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Deco and Decoco
Posted: 16 October 2012 04:54 PM   [ Ignore ]   [ # 16 ]
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A decent morph set would be appreciated. I still have Dr. Hack’s old morph sets, but they make the mesh wrinkle a bit.

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Posted: 16 October 2012 05:09 PM   [ Ignore ]   [ # 17 ]
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Sure thing. Just make me a list of some of the ones you all would like. 

There are no empty channels (that I can remember) in AnimeDoll so the only way I can add them is by using Python to add channels. Do you guys use Poser?

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Posted: 16 October 2012 05:37 PM   [ Ignore ]   [ # 18 ]
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Or you could use a secondary cr2 file, which works just fine in DS. There’s also a plugin to use pmd poses in DS, but it hasn’t been updated for 4.5 yet.

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Posted: 16 October 2012 05:58 PM   [ Ignore ]   [ # 19 ]
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You mean a replacement cr2? Or can DS4.5 use a 2nd CR2 to call the original CR2 plus augment morphs?

I really don’t want to have to hassle with contacting studiomaya to redistribute his CR2 (b/c I would include all his original rigging, etc.) but I guess I could.

Please correct me if I’m not thinking of something here. I only got about 5 hours of sleep last night and vitlers & I have been talking about way-out rigging stuff all day, so I might be a bit foggy in the noggin. smile

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Posted: 16 October 2012 06:20 PM   [ Ignore ]   [ # 20 ]
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Using a 2nd cr2 to call the original. Not that’s without problems either, but it does work. I used this to bundle some misc morphs I had that were originally distributed as obj morph targets.

Something like this:

{
version
 {
 number 4.01
 }
readScript 
":runtime:libraries:character:AnimeDollKit:AnimeDoll.cr2"
readScript ":runtime:libraries:morphs:AD:ADMorphs.pz2"

That way, more morph sets can be inserted by merely adding more readScript calls.

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Posted: 16 October 2012 06:22 PM   [ Ignore ]   [ # 21 ]
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Or you could just use it to add a bunch of blank channels.

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Posted: 16 October 2012 06:30 PM   [ Ignore ]   [ # 22 ]
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That’s cool. I can give that a try. What kind of problems did you run into? I wasn’t aware that Poser would create/add channels using that method. Hey, you learn something new every day. grin

I normally use python to create the channels and then call a pz2 to inject them.

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Posted: 16 October 2012 07:03 PM   [ Ignore ]   [ # 23 ]
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I found out about it by dissecting other people’s files to see how they work. (yeah I know, I’m such a geek :D)

The problems I have is getting a missing file error—asking for the location of the file—if someone moved the original cr2, sometimes hidden channels from the original cr2 become unhidden, and alternative geometry channels can act goofy if injected this way. I don’t think AnimeDoll has any hidden channels, and geometry swapping is rarely used.

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Posted: 16 October 2012 08:09 PM   [ Ignore ]   [ # 24 ]
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The CR2 being moved is probably the most common issue. At least for me, I always move them. I’m a runtime organization freak.

Are you on DS? This may just have to be a Poser thing.

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Posted: 16 October 2012 09:55 PM   [ Ignore ]   [ # 25 ]
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I prefer DS, but I do Poser as well. I try not to move figure files, but everything else just has to be in order. My runtimes would be chaotic madness otherwise.

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Posted: 16 October 2012 10:11 PM   [ Ignore ]   [ # 26 ]
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Gotcha. I move everything except OBJs and textures. I *hate* when the PMDs are located in with the CR2 so I typically hack the CR2 and then move the PMD to geometries folder.  I categorize all my products by theme and/or character.  It’s nutty. smile

Anyhow… smile  What kind of morphs did you all want/need?

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