects - a tutorial by David Brinnen
Bryce “Nuts and Bolts” - material lab channels - an overview by David Brinnen
Using Photoshop or HDRShop to use Masks - Appendix to “making and using masks” - by Horo Wernli
Bryce 15 minute material project - optical illusion moving spots - a tutorial by David Brinnen
Bryce “Nuts and Bolts” - masking and using masks - a 20 minute tutorial by David Brinnen
Bryce 10 minute skylab project - basic sunset effect - a tutorial by David Brinnen
Bryce 25 minute skylab project - adding volume clouds to basic sunset effect - by David Brinnen
Bryce 10 minute skylab project - sunset effect, with clouds and put in a scene - by David Brinnen
Bryce 15 minute lighting project - low pressure sodium lights on a foggy night - by David Brinnen
Bryce 25 minute scene project - wings3D to render to postworks - a video by David Brinnen

The ones prefaced by an * are more focused on lighting.  Although it does crop up on others.

And older ones can be found here http://www.bryce-tutorials.info/bryce-tutorials.html under my name.  Horo’s are there too, many of which also relate to lighting.

 Signature 

that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

Profile
 
 
Posted: 29 October 2012 03:32 PM   [ Ignore ]   [ # 159 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2536
Joined  2004-07-06
IceScribe - 29 October 2012 03:14 PM

I tried out David Brinnen’s tutorial on shorelines which was very interesting, and of course, his was more realistic. This was a fun render. I did not understand about the sky and clouds, with a “slab”, so I just concentrated on getting foam and some semblance of waves and wet sand. I used Ken Gilliand’s seagull, the Caspian, I think because I wanted the contrast. I was very tickled abut the noise generating the foaming terrain, as I tried to do that with spiked terrains with transparencies with dismal results before this tutorial. I also like the waves terrain painted in strips and then randomized with the brush. I found the cliff was not so easy to position. I do not understand the directional position of the terrains from the editor to the scene, I always have to fidget with them as the bay never seems to be where I thought it was.

Cross posted.  Nice work, sea shores are challenging, but you managed to get things to do what you wanted - which is good.  Do consider that I spent my first year with Bryce just faffing around with one terrain and a single light source, trying to get the material lab to do what I wanted it to.  So do not be disheartened if progress seems slow.  If it is fun and interesting, and the results are what you want, things fall into place before you know it.  Thanks for trying out the tutorial and posting up your results.  It is encouraging to see.

 Signature 

that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

Profile
 
 
Posted: 29 October 2012 03:36 PM   [ Ignore ]   [ # 160 ]
Member
Avatar
Rank
Total Posts:  184
Joined  2010-11-14
IceScribe - 29 October 2012 03:14 PM

I tried out David Brinnen’s tutorial on shorelines which was very interesting, and of course, his was more realistic. This was a fun render. I did not understand about the sky and clouds, with a “slab”, so I just concentrated on getting foam and some semblance of waves and wet sand. I used Ken Gilliand’s seagull, the Caspian, I think because I wanted the contrast. I was very tickled abut the noise generating the foaming terrain, as I tried to do that with spiked terrains with transparencies with dismal results before this tutorial. I also like the waves terrain painted in strips and then randomized with the brush. I found the cliff was not so easy to position. I do not understand the directional position of the terrains from the editor to the scene, I always have to fidget with them as the bay never seems to be where I thought it was.

 

@IceScribe OMG what stunner incredible realism, so stunning, even so you say you have had difficulties your image is exceptional, where can i get the Ken Gilliand’s seagull, what website Daz maybe ?

Profile
 
 
Posted: 29 October 2012 03:38 PM   [ Ignore ]   [ # 161 ]
Member
Avatar
Rank
Total Posts:  184
Joined  2010-11-14
David Brinnen - 29 October 2012 03:27 PM
silverdali - 29 October 2012 03:08 PM
David Brinnen - 29 October 2012 02:55 PM

I too like the first one best.

TA = True Ambience.

If you want to have a go I have many tutorials dedicated to this lighting method.  Be aware, it is very processor intensive.

@David Brinnen thanks yes of course, it was staring at me, thanks for that, i have used these tools not knowing what they really do, the effects are not always visible,  but CPU is, please direct me to your tuts, i can always learn something thanks

Here are my latest batch.

