I’d guess this has been asked before, but my searches didn’t turn up anything useful. I apologize for my weak search-fu if it’s a dead horse question, or if it belongs in a different forum altogether.
I got the Reality plugin for DS a little over a year ago and have never since looked back. From time to time I see some really awesome Bryce landscapes and think, “I want that for my DS people”. Fair enough, that’s part of what Bryce is for, and lots of people bridge their DS stuff into Bryce scenes for rendering. Because I use LuxRender/Reality though, I need to go the other way: port Bryce stuff into DS.
I know this should be possible to a degree by exporting from Bryce as an OBJ, but whenever I try that my landscape loses most of it’s detail, and something about the UV mapping appears to get screwed up. What leaves Bryce as a gloriously realistic water-carved canyon or snowy mountain arrives in DS looking like a something from a bad PSX-era game.
I admit I don’t know that much about Bryce’s inner workings, but it kinda looks like a lot of topographical detail in Bryce is maybe actually based on complex/advanced shader combos, and that Bryce isn’t properly baking that down into actual geometry or consolidated map images during export.
Part of the problem (maybe) is that I don’t know what a lot of the options in the export panel in Bryce mean. I’m hoping there’s some setting or combination of settings that will cause Bryce to bake detail accurately during export so I can render it in Lux/Reality.
Does anyone know if there’s a way to get accurate OBJs/texture maps out of Bryce?


