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Using scripts?
Posted: 14 October 2012 03:14 AM   [ Ignore ]
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I recently downloaded a script which is used to create spider webs. It seems to have downloaded OK, but how do I activate it? It’s not with my other scripts (reset hands and feet for genesis, for example), so where could it be?

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Posted: 14 October 2012 04:44 AM   [ Ignore ]   [ # 1 ]
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Where did you put it?  If you just downloaded it, where did you download it to.  I have a Downloads folder where everything goes that I download.

Where did you get this script and I will have a look for you.  It almost certainly needs to go into the Scripts Folder inside My Library.

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Posted: 14 October 2012 05:12 AM   [ Ignore ]   [ # 2 ]
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Are you sure it’s a DAZ Studio script?

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DAZ Studio Frequently Asked Questions

Index of free DAZ Studio scripts and plugins list

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Posted: 14 October 2012 08:18 AM   [ Ignore ]   [ # 3 ]
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It was part of the RDNA Shocktober freebies. I downloaded it and unzipped it and dragged the runtime folder over, same as I would for most things (props and so on). I’ve now dragged the runtime folder into the scripts folder. It appears uner Daz studio formats/scripts/pose scripts
Then I have the option of scripts menu or shaderworks: but neither lead to anything.

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Posted: 14 October 2012 08:32 AM   [ Ignore ]   [ # 4 ]
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I think you will find that is a poser (python) script and not a DS one.

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Posted: 14 October 2012 09:02 AM   [ Ignore ]   [ # 5 ]
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chohole - 14 October 2012 08:32 AM

I think you will find that is a poser (python) script and not a DS one.

Ah, that would explain it. I wish people would make things clearer as to what works with what. You would not believe how many morphs I’ve downloaded that need ++ or Evolution and so on, but gave no indication that such would be the case. Using up drive space and time for no result can be very frustrating.

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Posted: 14 October 2012 09:22 AM   [ Ignore ]   [ # 6 ]
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Well I hhave to admit the morphs++ packs are an essential for me, and most anyone else who is using Gen 4 figures.

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Posted: 14 October 2012 10:45 AM   [ Ignore ]   [ # 7 ]
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SteveM17 - 14 October 2012 09:02 AM
chohole - 14 October 2012 08:32 AM

I think you will find that is a poser (python) script and not a DS one.

Ah, that would explain it. I wish people would make things clearer as to what works with what. You would not believe how many morphs I’ve downloaded that need ++ or Evolution and so on, but gave no indication that such would be the case. Using up drive space and time for no result can be very frustrating.

Some morphs will work without them…sort of.  The result will be ‘close’ but not exactly the same as if you had them.  Sometimes, the results are acceptable or provide a nice variety.  So don’t count all as lost.

Also for Genesis, the SickleYield conversion of the DieTrying 182 V4 morph pack provides a number of similar to Evolution, but not quite the same, that in some cases can be substituted in for the missing Evo ones.  No, there isn’t a direct correspondence, but with some playing pleasing results can be had…

http://www.sharecg.com/v/58198/gallery/21/DAZ-Studio/DieTryings-182-V4-Morphs-for-Genesis

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Posted: 14 October 2012 01:31 PM   [ Ignore ]   [ # 8 ]
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SteveM17 - 14 October 2012 09:02 AM
chohole - 14 October 2012 08:32 AM

I think you will find that is a poser (python) script and not a DS one.

Ah, that would explain it. I wish people would make things clearer as to what works with what. You would not believe how many morphs I’ve downloaded that need ++ or Evolution and so on, but gave no indication that such would be the case. Using up drive space and time for no result can be very frustrating.

Steve

It says Poser 7 or Poser Pro only in the Readme (2008).  It also has a folder called Python.

DAZ Studio uses Qt script, and Poser uses Python Script, and one does not work with the other.

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