Right now, the developers are still working on it, and although it’s released, it’s still in development, and will get better, but,..
there are many differences between the way that Poser works and the way other programs work.
Until now, it wasn’t possible to get genesis working in Poser, or to be able to transfer genesis based figures, and clothing with “auto fit”, and materials from DS to poser.
You should be able to select a figure, or clothing item, then go to File / Save as, Material preset, and that will create a Duf file
then you can use the dson converter to make it a file which poser can import,. but bear in mind that Poser and DS have completely different shader engines, and therefore, different shader settings, some of those settings will transfer easily, and some setting won’t,... but as with all programs , you can work on the converted shader, and then save it in poser.
The things that don’t work right now,.. will be worked on by the developers,..
The big thing is that now you can use genesis, and all the content directly in Poser,. without re-inventing the wheel.
some work may be required to get it working perfectly in both programs , if that’s even possible..
As an example:
Carrara users have to adjust all the shaders on Poser and DS content to get them working correctly in carrara, because Carrara’s shader engine is different, form both of those,... and some settings just don’t transfer across, and that mean doing it manually. then saving that to your library.
One of the drawbacks of using different programs,. ..we sometimes expect them all to work in the same way.