Bryce desert landscape - part 1 - a 15 minute tutorial in two parts by David Brinnen 
Bryce desert landscape - part 2 - a 15 minute tutorial in two parts by David Brinnen
* Bryce still life project - “capsules” - a 15 minute tutorial by David Brinnen
Bryce lake in a landscape - a 15 minute tutorial by David Brinnen
Bryce shoreline - a 15 minute tutorial by David Brinnen
Bryce DTE > terrain skyscraper - part 1 - a 15 minute tutorial by David Brinnen
Bryce DTE > terrain skyscraper - part 2 - a 15 minute tutorial by David Brinnen
Bryce Depth of Field effect - a 15 minute tutorial by David Brinnen
Bryce Depth of Field effect - for less powerful computers - a video tutorial by David Brinnen
Bryce ‘Nuts and Bolts’ - using Pan V and Pan H - a video tutorial by David Brinnen
Bryce Abstract 360 HDRI Specular effect - a 15 minute tutorial by David Brinnen
Bryce lighthouse “light beam” effect - a 15 minute tutorial by David Brinnen
* Bryce red hot metal effect - a 15 minute tutorial by David Brinnen
* Bryce “Nuts and Bolts” - HDRI lighting project - red dragon in a white box - part 1 - a video tutorial by David Brinnen
* Bryce “Nuts and Bolts” - HDRI lighting project - red dragon in a white box - part 2 - a video tutorial by David Brinnen
* Bryce (TA) True Ambiance still life render of a red dragon - a 15 minute tutorial by David Brinnen
Bryce 10 minute material project - leatherette - a tutorial by David Brinnen
Bryce 10 minute material project - red pearlescent paint - a tutorial by David Brinnen
* Bryce 20 minute lighting project - upgrading lighting - a tutorial by David Brinnen
Bryce grass terrains - a 25 minute tutorial by David Brinnen
Bryce light gel underwater effect - a 15 minute tutorial by David Brinnen
Bryce “Nuts and Bolts” - object cubic and spherical mapping - a 30 minute tutorial by David Brinnen
Bryce “Nuts and Bolts” - radial lights - a 30 minute tutorial by David Brinnen
Bryce 10 minute material project - rainbow texture - a tutorial by David Brinnen
Bryce 10 minute material project - using the rainbow texture and scene converter - by David Brinnen
* Bryce “Nuts and Bolts” - TA optimised radial lights - a 40 minute tutorial by David Brinnen
Getting a Little Green Man from DAZ Studio to Bryce - a 10 minute tutorial by David Brinnen
* Rainbow Vicky effect - a 10 minute tutorial by David Brinnen
Streaming light or “God rays” effect - a 25 minute tutorial by David Brinnen
* Bryce “Nuts and Bolts” - TA optimised radial lights advanced - a 15 minute tutorial by David Brinnen
* Bryce 25 minute lighting project - upgrading advanced lighting - a tutorial by David Brinnen
* Bryce “Nuts and Bolts” - TA RGB response - a 15 minute tutorial by David Brinnen
* Bryce 20 scene lighting project - Using IBL with boost light and TA gels - by David Brinnen
* Bryce 5 minute scene - TA hue saturation shift trick - a tutorial by David Brinnen
* Bryce 20 minute scene lighting project - the Xyzrgb Stanford Dragon - a tutorial by David Brinnen
Bryce 5 minute scene project - turn your Xyzrgb dragon scene into a Vicky scene - by David Brinnen
Bryce 5 minute project - put a label on a jar - a tutorial by David Brinnen
* Bryce 20 minute experiment - TA generated caustics - a video by David Brinnen
Bryce 20 minute scene lighting project - TA caustics effect - a tutorial by David Brinnen
8 minute Wings3D project - two part box - a tutorial by David Brinnen
Bryce 30 minute project - using Spherical Mapper to remap from HDRI backdrop onto 2D surfaces - a video by David Brinnen
* Bryce 5 minute project - rendering a simple grey scene - a tutorial by David Brinnen
Bryce 15 minute scene - underwater city effect - a tutorial by David Brinnen
Bryce 10 minute scene - underwater city effect - made even more underwatery - by David Brinnen
Bryce 25 minute lighting project - advanced underwater effects - a tutorial by David Brinnen
Bryce “Nuts and Bolts” - material lab channels - an overview by David Brinnen
Using Photoshop or HDRShop to use Masks - Appendix to “making and using masks” - by Horo Wernli
Bryce 15 minute material project - optical illusion moving spots - a tutorial by David Brinnen
Bryce “Nuts and Bolts” - masking and using masks - a 20 minute tutorial by David Brinnen
Bryce 10 minute skylab project - basic sunset effect - a tutorial by David Brinnen
Bryce 25 minute skylab project - adding volume clouds to basic sunset effect - by David Brinnen
Bryce 10 minute skylab project - sunset effect, with clouds and put in a scene - by David Brinnen
Bryce 15 minute lighting project - low pressure sodium lights on a foggy night - by David Brinnen
Bryce 25 minute scene project - wings3D to render to postworks - a video by David Brinnen

The ones prefaced by an * are more focused on lighting.  Although it does crop up on others.

