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Show Us Your Bryce Renders! Part 2
Posted: 09 December 2012 04:02 PM   [ Ignore ]   [ # 1111 ]
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Peasants!

Yeah, you can laugh, but if you look a little deeper you’ll see for yourselves that there’s actually a fun element to the map as well.

You can zoom in on the map and click on the little coloured circles to see what that person has said.  A lot of them use the default text, but then again, a lot of them don’t.  I’ve been watching the comments from North Korea for example, bloody hilarious:

“I’m feeling ronery”
“Fire the missiles!”
“Help!”

Haven’t spotted any of my Peasant Girls yet but it’s fun watching it, so get posting you boring bunch of peasants!

Your comment won’t show up until it routinely refreshes, but it will show up soon enough if you actually post something:
http://www.freeandopenweb.com/?utm_source=freeandopen&utm_medium=hp&utm_campaign=fo-p2-hp#loc=3/8.0000/22.0000

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Posted: 09 December 2012 04:35 PM   [ Ignore ]   [ # 1112 ]
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Len, you just have absolutely no idea of what’s being said and what’s (not) going on.

http://www.telegraph.co.uk/news/worldnews/northamerica/usa/9730618/Mayan-apocalypse-panic-spreads-as-December-21-nears.html

:eyeroll:

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Posted: 09 December 2012 04:53 PM   [ Ignore ]   [ # 1113 ]
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Peter, shut-up while I take opportunities ;-)

And anyway, if I believed for even one moment that the world was about to end I would have bought a ticket to Japan by now.  I would have a line of Asian babes standing in-line outside my Love Hotel room, and I’d be giving my Spore a bloody good workout and to hell with the consequences!

As it is, I’m sat here talking to you instead, and what that means it that I either have a fetish for fur or there’ll be no Armageddon.

Guess which :mrgreen:

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Posted: 09 December 2012 04:56 PM   [ Ignore ]   [ # 1114 ]
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@Jamahoney:
Calming, surreal render - I like the colours.

@Horo:
Ohnoes… I’ll again have to separate these two images to appreciate the stereo effect (crosseyed). I can only say that I already enjoy the smoothness of the shape and the material wink

@TheSavage64:
I like the first and 3rd version of embossed logo - just the colours seem to be the most realistic for these.

@pumeco:
Thanks!

Horo - 09 December 2012 02:36 AM
TheSavage64 - 08 December 2012 11:17 PM

Well I got home from tonight’s gig and decided to continue with the sheath for the knife… So I added a bit more detailing… luckily it doesn’t need covering in snow. grin

Pam’s snowy renders are looking really good, I think the trick with snow is to have no detail in the material. Snow has such a high reflective index that all detail within the material is easily bleached out by any light hitting it… Having said that, David’s last sample with the blob sat on top of the sphere would make a fairly convincing polystyrene.

As for the renders of gems… they are all looking really nice. I’ve been wondering for some time if the refraction of Bryce materials would react in the same way as in the real world… and if you shine a white light onto a transparent prism, would the light split into it’s spectrum colours?
Maybe I’ll have a look tomorrow.

I’ve also been wondering if you can get a light source to accurately simulate how a laser acts and reacts in the real world?

No, the prism doesn’t work. I’ve experimented on this quite a while ago (which doesn’t exclude the possibility that somebody comes up with a smart idea eventually). You can use Refraction to create a magnifying glass (or a telescope) using transparent 2D faces. At refraction 300, you get a x3 magnification. 2D faces can be stacked to increase magnification.

I think the prism doesn’t work for the same reason light is not reflected in a mirror.

Sheath looks great!

Nope, it’s not possible in Bryce because of fake caustics - not really reacting to light bouncing inside refractive objects

So here’s a little Brycean prism from me:
- lit with white diffuse sphere with single radial of intensity of 500 (with the sphere included into influence)
- TA on, 256 spp
- ray depth = 8, TIR = 4
- 3 channels - just combined w/o further postpro: R IOR = 1.4, G IOR = 1.5, B IOR = 1.6

This image is also a proof that real caustics (bent according to refractions) are achievable through the rendering with use of TA

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Posted: 09 December 2012 05:00 PM   [ Ignore ]   [ # 1115 ]
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Wow, nice work and tinkering, great stuff dwsel_, another big-time Bryce tinkerer methinks :-)

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Posted: 09 December 2012 05:02 PM   [ Ignore ]   [ # 1116 ]
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PS: Would love to see that at a higher RPP, would look very nice!

