Good to see this thread rolling forwards with such a wide selection of interesting images.
Silverdali’s being just as outstanding as Rashad’s on this page, and yet so markedly different. To me they both look excellent, but I can only really offer any criticism to Rashad’s since I know his aim is photorealism.
Caustics under the waters edge and vegetation are outstanding. To my jaded English eyes, the colours seem entirely too vibrant to be realistic. Then again, I’ve never been anywhere like the place depicted in the scene so I may be wrong in saying that that makes it unrealistic. All I can say is, I live by the sea and the predominant colours are brown (the sea, vegetation) and grey (everything else, the sky, people’s complexions, rain and mist and so forth).
My own contribution to this every expanding thread is more abstract and experimental.
Using export HDR options in Bryce and importing back into Bryce IBL to add postwork effects. A similar process to those explored here.
Bryce 25 minute scene project - wings3D to render to postworks - a video by David Brinnen
But this time including the use of the Spherical Mapper to overcome limitations in Bryce’s HDRI export capability.
Model in Wings3D. Gamma adjustments and layer combinations in PSP8.
Click thumbnail to see full-size image