Yea, I’ve spent a lot of time with trying to make them to the quality I’d like. I’ve had some luck using a little Sadie, a little Aiko4 stylizing morphs and a little hitomi using pwToon saders, but the issue tends to be something that would require me to learn how to make my own geometry morphs.
Anime characters tend to have impossibly sharp chins, a lack of cheekbones without a sinking cheek. I feel like the issue is that the Genesis/Gen4 models are originally for realistic figures and there isn’t a morph set that removes that reality. The best of my anime adaptations don’t cross the line into “anime” imo, and are left in this unnerving gray zone where they don’t look quite right.
For those of you familiar with the concept, this is kind of a reverse uncanny valley effect. (http://en.wikipedia.org/wiki/Uncanny_valley)