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Posted: 09 December 2012 05:18 PM   [ Ignore ]   [ # 1117 ]
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Dwsel, Fantastic prism renders all around!!! I wonder if there could be a way to do this without compositing?

Len,
I’m guessing it will only work properly with Boost Light enabled. But only Dwsel can say for sure. Hopefully you’ve begun to change your mind about Boost Light. When used properly it achieves much greater realism in my opinion than TA without Boost Light in most situations.

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Posted: 09 December 2012 05:38 PM   [ Ignore ]   [ # 1118 ]
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To be perfectly honest Rash, I don’t even know what Boost Light really does even though it’s been shown, been demonstrated to me, and whatever else.  I just feel really out of the loop because even a lot of what was discussed on the Committee has just disappeared from my mind completely.  Even discussions about stuff that was prominent, I’ve forgotten a lot of it because I had little use of Bryce at the time as you know, and even less use since.

I’ve a lot of catching up to do before I’m up to speed on what we have now compared to what we had before.  I’m not much wiser than those that had to wait to get a completed release really.  Sounds ridiculous I know, but I’m just being honest, it’s absolutely true.

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Posted: 09 December 2012 06:03 PM   [ Ignore ]   [ # 1119 ]
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dwsel_ - 09 December 2012 04:56 PM

So here’s a little Brycean prism from me:
- lit with white diffuse sphere with single radial of intensity of 500 (with the sphere included into influence)
- TA on, 256 spp
- ray depth = 8, TIR = 4
- 3 channels - just combined w/o further postpro: R IOR = 1.4, G IOR = 1.5, B IOR = 1.6

This image is also a proof that real caustics (bent according to refractions) are achievable through the rendering with use of TA

Congrats, dwsel_.

When reading the prism discussion, I knew from my fiddling with Bryce5 TA that refraction would work to some extent with TA light. This is as far as I got tonight setting up a demo scene using DB’s obscure lights. Not very encouraging but it’s a render of sorts…

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Posted: 09 December 2012 06:33 PM   [ Ignore ]   [ # 1120 ]
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That’s another new one on me, never seen a bunch of windows pop up like that before!
I only get the one and even then that’s only if it decides to actually give me one.

Annoying.

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Posted: 09 December 2012 06:44 PM   [ Ignore ]   [ # 1121 ]
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They were all nested together in one spot and I pulled them apart. I suspect a lot of apparently single crash alerts may be multiples. It happened when I started messing with the materials on one of the “Background” labelled spheres.

David’s gel light noise reduction trick is great at reducing Boost Light horrors, but it’s still bleedin’ noisy compared to normal light.

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Posted: 09 December 2012 06:53 PM   [ Ignore ]   [ # 1122 ]
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Boost Light is far too perverted for me to absorb right now, but as for the error reports, I’m curious, were there eight of them?
Maybe it’s firing one off for each core or something :-D

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Posted: 09 December 2012 10:04 PM   [ Ignore ]   [ # 1123 ]
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ok did some testing with textures and the specular halo seeing if I could fake the prism effect without doing any post work.

here is where I am so far,

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Posted: 09 December 2012 10:29 PM   [ Ignore ]   [ # 1124 ]
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Horo,
That’s a very cool surface effect. It somehow pops off the page. The hdri is doing wonderful things in the reflections. Very nice!

Dwsel,
Yummy. Serious loving it. The demonstration looks better than expected. Beyond splendid.

Rareth,
This is a promising preliminary result. If you can find a way to combine this approach with a more traditional one where the diamond looks more like a weighty stone, it might improve things even more. Also you might as well tip the guy onto his side, since rarely in life is a diamond stood up on its pointy end.

Peter,
Terrible crash! Yes, Boost Light is noisy, but it is at least going about the light gathering process in a more genuine manner. Rpp is the simple answer, or maybe some further optimization of David’s again brilliant gel noise solution.

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Posted: 10 December 2012 01:09 AM   [ Ignore ]   [ # 1125 ]
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Those are some mighty fine images.  I really like that prism.

@Dave:  Of the logos you showed, my choice is the indented logo.  It’s looks more like what would be on a real sheath.  Nice job.

@chohole:  That’s a really cute image you posted.  I’m a sucker for those.

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