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Can we PLEASE get an updated Powerpose for Genesis (and 2) now? *PROBABLY SOLVED*
Posted: 15 October 2012 06:27 PM   [ Ignore ]   [ # 31 ]
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That’s great, I already see some new dots on the feet and a few on the hands I don’t recognize!  smile  Try not to add so many that it gets too confusing though, haha.

I’d probably add the Head-Neck movement morphforms and the Eyes Left-Right/Up-Down morphforms, but keep in mind that saving a pose won’t save those unless you include morphs. It’s a good idea not to use morphforms when creating poses that you intend to share with anyone else.

Very glad we could inspire you and thanks in advance for your work so far (Adzan too)!

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Posted: 15 October 2012 09:26 PM   [ Ignore ]   [ # 32 ]
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Absolutely incredible!  I’ll be standing in line in a heart beat for this update!

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Posted: 16 October 2012 02:21 AM   [ Ignore ]   [ # 33 ]
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Thank you, SnowSultan and PDSmith.
All genesis-bones are now accounted for, but i’m having some trouble with the pose controls. PowerPose can control the gen4 morphforms. The genesis figure however has Pose Controls instead of morphforms. Haven’t figured out how to incorporate these, if possible at all.

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Posted: 16 October 2012 08:10 AM   [ Ignore ]   [ # 34 ]
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As odd as this sounds, if you present a link to your current image of the Genesis figure with pins (page 2 of this thread)  to one of the many people with DAZ before their name or some other location…it may spark interest for them to assist you with the advice or tech info you may need to close out this awesome fix.

As it stands I don’t see how this could have been overlooked by the tech people especially after Genesis has been around for a while, D|S being updated so many times, and the invaluable use of this tool,  but this one feature not being updated says a lot about a lack of QA being done and the claims D|S has been updated…this feature is still stuck in the dark ages of DAZ 3 and older.

- Paul

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Posted: 16 October 2012 11:55 AM   [ Ignore ]   [ # 35 ]
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That might be worth a shot, but i’m afraid development of PowerPose stopped years ago and don’t think it’ll get picked up again. I’ll release it as is now, with just the bones.
I tested the templates in DS4.0 and in DS4.5, both seem to work fine. Just installed 4.5 today, i also got me the SDK, so maybe i’ll make my own powerpose from the ground up someday.  LOL

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Posted: 16 October 2012 12:02 PM   [ Ignore ]   [ # 36 ]
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Ok, so here it is : a Genesis template for the PowerPose plugin.
You can download the files here (edit : replaced with new link). I also included a pdf with installation instructions.
Basically you just drop the templates in the PowerPose directory, open the file Templates.dsx in the powerpose directory with a plain text editor or an xml-editor and add the following lines between the last </tplset> and </template_suite> at the end of the file :

  <tplset>
      <name>Genesis</name>
  <dynamics_file>bipedDynamics.dsx</dynamics_file>
      <geometry>
        <name>Genesis</name>
      </geometry>
      <template>
        <label>Body</label>
        <file>genesisBody.dsx</file>
      </template>
      <template>
        <label>Hands</label>
        <file>genesisHands.dsx</file>
      </template>
      <template>
        <label>Head</label>
        <file>genesisHead.dsx</file>
      </template>
  </tplset>

Next time you start Studio and select a genesis figure, powerpose will look like this :

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genesisPowerPose.png
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Posted: 16 October 2012 12:15 PM   [ Ignore ]   [ # 37 ]
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I didn’t even know the Carpals were a new body part.  wink  Great job, it installed fine here and works just like it should. Congratulations on fixing a Studio feature that has needed fixing for a very long time!


SnowS

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Posted: 16 October 2012 12:23 PM   [ Ignore ]   [ # 38 ]
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Thank you for the update.

I learnt something new and also learnt why the pectorals hadn’t worked for me so it’s been a very productive week

Did Daz reply to anyone regarding all the awesome things this thread has achieved

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Posted: 16 October 2012 12:36 PM   [ Ignore ]   [ # 39 ]
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Thanks for all your hard work.  Got it all set up.  WOOT!  grin

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Posted: 16 October 2012 12:37 PM   [ Ignore ]   [ # 40 ]
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Thanks for the kind words, glad i can give something back to this fine community here.
I find the tongue might just be a bit too much of a good thing, but i had to have all bones in there smile
It’s fun for me to fiddle with things like this, might even do a few more (Subdragon perhaps?)

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Posted: 16 October 2012 01:06 PM   [ Ignore ]   [ # 41 ]
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Dragon would be cool!

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Posted: 16 October 2012 01:17 PM   [ Ignore ]   [ # 42 ]
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Blackfeather, are you able to add normal morphs to a Powerpose template, like expressions, or only translation/rotation values? Fixme’s idea for controlling basic facial expressions (like squint, mouthopen, mouthcorners, etc.) would be another one to consider if it’s possible.

Did Daz reply to anyone regarding all the awesome things this thread achieved

I did let a few of them know, hopefully someone will stop by and at least notice what’s been accomplished here.  smile

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Posted: 16 October 2012 01:30 PM   [ Ignore ]   [ # 43 ]
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SnowSultan - 16 October 2012 01:17 PM

Blackfeather, are you able to add normal morphs to a Powerpose template, like expressions, or only translation/rotation values? Fixme’s idea for controlling basic facial expressions (like squint, mouthopen, mouthcorners, etc.) would be another one to consider if it’s possible.

No, i was only able to add bones. I know PowerPose can call on morphs for gen4 figures, but i wasn’t able to do that for genesis.

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Posted: 16 October 2012 02:24 PM   [ Ignore ]   [ # 44 ]
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No problem, thanks for letting us know and many thanks again for the great update.

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Posted: 16 October 2012 05:55 PM   [ Ignore ]   [ # 45 ]
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Thank you very much for this needed fix!

I’ve linked this thread in the Star Trek builders tread. as the powerpose plugin is use by a few other there for their Trek based image.

SnowSulton if it’s approved I would suggest you update your very first post with a link to Blackfeather1973’s entry.

 

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