And older ones can be found here http://www.bryce-tutorials.info/bryce-tutorials.html under my name.  Horo’s are there too, many of which also relate to lighting.

OMG David I was not expecting this amount I now have a plethora to choose from, well now which to start with ? lol

Profile
 
 
Posted: 29 October 2012 04:16 PM   [ Ignore ]   [ # 162 ]
Member
Avatar
Rank
Total Posts:  134
Joined  2003-10-09
TheSavage64 - 29 October 2012 02:38 PM

Inspired by Rashad’s most recent contribution and another thread asking about sun sets and seascapes.

The first one is rendered with TA and that makes the couple look better.

This looks extremely good, sir; an excellent combination of scene work and lighting. The sea looks convincing, as do the rocks (especially the very foreground one). To get picky, the sand is too reflective too far from the breakers (unless the couple are staggering along just after a tsunami has receded). The wet bit would normally stop about where their feet are.

I think the TA makes everything look better; very natural lighting indeed (you could darken the materials on the sea to compensate for ‘overexposure’). But then I’m biased. ;-)

 

Profile
 
 
Posted: 29 October 2012 04:19 PM   [ Ignore ]   [ # 163 ]
Member
Avatar
Rank
Total Posts:  184
Joined  2010-11-14
silverdali - 29 October 2012 03:36 PM
IceScribe - 29 October 2012 03:14 PM

I tried out David Brinnen’s tutorial on shorelines which was very interesting, and of course, his was more realistic. This was a fun render. I did not understand about the sky and clouds, with a “slab”, so I just concentrated on getting foam and some semblance of waves and wet sand. I used Ken Gilliand’s seagull, the Caspian, I think because I wanted the contrast. I was very tickled abut the noise generating the foaming terrain, as I tried to do that with spiked terrains with transparencies with dismal results before this tutorial. I also like the waves terrain painted in strips and then randomized with the brush. I found the cliff was not so easy to position. I do not understand the directional position of the terrains from the editor to the scene, I always have to fidget with them as the bay never seems to be where I thought it was.

 

@IceScribe OMG what stunner incredible realism, so stunning, even so you say you have had difficulties your image is exceptional, where can i get the Ken Gilliand’s seagull, what website Daz maybe ?

@IceScribe I have just found the gull wow there is lots to choose from

Profile
 
 
Posted: 29 October 2012 10:59 PM   [ Ignore ]   [ # 164 ]
Power Member
Avatar
RankRankRank
Total Posts:  1379
Joined  2011-09-25

@Dave:  Overall, I too prefer the first image.  I wonder if lifting the haze a bit wouldn’t make the one bank of rocks, and maybe the water, look a bit better.  It seems to my eyes the haze if a bit too close.

I still have plans to add to my pull toy, but in the meantime, I’ve been trying to learn how Wings 3D works or at least get something that looks half decent.  And because it’s close to Halloween decided to try my hand making a plan jack-o-lantern.  It’s nothing fancy, but I did get something made.  I found out when trying to color the stem and pumpkin that neither could be separated when imported into Bryce.  So I had to go back into Wings and cut off the stem, save it and then save the pumpkin body.  As I said, it ain’t fancy but I got something made.

Image Attachments
Pumpkin_5.png
 Signature 

If you constantly look backward, it’s guaranteed you’ll run into something on your forward journey.
My Gallery Page: GussNemo’s Efforts

Profile
 
 
Posted: 29 October 2012 11:16 PM   [ Ignore ]   [ # 165 ]
Member
Avatar
Rank
Total Posts:  184
Joined  2010-11-14
GussNemo - 29 October 2012 10:59 PM

@Dave:  Overall, I too prefer the first image.  I wonder if lifting the haze a bit wouldn’t make the one bank of rocks, and maybe the water, look a bit better.  It seems to my eyes the haze if a bit too close.

I still have plans to add to my pull toy, but in the meantime, I’ve been trying to learn how Wings 3D works or at least get something that looks half decent.  And because it’s close to Halloween decided to try my hand making a plan jack-o-lantern.  It’s nothing fancy, but I did get something made.  I found out when trying to color the stem and pumpkin that neither could be separated when imported into Bryce.  So I had to go back into Wings and cut off the stem, save it and then save the pumpkin body.  As I said, it ain’t fancy but I got something made.

@GussNemo well done there is a lot to this, time and patience as well, yep you got that right going back in and separating them I have had the same problem nothing worse than not being able to separate your obj’s in Bryce

Profile
 
 
   
11 of 100
11