Scott Livingston's Render Thread
I started in this hobby in February of this year, and in that time I've apparently racked up around 400 renders (and that doesn't even include the ones I completed but didn't save). I still consider myself somewhat of a newbie, and I certainly have much to learn--but there are a number of renders that I'm proud of, and I'll be sharing some of my favorites in this thread. To start things off, I'll cover the past eight months in retrospective, one post covering each month. After that point, I'll add new renders to the thread as I produce them. All were done in DAZ Studio 4 or 4.5 (unless otherwise specified).
So here's my one fairly good render from February. I was playing around with the Fiery Genesis tutorial and with a few of my first purchases here, including the Genesis Starter Bundle (which gave me the Evolutions morphs and the Troll), Chablis, and Caleb Hair. Things I learned in the process of making this image are how to parent prop hair to a figure and adjust it to fit (well, it's not perfect, but all things considered I think the hair looks pretty good), how to mix and match morphs and textures, and how to tweak poses (sort of...I used a Basic Female pose, and rather than moving her arms to extract them from Chablis's ample chest, I just gave her a breast reduction). I had my first experience struggling with seams and pokethrough, too. Believe it or not, this was rendered in OpenGL, not 3Delight (because I didn't know that with 3Delight, in order to use a background image, I should use the jpg format rather than png). Despite the good result, I haven't used OpenGL much since then, because it often crashes on me.
This was also my first custom-dialed character (I started with Chablis but played with the dials--as I recall, I bulked up her figure a bit, reduced her breasts, and added just a touch of the Troll head). Custom-dialing quickly became my favorite 3D activity.