Omnifreaker is the one who said Uber Surface Shader was the more advanced and preferred version. It was discussed at length on the old forums. Human Surface and Simple Surface are part of the install for people who feel that they do all that is needed in their images. To get better results with Uber Surface you do need to learn how to tweak the settings that have been added. USS does read all the settings for the other shaders, talks to 3Delight better and provides more settings to get your surfaces to look even better.
I has just suggesting this, why bother with HSS (EHSS but not Elite any longer) when the newer USS does the same job and more. If I’m going to take the time to learn something I’m going to learn the newest and best if I have access to it. I did not mean to confuse anyone.
There was an involved threat about this where it was shown that UberSurface and UberSurface2 do *not* do the same job and more as EHSS. I had posted a picture of Tamesis that used HSS and was unable to get the same results using US2, neither was anyone involved in the discussion and it was a pretty sophisticated crowd where we got pretty deep in the details of the different shader settings. Their are fundamental differences. US2 has more ‘options’ but those do not just ‘stack’ on the HSS ones as one might think.
After much playing, *no one* was able to get back some of the detail that got lost in US2 from the EHSS version (rendered in UE2.)
That is not to say that US2 doesn’t have some very nice advanced features beyond what is available in EHSS, nor that someone might not be able to get the results desired in US2. However, *it is not as simple as ctl+click on the texture* as some might think. Far from it.
If one reads what Omnifreaker said, he did as someone pointed out to me in the thread, mention that he totally rewrote certain aspects of the shader from HSS/EHSS to UberSurface and therefore the settings do not directly translate.